Commando Archive
Thread: *cry*
VemaGara wrote:
Please note:
- Doc will take two less Medic bars. You will get more skill points to spend elsewhere.
- If you do choose to craft, the total cost will be EXACTLY what it is now. You don't need MasterBE to hit +10experiment. All you need is Box4 of medical crafting.
- You still have enough points to pick up an additional mastery.
- No character is self sufficient. Did you make your own armor and guns? Food? House? Clothing?
- You get a free respec on your character.
So you see, you CAN STILL CRAFT and you can STILL HEAL. Your template will still work.
Sorry, but I disagree here. There is a HUGE difference. The number of schematics is reduced drastically, the resource requirements have been altered.... there is no longer such a thing as a real crafting doc, or CM for that matter,whatever your template.
As for taking on a combat profession along with doc... have you had a real close look at the elite professions? None of them are complete unless you stack them with another combat profession. TKM has 3 attacks left.
- Meds that you would need from BE only Enhance your healing. Medics, Docs, and CM's have no meds required to heal any more. While using enhancers will improve your healing ability, you most certainly aren't required to use them in order to be an effective healer in a group.
- TKA is still a tanking profession. All of what the original poster described can still be accomplished in the CU. The only difference is that BE crafts pharmaceuticals now, and that healing, enhancing, and CM abilities are all inherent, thus requiring no meds.
i'm playing a master medic and skilling up the doc line and carbineer on tc. acting as dedicated healer in groups i love the doctor profession. the crafting is reduced indeed but you can still make your own stims and maybe even sell em. with these stims included you have a nice healing arsenal. i don't think it will be hard for docs to get a group realy, as it seems now in the cu a group can't survive decent xp providing mobs without a dedicated healer. from most people i hear on the cu they think xp sucks since they are doing missions equal to their group level. well i can tell you, every group i have been in did creatures of 10 levels higher then the group level due to the fact there were dedicated healers and xp just rolled in. over time with current amount of xp earned on tc we got about 75% of what we would get on live with the same template doing solo missions. i would say that isn't bad.
And now med clothes, bivoli and droids only enhance buffs. When was the last time you buffed in a medcenter with no enhancers. You will need them to be effective, especially in PvP.
Sunakk wrote:
Also
- Meds that you would need from BE only Enhance your healing. Medics, Docs, and CM's have no meds required to heal any more. While using enhancers will improve your healing ability, you most certainly aren't required to use them in order to be an effective healer in a group.
We are no longer meant to be able to do it all anymore. That is specifically why the requirements changed to combat professions and a few others. This is by design, thankfully.
DrElJefeMD wrote:
Verma:
Unless they have changed the SP requirements for BE, WRONG. You are forgetting that BE requires scout. That's 29 additional SP neeeded. Therefore, to master doc and master a combat profession while getting the BE crafting line is impossible. Lets break it down using Swordsman (me!)
Medic = 43 skill points (assume only novice plus two trees)
Doctor = 63 skill points (assume master)
Brawler = 43 skill points
Master Swords = 63 skill points
Total before BE = 212 skill points
Skill points remaining = 38
YOU CAN'T EVEN GET NOVICE BE WITH THE SKILL POINTS REMAINING
Add BE Crafting
Medic = 14 skill points
Scout = 29 skill points
BE = 20 skill points
NOT GONNA WORK
Therefore, you are NOT in the same position you were before. You CANNOT be a MASTER CRAFTING DOC and be a master combat profession. You must choose one or the other in the new system.
Dr. ElJefe MD (looming retirement on the horizon)
According to the CU documents, BE does not need Scout, on test it does, we have heard mixed information on the subject so I don't know for sure.
DrElJefeMD wrote:
Verma:
Unless they have changed the SP requirements for BE, WRONG. You are forgetting that BE requires scout. That's 29 additional SP neeeded. Therefore, to master doc and master a combat profession while getting the BE crafting line is impossible. Lets break it down using Swordsman
As much as it saddens me, I believe I'll be doing the same thing. I keep going into tc and hoping things will get better, but every time it
Broom wrote:
VemaGara wrote:
Please note:
- Doc will take two less Medic bars. You will get more skill points to spend elsewhere.
- If you do choose to craft, the total cost will be EXACTLY what it is now. You don't need MasterBE to hit +10experiment. All you need is Box4 of medical crafting.
- You still have enough points to pick up an additional mastery.
- No character is self sufficient. Did you make your own armor and guns? Food? House? Clothing?
- You get a free respec on your character.
So you see, you CAN STILL CRAFT and you can STILL HEAL. Your template will still work.
Sorry, but I disagree here. There is a HUGE difference. The number of schematics is reduced drastically, the resource requirements have been altered.... there is no longer such a thing as a real crafting doc, or CM for that matter,whatever your template.
As for taking on a combat profession along with doc... have you had a real close look at the elite professions? None of them are complete unless you stack them with another combat profession. TKM has 3 attacks left.
We used to be able to combine the best of 3 worlds. Now we are reduced to something that is neither fish nor flesh.
I hate the CU. I am taking my doc jedi (I have had the xp and unlocks for ages) and I am cancelling most of my other accounts. I don't think I will be playing much longer.
Linna
just makes me feel worse. My only hope is that so many people hate it that they might rethink it. There are some good things coming
from CU, but a whole new game system wasn't needed or asked for. The community cried out for balance, not a new game. I'm gonna
miss this game so much. Been here since the beginning.
TKMhas never been a damage dealingprofession.. In a situation where a TKM is actually needed, all they can do is tank. TKMs can't take down a krayt solo now, but they can tank one better than anyone, without adding other professions. a TKM/Master Doc is the ultimate tank, now and after the CU. Doctors don't NEED crafted meds to be a support profession or to supplement their own combat profession after the CU, itemless healing is good in combat. I'll be a Master Doc/TKM tank after the CU, same as I am now. I see no major difference in the abilities I use to tank now versus what I'll have after the CU. Taunt, Center of Being and remove dizzy is all I need.
Broom wrote:
VemaGara wrote:
Please note:
- Doc will take two less Medic bars. You will get more skill points to spend elsewhere.
- If you do choose to craft, the total cost will be EXACTLY what it is now. You don't need MasterBE to hit +10experiment. All you need is Box4 of medical crafting.
- You still have enough points to pick up an additional mastery.
- No character is self sufficient. Did you make your own armor and guns? Food? House? Clothing?
- You get a free respec on your character.
So you see, you CAN STILL CRAFT and you can STILL HEAL. Your template will still work.
Sorry, but I disagree here. There is a HUGE difference. The number of schematics is reduced drastically, the resource requirements have been altered.... there is no longer such a thing as a real crafting doc, or CM for that matter,whatever your template.
As for taking on a combat profession along with doc... have you had a real close look at the elite professions? None of them are complete unless you stack them with another combat profession. TKM has 3 attacks left.
We used to be able to combine the best of 3 worlds. Now we are reduced to something that is neither fish nor flesh.
I hate the CU. I am taking my doc jedi (I have had the xp and unlocks for ages) and I am cancelling most of my other accounts. I don't think I will be playing much longer.
Linna