Commando Archive

Thread: Commandos: What are your top 5 issues?

swyteck
Fri Jan 23, 2004 11:48 am
#352

Due to the unarmed necessity I cannot be a master doc and have light commando skills. I had to go back and drop doc skills for scout and then get flame I again so I could harvest due to the lack of avian out there. I'm staying with just flame I for now with almost full doc but not quite, If they got rid of unarmed I could do it and it would be great. Acid rifle needs better accuracy and stay on like flame. Also, grenades suck. The disposables arent even worth getting for the cost, might as well take away launcher pistol.



Crockett Sonnian - Master WS/Master Architect/Master Artisan
Tubbbbss Miami - Jedi Knight
Tantiss, Naboo
PHO
Nightwisher
Fri Jan 23, 2004 12:39 pm
#353

When half of you claim that the flamethrower is slightly overpowered and the other half says that the flamethrower is the only worthwhile weapon in the tree and to bring up the others to that standard, there is a good chance that you will see a compromise that no one will be happy with. I wouldn't be surprised if the Flamethrower got taken down to something Commandos will not be happy with, and the other weapons, while they may be improved, won't be broughtup to the stature that so many have requested.
NARRAZ
Sat Jan 24, 2004 12:09 am
#354

1# pvp mods stink..


2# dot on weapons


3#acid rifle is useless compared flamethrower..should do acid burn damage.


4#grenades ya cant hit jack with them.


5#weapons need either faster speed or more damage..doesnt make up to other proffesions.


6#if you make things to put out fire u make us a master marksman/unarmed4


7# need more melee protection, u have to be within 15m to use flame or grenades or acid..so um ya things are gonna hit ya up close.


8# make us feel like a part in the world maybe letting us destroy bases n such..u know comando blow down a wall of another factions base heck a thermal detonator is like a small nuke and right now they suck


9# HEAVY WEAPONS SPECAILIST


NARRAZ
Sat Jan 24, 2004 12:12 am
#355


1# pvp mods stink..


2# dot on weapons


3#acid rifle is useless compared flamethrower..should do acid burn damage.


4#grenades ya cant hit jack with them.


5#weapons need either faster speed or more damage..doesnt make up to other proffesions.


6#if you make things to put out fire u make us a master marksman/unarmed4


7# need more melee protection, u have to be within 15m to use flame or grenades or acid..so um ya things are gonna hit ya up close.


8# make us feel like a part in the world maybe letting us destroy bases n such..u know comando blow down a wall of another factions base heck a thermal detonator is like a small nuke and right now they suck


9# HEAVY WEAPONS SPECAILIST maybe we should beable to repair heavy weapons or make them or modify them of course cost to recources and such but cmon im a specalist and i cant make my own grenades? or make mods to my weapon? what gives.


10#has nothing to do with commandos just a personal subject.....GIVE WOOKIES SOME FRIKKIN RESISTANCES OR ARMOR.


Halmet
Sat Jan 24, 2004 12:12 am
#356

So this has been going for 16 pages now and all we get are a bunch of flamer nerf items?

great...glad to know everything is working out.



Master Commando
Naritus

Nothing to see here. Move along citizen.
maddogs
Sat Jan 24, 2004 12:46 am
#357

ya halmet its prity gay ant it lol no fix just nerf


really is sort of funy for months we ben asking to get fixed then finly they plop a pach on us that atleast gave us some decintsy even tho we were still out damed by all profesions and then next pach they nerf it makeing it almost as brok as it was in the first place really its to funy and to think i posted over 1000 post here wasting my time becous never ever onec did the devs give a crap what i sed



===============================================================


Daniel' Judson-Leonheart

Albve
Sat Jan 24, 2004 1:48 am
#358

1. Eating a little bit of food, wearing some bone armor, and having a fire extinguisher will protect people almost completely from 1000 degree burning jelly.


2. We spend 169 skill points for master and need to spend more in order to become effective in combat. Other classes spend 92 and want to spend more in order to become effective in combat.


