Commando Archive

Thread: *cry*

Sunakk
Mon Apr 11, 2005 10:49 pm
#27

The big change that many players are fearful of is that their current style of gameplay will be changed. Since for many that includes soloing the upper range of content, and in general playing in God-mode, of course that's going to be upsetting.

The game will be balanced so that each combat profession is on equal footing--strengths and weaknesses in different areas. This is necessary, as it's best for the game as a whole.

We all just have to adapt to the changes and find which role, which template, which new gaming style will fit best for having fun. Since there are so many combinations of professions (especially with dabbling) and many different roles, there will certainly be something for everyone.



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CANOM ACI, Twi'lek, Chilastra -- Master Bounty Hunter, Master Pistoleer
GROZOMERO, Wookiee, Valcyn -- Master Doctor, Combat Medic
Contributor to SWG Wiki -- a great SWG Information Source
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Fellstaff
Mon Apr 11, 2005 10:54 pm
#28






Sunakk wrote:
The big change that many players are fearful of is that their current style of gameplay will be changed. Since for many that includes soloing the upper range of content, and in general playing in God-mode, of course that's going to be upsetting.

The game will be balanced so that each combat profession is on equal footing--strengths and weaknesses in different areas. This is necessary, as it's best for the game as a whole.

We all just have to adapt to the changes and find which role, which template, which new gaming style will fit best for having fun. Since there are so many combinations of professions (especially with dabbling) and many different roles, there will certainly be something for everyone.



For many doctors the playstyle that is being upset is they have to become a BE to sell meds to other Doctors. And the fact the resources are changing. Though noone knows exactly what the new meds will do, they think of all the potential money they won't be making because they won't have all the uber resources. Or they won't be able to sit around the mining outpost buffing people for loads of cash because the buff improvement is 10-20% instead of 300%. Most docs don't go out in the field for group activities. Making Doctor a combat profession isn't a bad thing, there's still a role for a medicine crafter, but its not Doctor anymore. maybe these Crafters will switch to BE and realize there are many more things they can sell for cash.




---
Isa Lodeah - pre-pub 9 FSCS unlock (31/32), post-CU Padawan
Onib - pre-pub 9 Jedi Initiate 4134, post-CU full template Padawan
Fellstaff
Mon Apr 11, 2005 11:02 pm
#29






Sunakk wrote:




Fellstaff wrote:

maybe these Crafters will switch to BE and realize there are many more things they can sell for cash.






I think that's what the Devs are thinking pure Doc crafters will do. That's what I would do, but I enjoy being the support healer. Knowing that my skills helped keep a group member alive (especially the tank, who's holding aggro to keep everyone else alive), makes me proud--as I hold a valuable role.

There is still time to adjust the new BE medic schems, so hopefully some tweaking (or perhaps a lot) will occur to aim for a happy BE/Doc crafting community.



The sad thing though, the BE's have always been split anyway. Between the crafters selling the overpriced food and clothing additives (no different from any other crafter) and the adventurers that went out to sample dna to make new creatures. Now you add in another element to an already overburdened profession and noone will know what BE means




---
Isa Lodeah - pre-pub 9 FSCS unlock (31/32), post-CU Padawan
Onib - pre-pub 9 Jedi Initiate 4134, post-CU full template Padawan
bl00ds0ul
Mon Apr 11, 2005 11:04 pm
#30

Doctor is a HEALING profession, its not a CRAFTING profession. It should have been like this from the very beginning. I for one and very excited they changed it, I can now be a doctor without having to do crafting at all.
Fellstaff
Mon Apr 11, 2005 11:10 pm
#31






bl00ds0ul wrote:

Doctor is a HEALING profession, its not a CRAFTING profession. It should have been like this from the very beginning. I for one and very excited they changed it, I can now be a doctor without having to do crafting at all.







