Commando Archive

Thread: The Future of the NEW Commando

jmonty
Sat Nov 05, 2005 11:04 am
#27






StarNick wrote:

Seriously, I do find it a bit ironic...we're the best combat specialist, and the only one that's left. SOE Irony for ya.





after reading about the nge i want to puke. i can't believe it. it makes no sense at all.




Jah'y ~ RESPECing to every prof eventually
Slaktare ~

Never act from hatred, anger, or fear. Only act when calm and at peace with the Force.
soe in a nutshelld






Scaeme
Sun Nov 06, 2005 5:53 pm
#28


It always takes something to scare me to make me post on the commando boards.


Please tell me, that we can still AoE Root, snare, panic shot, confusion shot, disarm shot, etc?


My purpose in combat is over... oh the horror!


Oh well... I suppose we could always attempt this...


/emote stains really really hard and hopes that thier flame thrower can do something to stop thier group getting eaten by those 8 Krayt Dragons

Message Edited by Scaeme on 11-06-2005 04:58 PM



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4404 Roleplayer Template!
You should try it some time. It's the only profession the Devs cant bugger up.... or can they? *glares at Helios*

"People assume that if they say nothing and do nothing they're not involved in the fight, but the fact is that their apathy is a tacit vote of support for the status quo. They have to be made to see that by making no choice they have indeed made a choice."
— Elscol Loro
RoastyToasty
Mon Nov 07, 2005 8:56 am
#29

Until they realize a melee prof in a twictch combat system is uber DEAD!. All the little Jedi FOTM's will then end up being Commandos and give us a bad name.
JoebyrdWS6
Mon Nov 07, 2005 10:23 am
#30

To my commando brethren I have seen the future of the commando profession and it is good.


Grenades we get unlimited use grenades as a special and also our current grenades as a consumable and the C-12 says like 300-625 damage and guess what dropped one on a group and hit em all for 625.


Specials we get frontloaded specials and area specials.


As far as starwarsyness its up there atleast in the tutorial.


I have had limited time on test but i was lucky enough not to get bugged in any of the normal spots soI got some decent testing in. As most of you prolly no getting on test is a 1 in a thousand shot anyway with everyone trying to test.


I hope to get back on tomorrow as i have watch today and wont be home until after 10pm.


I hope this has given a little insight to the changes.

JoebyrdWS6
Mon Nov 07, 2005 7:01 pm
#31

The area specials from what i have gathered so far are like the current area attacks in that you targeta baddiein the middle and the ones around him also get hit. I havent made it to hgh enough lvl to test this as of yet but hope to within the next day or so. Also anyone that had a toon on corbantis prior to november 1st should hit TC-Corbantis and hit up a respec to checkout the commando at lvl 80. So you can tell us all how it is at higher level than 8-15.
Raptor2k1
Mon Nov 07, 2005 9:13 pm
#32


Hey, my main guy (Former) is on Corbantis.


*loads up TC*




Kyeran Halkyon

Master Gunfighter and Demolitionist of the Old Republic Navy
SWG Commando Forum


Yggur-Bria
Tue Nov 08, 2005 1:53 am
#33







JoebyrdWS6 wrote:

To my commando brethren I have seen the future of the commando profession and it is good.


Grenades we get unlimited use grenades as a special and also our current grenades as a consumable and the C-12 says like 300-625 damage and guess what dropped one on a group and hit em all for 625.


Specials we get frontloaded specials and area specials.






gotta back that up... only got that one grenade the trainer gave but considering it was a C12... im very happy grenade-wise. (must find a proton...) they rock. the grenade specials are nice - i only got to having one, a "stun" grenade or something, it did like a 4 second root or something, not great damage and slow to react but hey i was lagging a bit anyway, too many people about. i'd also like to announce that commando, in my opinion anyway, is a damage dealer!! even with the most basic damage special, i felt powerful. I just cant wait to get a flamer or rocketlauncher and start blasting... oh oh oh AND i remember reading that officer (aswell as the orbital strike thing, coolness) can call in transport shuttles to provide fresh stimpacks for the medics and grenades... maybe something else, my point is grenades...


and btw, sorry to burst your bubble guys but if i remember correctly, you cant fire anywhere... it'll only let you fire when you click on the targget, click around him and theres nothing. kindve annoying but there you are. atleast i think thats how it was... damn my memory

and a final point. judging from the amount of jedi robes i saw about (even though they held rifles mostly... maybe they didnt have lightsaber yet.. i dunno i REFUSE to touch the jedi profession) we have no worry about being common. having said that, im more than a little worried that with the loot clothing you get for doing your quests will end up with us all wearing the same stuff... for the mods. and that will not be a good thing.
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