Commando Archive
Thread: suicide single I and II
SanTsu
Are you sure about the unequip of the FT working like that? From what I've seen, even though it unequips immediatley, the damage multipliers stay in effect for as long as the delay is in progress. I didn't test this wiht the melee vs ranged mods, but with the unarmed toughness mods. I would think they'd work the same, but my testing was very limited. I'll try it again post patch and see what it looks like.
oaktree68 wrote:
But you guys are also doing tons more damage than we are also.
I constantly fight next to a Master Rifleman and must say, if you aren't doing as much damage as a Commando witha flamethrower, get rid of whatever rifle you're using and get a T-21. My buddy's rifle can kick out roughly the same damage as I can. I won't go into the speed differences though since he is a master and I'm not, except to say that with his +95% speed bonus, his T-21 is a machine gun. I constantly see him kick off 3 shots in 2 seconds with a 31% speed power-up. Wish I could do that with my FT. Of course, then you compare a AP 3 weapon with an AP 0 weapon.
So, the only better damage I can see is with the 2 FT/HAR specials that you'll need to be in close range to use.
Oh, a few other things addressed to others.
AK-47 is considered more of a carbine than a rifle. It is a mid-ranged weapon. Think of things like the M249 SAW (.50 cal machine gun) and the M82 (.50 cal sniper rifle) when you think of rifles.
The 2.5x damage thing is a terrible idea though. I could see a accurancy penalty(already there) and being easier to hit, but not to damage. Even with the 2 above mentioned rifles, they're not going to give you more damage to yourself. Also, with a flamethrower equiped, would anyone really want to stay in close range to a person holding a nozzle that sprays fire out in a wide area?
Quas wrote:
Trystan, the problem is just as you we have nothing to switch to. If you're only into rifleman you are dead no matter what if something gets close to you.
True, Commandos can switch to a LP, but without going up the pistoleer tree, you do as much damage as someone with pistol4 really. At that point, a rifleman that spent 14 skillpoints would almost do the same damage as a commando. LP is still the better pistol around though, even considering the lag-inducing effects.
do u guys no the way a flamer works now days it can spray accros one full football filed and it uses a fire typ that can not i repeet can not be putt out with out being suficated { anotherwords puting u in a air tight conntaner and selling it to all the oxogen is burn up } so no mater wat if u got hit with one of todays flamers u be ded
no if u make it so we can shoot 64m with r speclis and always have one hit kills ill be fine with the 2.5 mod thingy but unless u meet those requirments then nop
by the way i no if we could do that we would be overpowerd and for us to want it that way is redickulous but its just as redickulous for us to have the 2.5m mod becous we have to get within 16m
i hop u get my point
plz pardon my bad spelling and gramer
Im a commando.
Flamethrower special is not 15 seconds. For me its maybe 5 seconds. Do any of you play this game or just spout fictional dribble?
(light hearted joking so please dont cry).
I created my macro because when I started the books said there was a penalty in melee. You need to add pauses to it.
no it ant 15 secs but i have tested it im a export when it comse to micros and i have one made way befor this to swich to my flamer then /flamecone2 then swich back to my vibs but u no wat the hole time that dely is efect u still take in that 2.5 mod wich meens u have 5-8 sec for a mob that can kill u in one hit to hit hum and u no wat they usly do hit wich meens ur ded ded ded and for me to have to use that micro in the first place is gay
plzs pardon my bad spelling and gramer
how many langeges do u speek ... hu only one hahaha
and u laugh at me ![]()