Commando Archive
Thread: Well guys they are going to NERF Commandos, check out this post from Holocron on 9/16
it's all about the suprise factor ![]()
I had a tef on me and a master TKA came up knockdown then did like 10 roundhouse kicks on me before I had the chance to get up.... sure they can't fight you when you run away, now that lunge is screwed, but if you ever get cuaght standing in one place, you'll get whoop'd soo fast it's ridicilous...
same with the commando, don't get caught of guard, cause if you get within that 16m range it's your own fualt...
that's another thing, who on these boards ever talk about the fact that commandoes have to be within 18 or 16m to do their specials? and then on top of that they have to sit there for 15s afterwards can't heal them selfs from the dmg they're taking, you can run, but you'll still get hit by ranged attackers...
most people that whine haven't walked in the shoes of a commando, try using the anytime ranged attack, where you have to spam /aim just to hit the target... while others can do the same dmg at 64m that they would at our 16m.
grow up you big babies, whine about the lag in the cities, something that would make us all happier... or maybe all the quests in game that are broken.
Wookinpanub wanna know what your post sounds like?
Iam a flavor of the week trendy fanboi, i used my newb(meaning low lvl) ability(flame single 1) and it only did 760 in one shot we aren't overpowered in one bit because my lowest ability is "weak".
(Flame cone 2 > flame single 1 by a large margin)
GermanyGuy wrote:
Every dang day they change or rechange or change again profession attributes. They act like this game is in beta testing.
Lets see here.. my..
.. Pet pathing doesn't work properly (they stop for no reason
.. Datapad decides to quit every once in a while (nothing shows up for waypoints, occasionally the schematics go too)
.. Waypoints stop functioning every once in a while (they dont delete, or am unable to activate new ones)
.. Crafting tools eat my artisan-mission required crafting components if i push certain keys on the keyboard while they're loaded into the hopper. (the details are long, so i wont go into them.)
.. Group chat, and other chats work only when they want to,
I'll stop now.. just because you get the idea not because I'm out of things to whine about.
"They act like this game is in beta testing."
You makeit sound as though thisgame isa "Finished product"..
Welcome to the real world Neo... ![]()
GermanyGuy wrote:
"Sounds like we may have overdone it on the commandos... We definitely don't want everyone else to feel like they're nothing more than flambe for the taking, and I doubt the commandos as a whole do either..."
Taken from a post on 9/16 by Raph Koster on swg.stratics.com
Amazing. Does anyone have any foresight when they make changes or what. It seems like the dev's implement a change, then well too many people bitch and ok lets change it again.
Every dang day they change or rechange or change again profession attributes. They act like this game is in beta testing.
Sick of this bull *(*&
Almost had ma pistoleer and dumped it to get skill points for commando. Now they are going to NERF it. F it..
Read a few posts down. Look for Ivoni's post with the subject "Complitation of SOE quotes OR I bring the news from the mountain". There don't you feel better? God, even if you only read Holo's post (which was at the beginning of the week, btw), he never said they were going to nerf it back to uselessness (that can't be a word). He said he's reluctant to change something people are enjoying and he would have to talk to MasterSynn about any changes. Commandos are fine where they are. Lets concentrate on fixing the other classes to bring them up, instead of bringing a class down.
"Unbuffed Commando vs unbuffed other = commando win
Buffed commando vs buffed other = commando win"
That's the way it's supposed to be. Commandos are Heavy Weapons experts. Replace Commando with BH, Rifleman, Pistoleer, Carbineer or Combat Medicin that statement and it's the same thing.
Play smarter and you won't be on the receiving end of a Commando's flamethrower. The only time we get 1 hit kills is using Flame 2 and within 16m. If you can't prevent him from closing to 16m, Solitaire may be more your game style. It doesn't take much to stay away from him. Just know that if I am chasing you, my finger is hovering over that Flame 2 button just waiting for that distace to read 15m....................
Shahadet,
It doesn't take a genius to infer you aren't a commando. I won't even bother wasting people's time rehashing argument after argument pro/con for our profession. I'll pose a simple question instead. What's the point of you sitting in here ranting about commandos? This board is for US to discuss OUR class. Perhaps you should go whine about commandos on whatever board corresponds to your own class. You might find a more sympathetic ear. On the other hand, perhaps you are a simple board troll, in which case I would suggest seeking gainful employment in a location outside of your mother's basement. There are better ways to use time, after all. Best of luck.
Kesis Aetip
Commando-Sunrunner
It is kinda true that we are beta testing the game. I do believe that this game has much more to offer at release then most of them do years later but the combat system is unbalanced. The reason for change isnt all the people complaining. The reason they are complaining is the change. The changes the devs make do seem very untested when they make it over to the live servers. Even with the commando fix the only really useful change are the flamethrowers and heavy particle beams. The other heavy weapons and the heavy acid rifle are pretty useless filler. Sometimes it seems like they have a couple people just tossing these changes together... Which I wouldnt mind as long as they will eventually come out and say hey guys this is what we have really been working on.. Then player cities work, jedi running around,all the combat is balanced.. that will be great if it ever comes.