Unfortunately, the high volume of buffs being used for the hologrind and continuing on into the FS exp grindmade a buff crafting doctor a very lucrative profession. What I don't get is all the docs whining about the changes.. They've made their millions, how much more do they need? I decided to go on a binge and cash in on the resources I gathered for personal buffs and start selling buffs out of the Mining Outpost. 8-10k a pop, 1500 buffs crafted (1 crate x 31 uses), I expect to pull in at least 10mil after paying for the bivoli. I did gather all the resources myself, so my profit is alot higher, but still, thats alot of buffs being sold.


The Crafting doc is no different from the Food additive crafting BE. When they beefed up the food, the market for food additvies went crazy and people started flocking to BE to get in on the cash being made selling additives.




---
Isa Lodeah - pre-pub 9 FSCS unlock (31/32), post-CU Padawan
Onib - pre-pub 9 Jedi Initiate 4134, post-CU full template Padawan
Broom
Tue Apr 12, 2005 4:24 am
#32






Sunakk wrote:
The big change that many players are fearful of is that their current style of gameplay will be changed. Since for many that includes soloing the upper range of content, and in general playing in God-mode, of course that's going to be upsetting.

The game will be balanced so that each combat profession is on equal footing--strengths and weaknesses in different areas. This is necessary, as it's best for the game as a whole.

We all just have to adapt to the changes and find which role, which template, which new gaming style will fit best for having fun. Since there are so many combinations of professions (especially with dabbling) and many different roles, there will certainly be something for everyone.




Sorry to disappoint you, but this is simply not true. My main is BH/Pistoleer, and if you were right, I would be exstatic about the CU. She will be one UBER b!tch. But I hate it anyway. I have no need to be uber, I just want to have fun.


Yes, my doc is a swordsman. She just got speedcapped 2 weeks ago, after 9 months of hard work (fs melee speed + 2 self-looted tapes). She has a good hammer now, a 727 acklay PH. And she CANNOT solo elders. Tried it, die 9 times out of 10, and the few times she survives, it takes 30 minutes or more and there is not loot. It's not fun to do.


As for krayts, yes, she CAN solo a canyon. Nothing higher up the scale. Canyons take 25 minutes to kill, and 4 canyons seem to equal one suit of armor ready to be trashed. Yes, she is strong, but she has a glaring weakness to dizzy.


For your information: almost all the loot farmers out there are working in TEAMS. They will simply keep doing so.


I love playing Enka though. She can run solo and be effective, work in groups as either tank, damage dealer or healer, as the situation requires. And if I don't feel like fighting, I can go craft, or buff in the starport. I enjoy buffing, and talking with the people, healing and helping.


I have to run solo most of the time. I am European, most of my guild are not on in my hours of play. And I actually like running solo: it suits my personality. I like exploring weird nooks and crannies of the game on my own. I hate being forced to group. As a guild leader, I already spend entirely too much time interacting with people, I love my time alone. And that will be taken from me too.


I love the profession as it is. I do NOT like what the CU will make it. So Enka will be doc no more.


Linna





- R.I.P. SWG April 27, 2005
Broom
Tue Apr 12, 2005 4:28 am
#33






bl00ds0ul wrote:

Doctor is a HEALING profession, its not a CRAFTING profession. It should have been like this from the very beginning. I for one and very excited they changed it, I can now be a doctor without having to do crafting at all.







Then I suggest you read up on the requirements for the medical doctor exam. Pharmacology is a rather largish part of it. Doctors in remote areas are required to be able to make their own medicines.


Linna




- R.I.P. SWG April 27, 2005
gibsonSG
Tue Apr 12, 2005 5:13 am
#34






VemaGara wrote:
Please note:
- Doc will take two less Medic bars. You will get more skill points to spend elsewhere.
- If you do choose to craft, the total cost will be EXACTLY what it is now. You don't need MasterBE to hit +10experiment. All you need is Box4 of medical crafting.
- You still have enough points to pick up an additional mastery.
- No character is self sufficient. Did you make your own armor and guns? Food? House? Clothing?
- You get a free respec on your character.

So you see, you CAN STILL CRAFT and you can STILL HEAL. Your template will still work.




