Commando Archive

Thread: Petition for Full Fledged Revamp!

HootGibson
Sun Mar 28, 2004 5:24 pm
#27

/sign


Time to revamp it is. Our behind kicked long time enough we have!!!


Colonel Hoot Gibson



nightwolf180
Sun Mar 28, 2004 5:36 pm
#28

I wanna keep the flamethrower, sorry but I think it IS starwarsy and I HAVE seen it used in a game (as a droid component, but he IS a battle droid and this is before commandos existed) in KOTOR. I wouldn't mind it being set as a SIDE arm and use a real commando weapon (heavy carbine, assult rifle, or heavy repeater) But I think it should stay in the commando build as a heavy weapon. I'm tired of half our proffession being consumable, why can't RLs and those other weapons be reloadable (or better yet just equipable weapons we get specials for, theres a time for creativity and a time for useing something that actually works!)



----------------------------------------------------------------------------------------------------
You guys keep reading the post written by the long winded guy you think is an idiot.

The long winded idiot is going to play the game now. Enjoy.

Alex Kel'Jaro: Master Marksman Master Pistoleer Master Commando (working on it)
EnosFiroken
Sun Mar 28, 2004 6:50 pm
#29


math your right its rediculous that as a porfession that spends more skill point we suck more than most if not all of the other professions. they need to have us wherewe should be, kicking some. not struggling to survive in a pvp which is the complete opposite of what a commando is.

Message Edited by EnosFiroken on 03-28-2004 07:51 PM

Zito75
Sun Mar 28, 2004 8:25 pm
#30

/sign...as an EX-commando



Zito Ipod - Radiant
Master Rifleman - Master Combat Medic
pjmchem
Sun Mar 28, 2004 8:51 pm
#31

Fix Commando Now!!!!!!!!
or I shall taunt you a second time-ah!
/sign



Ahazi - Spicoli
Imperial Colonel
Teras Kasi - Rifleman
Valcyn - Scalar
Rebel Colonel
Commando - Teras Kasi
DookuLoyalist
Sun Mar 28, 2004 9:37 pm
#32

/sign



FarStar - Khama
Unlock on #30
Jedi - Maru
Nighthelm
Sun Mar 28, 2004 11:09 pm
#33

/sign


The commando profession isn't just a broken profession, the design of the profession itself is fundamently flawed.





Jered Nighthelm of the Keepers of a New Hope
Merc_4_hire
Sun Mar 28, 2004 11:13 pm
#34

/sign



___________________
Soul'finger Mcfly
* Master Artisan - Master Weaponsmith - Master Armorsmith *
* Perdition, Lok*
___________________
KeziEka
Mon Mar 29, 2004 1:33 am
#35

heh.. this will never happen anytime in the near future.

I'll sign it anyways, though.

/sign



-Kezi Eka
Master Commando
Apprentice Sharpshooter
vonbraat
Mon Mar 29, 2004 2:27 am
#36

if they put the HAR and FT lines together (which is a great idea btw) i hope they classify them as "heavy weapons" and the skill mods classified as "heavy weapon speed/acc" so that our skill tapes will work



and there was much rejoicing...
comandobob
Mon Mar 29, 2004 4:08 am
#37

/sign




Naerbe Airrea Commando {TS} Farstar
For Teh Horde
Naerbe -Tuaren Warrior -wow Zenedar
ScroteWizard
Mon Mar 29, 2004 4:17 am
#38

/sign


I love the idea of a commando, that's what I've really wanted since launch - the badass faction commando. I want to PvP and commando is what I want to PvP as. Please devs, Commando is F'd up!



DesertSnake Vare
TKM, Shock Trooper, and Bounty Hunter
Sunrunner Galaxy
StarNick
Mon Mar 29, 2004 7:57 am
#39

Well said on your /sign reply garvin!


*Bump*


Btw my honey, Fayethe signs!


/sign





--Stern Synex-- --Master Commando-- --IDI Forces--
--Proud Commando of 42 Months-- --Last Commando Correspondent--

We fear no enemy...we are the few, the proud, and the brave. We are, Commando!

Pyro Games

Page 3 of 16