Commando Archive
Thread: Commandos: What are your top 5 issues?
I totally SUPPORT you man....
To make it short and straight to my point
The Flame Thrower WOUNDS and the damage are GOOD enough. They do NOT need to be changed or decreased.
After working so HARD up the Marksman and Unarm 4 tree, if we don't get the REWARD of being able to do that much damage, there's NO POINT left in becoming a commando?
People who said "Decrease the Flame Thrower ability to do damage", think about this...
What are you going to do when you hunt for those big powerful mobs such as Krayt Dragon? In those cases, you'll wish you have every fire power you've got.
Don't make this HARDER !!!! It's hard enough to level up the skill trees for other professions !!! If you guys are talking about removing the damage,DON'TPLAY this SWG anymore....because Commandos are ALL about taking the damage and doing the damage !!
Chorus
Master Medic
Master Marksman
Novice Commando
Novice Scout
1) The "Launcher" Pistol. Could use something to make it useful. Right now I have parts of the Pistoleer tree just so I can get some heavy weapon xp to actually get the ft going.
2) Uhm, Rifles, Carbines, Unarmed, pistol usage? I mean we spent a lot of time getting all those trees, I'd like to atleast use one of them in the profession. Shoot, drop that Acid Rifle thing and let do something useful.
3) Acid Rifle... lose it, or make it a "rifle". Enough said.
4) Wouldn't mind seeing some commando specific missions where a Rocket Launcher would be required. Or having to infiltrate a base, drop something off, and run like heck before it goes boom.
5) Grenades, not just for us, but for when NPC's throw them as well. I'm pretty sure that if a granade went off near you, you'd be thrown to the ground, or the explosion would cause you to become disoriented (aka dizzy), or if it was a "flash bang" type granade, blind, or whatever. Would like to see more people being thrown to ground, even if just for a second or two.
Thanks
1. Acid rifle is a joke, fix or delete and replace with something we can use
2. Rocket pistol apart from some small amounts of xp at novice, never used it. Is it really nesecary?
3. Field tactics apart from mitigation is worthless apart from when getting combat xp, either make grenades remotely useful or get rid of them all and swap in for some defense vs X mods
4. To be effective in pvp commando really needs support from another class, personally i treat commando as a support class and use tka in pvp more. Needs looking at
5. As it is currently the only working pvp weapon for commando DO NOT NERF THE DOT WITH THE FLAMER!!! At least not until commandos are given a substitute weapon that works.