It's nice to see people like yourself being positive about the changes, it really is, but a lot of doctors have spend the last 18 months or so working incredibly hard on resources, speedcapping, skill tapes, vendors etc (not to mention the gameplaying fun they've enjoyed since launch). These aren't the sort of commitments that are gonna be swept away by the devs without a lot of cancellations on the part of the playing community. On the other hand there will be a new influx of docs who like the new system, c'est la vie.


Personally I dont care how we can switch/compromise our templates to adapt to the changes. I didn't play a MMORG that stops halfway through and says "screw the players who helped us develop the game" we'll drop them like a stone and revamp, change all resources make you relearn a game youve enjoyed for a long time.


I'm too old for this sh1t, I like solo playing sometimes and sometimes not,I don't have time to relearn a gamesystem all over again and build up resources etc


Free buffs for pvp rebs till the change, whenever that is (could be ages if SOE's track record is anything to go by) and thenhit the cancel button. In the meantime I shall be having fun pvp'ing as a doc by healing rezzing curing and dragging, buffing noobs, guildhunting and enjoying the game as I always have. No system will be perfect, there will always be problems/complaints, after the CU people will cry exploit about new tactics, bugs will remain and there will still be imbalance between templates and urges to changefrom the playing community.


I suppose we were lucky we had it so good for so long







Pembroke Castle <Dominus Nihil>
miodac
Tue Apr 12, 2005 5:42 am
#35


It's nice to see people like yourself being positive about the changes, it really is, but a lot of doctors have spend the last 18 months or so working incredibly hard on resources, speedcapping, skill tapes, vendors etc (not to mention the gameplaying fun they've enjoyed since launch). These aren't the sort of commitments that are gonna be swept away by the devs without a lot of cancellations on the part of the playing community. On the other hand there will be a new influx of docs who like the new system, c'est la vie.


Can you not read ? As was pointed out in the previous post to which you replied with the same point expenditure as now you can carry on crafting !


Please stop being negative on this based on misinformation.




IGN: Tuxatl
gibsonSG
Tue Apr 12, 2005 5:51 am
#36

Wow sorry to express an opinion on a forum


and f**k bioengineer



Pembroke Castle <Dominus Nihil>
miodac
Tue Apr 12, 2005 5:58 am
#37

You are entitled to an opinion of course, but peddling misinformation helps noone. Why so hung up on a out of character label for the skill you have ? You can make medicines pre-CU and if you take the right skill also after CU, simple as, does it really matter if it is labelled bio-engineer or doctor ?



IGN: Tuxatl
gibsonSG
Tue Apr 12, 2005 6:42 am
#38

I'm sad because I love this game the way it almost is now, I've had a blast being a docand this post is called "cry" for people who dont like the changes to express ourselves.


Ignore me I'm just gutted



Pembroke Castle <Dominus Nihil>
TwisRule
Tue Apr 12, 2005 6:57 am
#39






Sunakk wrote:
The big change that many players are fearful of is that their current style of gameplay will be changed. Since for many that includes soloing the upper range of content, and in general playing in God-mode, of course that's going to be upsetting.

The game will be balanced so that each combat profession is on equal footing--strengths and weaknesses in different areas. This is necessary, as it's best for the game as a whole.

We all just have to adapt to the changes and find which role, which template, which new gaming style will fit best for having fun. Since there are so many combinations of professions (especially with dabbling) and many different roles, there will certainly be something for everyone.




Wrong. We do NOT have to adapt. Everyone who does not like the CU can actually hit Cancel and tell SOE to shove this new system and the whole forced grouping conceptthat comes with it. Let's see how all of the CU lover's feel about the CU when there is yet another mass exodus from the game and SOE is forced to consolidate servers just so the remaining players can play this NEW GAME. Up until last week I had 5 active accounts in SWG. All but one has been cancelled, my Doc/M Dancer was the first to go.I am holding off on cancelling the last one until I see if there is going to be Jedi testing and how that testing turns out.


What you see as necessary for the game as a whole I see as nothing more thana systemdesigned to enhance the game play of a segment of the population that wants to force everyone else to adapt to their playstyle. I for one refuse to adapt and am quite certain there are many more who feel thesame.

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