Commando Archive

Thread: I'm useless as a commando.......

FicoFeafip
Mon Sep 29, 2003 3:35 pm
#27

Hm, allow me to paraphrase my personal concern. "I can't one shot an AT-ST, it takes like 3 whole shots, and I spend like 3k on those shots too..."


Are you seriously concerned about limited use weapons when 3 shots can take down 9-27k of faction?! Good grief. Even if it was 10k a shot, 30k is much, MUCH easier to get back than 9-27k of faction.For pity's sake, even if you missed 7 times, died 10 times (and used the revenge TEF), the amount of time youwould spend earing back 100,000 credits and 200 factionis many, many times less than what it takes to get an AT-ST.


It's almost insulting that someone could complain about how hard it is to destroy something that someone worked almost 10 times harder getting (and more due to racial penalties).


Fico Feafip


Master Doctor/Carbineer of Scylla

ZelerianIA
Mon Sep 29, 2003 3:47 pm
#28

Hm, allow me to paraphrase my personal concern. "I can't one shot an AT-ST, it takes like 3 whole shots, and I spend like 3k on those shots too..."


Are you seriously concerned about limited use weapons when 3 shots can take down 9-27k of faction?! Good grief. Even if it was 10k a shot, 30k is much, MUCH easier to get back than 9-27k of faction.For pity's sake, even if you missed 7 times, died 10 times (and used the revenge TEF), the amount of time youwould spend earing back 100,000 credits and 200 factionis many, many times less than what it takes to get an AT-ST.


It's almost insulting that someone could complain about how hard it is to destroy something that someone worked almost 10 times harder getting (and more due to racial penalties).


Fico Feafip


Master Doctor/Carbineer of Scylla




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So, following your reasonning, nothing can destroy an AT-ST because nothing is as tough to acquire as an AT-ST............



See a problem?




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Stay Sharp, Shoot First.
Zelerian Roanok
Imperial Army
47th Imperial Expeditionnary Forces
1st division, 1st Batallion
Delta Squad
Imperial Commando 3/3/3/1
FicoFeafip
Mon Sep 29, 2003 5:22 pm
#29

First, no one can get an AT-ST in an "afternoon," period. At 1000 faction an hour, it will take over 9 hours for a human and over 27 hours for a wookie/mon cal. 9 hours is more than a good portion of people sleep at night, it is hardly an "afternoon,"let alone 27 hours which cannot be an "afternoon" simply because it is more than an entire day.


Second, I had no intention of saying that an AT-ST should be unbeatable. My reasoning is simply, "no one should complain about spending X amount of time (that is, credits)on destroying something that would take 10 times X to aquire." Nothing more, nothing less. Surely at least one person can see the reasoning in that...


Fico Feafip


Master Doctor/Carbineer of Scylla


P.S. - Honestly, though, the reasoning you stated seems pretty sound. No single thing is as difficult to aquire as an AT-ST, thus no single thing should be able to destroy an AT-ST (except for another AT-ST). Multiple things combined (that is, groups) wouldthen be more powerful than an AT-ST. Group of commandos>an AT-ST>a single commando.I don't think I'm seeingthe problem.

sarnsereg
Tue Sep 30, 2003 2:11 am
#30

uh... an imperial commando has the EXACT same options as a rebel commando. the only difference IS teh AT-ST.... without the AT-ST' we're the same. and i don't see many AT-ST's and when i do they OWN me. and they do it easily...i get one shot of before i'm dead.





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Noggin
Tue Sep 30, 2003 4:46 am
#31

personally I use a 1100 damage flamer and have never killed an AT-ST in one hit. I've killed 4 AT-ST's solo and 2 ingroup (thats player AT-ST's) and everytime it has taken 2 hits from flame single 2 to do it.


The tactic is be buffed with armor.


(1) turn on burst run,


(2) keep out of the los of the AT-St for as long as possible, even buffed with composite it will only take afew hits to the same pool to kill you most times.


(3) soon as you get close to the at-st flame single 2.


(4) run, get out of los asap, stay behind walls, buildings whatever it takes to not get shot.


(5) as soon as the fire icon disapears from the AT-ST go hit it again with flame single 2


(6) congrates its dead, maybe not straight away but after a few more secs burning it will be. Hopefully you can get back into cover to stay alive and watch it fall but thats not compulsary.


(7) have thick skin as the nasty tells are about to arrive.


It's not easy to do, but as long as you meet one in a built up area like bestine and you are well equipped and buffed you have a good chance of success. Try and do it in an open air environment and you probably won't get to the AT-ST unless you are useing a revenge tef and I personally feel that is nasty and unfair.

Xcizor
Tue Sep 30, 2003 1:41 pm
#32

It doesnt happen all the time, but if you(reb commando) register a big hit on the AT-ST(9k before AR and resists) the DoT will still burn for that much , since its not affected by AR or Resists.


Hence, quite often, someone will "One-Shot" an AT-ST, meaning The Commando Shot One Time and the resulting damage killed the AT-ST, 1000 or so from the direct attack, and roughly 2 tics of 9k from the DoT.


I have seen this done on many occasions. Its not a "one shot" kill in the sense we all think of it, but Technicaly it is.


The DoT needs to be adjusted. Any commando who cries otherwise is most likley your 0/0/4/0 FOTM noob.



Xcizor


Master Commando<Bloodfin>

CaeSmash
Tue Sep 30, 2003 3:56 pm
#33

"In my opinion heavy weapons suck becasue there so slow, i think i should be able to unload my hpc at 2 sec intervals then we got a weapom as it is now i'm better off with the flame thrower at least until the flame dot is fixed."



I've got HWS IV and FT IV. Before I quit being a weaponsmith (to finish commando), I made myself about 45 HPBCs, 4.6 speed, 3315 damage. Unsliced, I can fire 'em off faster than my flamethrower (not that it does my action bar any good). Sliced, well, that's just plain wicked (got about 35 left now, prolly enough to make it to master commando in style).



By the by, if you buy crates of ranged weapon powerups, you can use 'em on grenades (+32% grenade damage? Why yes, thank you.), although imperial detonators suckrotorballs (saw a great weaponsmith on my server make a batch of 20.6 speed imp grenades, you'd think she'd have stopped at the schematic, but maybe she was swamped in "I don't care how bad they suck, I want those!" requests... probably later replaced by "Wow, those really suck. I want my money back!" tells).




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