3. That the feeling of most people out there is that commandos "were really only meant for PvE anway". A commando is nothing but a soldier. Settingbig gameon fire with napalm or blowing it up with a grenade tends to defeat the purpose of hunting.


4. The extreme delay and slow speed of commando weapons, combined with the fact that the commando gets the lowest accuracy and speed bonuses of every combat class in the game, makes them do less damage per second that virtually every other profession, even though on paper they do the most damage.


5. There is no content in the game specifically geared to commandos (many professions can say this).



Albve Co'chi
Master Smuggler (since 8/22/2003)
Master Pistoleer (nerfed 11/15/2005)
Master TKA (nerfed 04/27/2005)
Smuggle-free (Since 06/29/2003)
ChisColt
Sat Jan 24, 2004 7:00 am
#359

Ok Hello all,



I am getting up there in the commando status. I have all of flamethrower. I have 3 of the 4 heavy wepons. I have 3 of the 4 Field Tactics. And I have 2 of the 4 acid rifle boxes. My question is this....When I try to attack an at-st with the rocketlauncher...why the bloody crap am I incap before i even launch the bloody thing at it???? A 7 sec fireing rate on a rocket launcher??? point and click...but I have been told that the rocketlauncher wouldnt hurt it anyway...why do the imperial players get to assume controll of at-st for PvP anyway? All I get are NPC...And they get to pull out the at-st? There is no way a guy without anywepons at all (TKA) should be able to bring down an at-st when a guy with alot of knoledge in the use of a rocket launcher cant even make a dent in an at-st. That just isnt right...Come on SOE..I love the game..but I gave up Ch because of this type of nerfing goin on..What do I have to do go TKA just so that I can have a fair fight with a machine that should be able to kill an unarmed characture in just a squish? That just doesnt sound fair...I understand that there are alot more players playing as rebels then Imperials....but that is the players choice..I have thought of going imp just so that I can get an at-st just to stay alive...So please..please..help us with this problem...dont nerf us anymore....Thanks for listening..Please let me know what the decision will be...



Redheart (Always the Original one)
Lev 90
Elder Jedi Knight.
Pre-Publish 10. Yes that is before everything.....




KaptainKrude
Sat Jan 24, 2004 10:58 am
#360

I only have one suggestion:


LISTEN TO THE SUGGESTIONS!






NTyekanik CorrinoN
New Dawn City
Naboo

V1
Sun Jan 25, 2004 8:42 am
#361

We all know that SOE is all about balance in game, but we all know this is near impossible. When it comes down to it there should always be a professions that people will fear. In this case commando, bounty hunter and pistoleer should be the feared professions along with TKA. In any game players will always relate there in game characters to real life, so with that being thecase these professions should be feared and deadly. So as far as commando is concerned, the Lancher pistol should have something similar to one of the pistoleer trees and just like we can use the Marksman pistol specials we should also be able to use the Marksman rifle specials for our acid rifles, like the mind shots for example. The flame thrower just needs a speed adjustment to be faster along with the acid rifle and the rocket lanchers, along with grenades affectiveness and accuracy being improved also. If we really got down to it, commandos should be certified and have the abilities to use all specials and all weapons avaliable in game. I mean c'mon, we are commandos, Lean mean butt kicking machines.




Statao

Swiper of Sigs
Im a Mawg...half man, half dog...Im my own best friend.- FMOD

Chorus
Mon Jan 26, 2004 10:10 pm
#362

I totally SUPPORT you man....
To make it short and straight to my point


The Flame Thrower WOUNDS and the damage are GOOD enough. They do NOT need to be changed or decreased.
After working so HARD up the Marksman and Unarm 4 tree, if we don't get the REWARD of being able to do that much damage, there's NO POINT left in becoming a commando?


People who said "Decrease the Flame Thrower ability to do damage", think about this...
What are you going to do when you hunt for those big powerful mobs such as Krayt Dragon? In those cases, you'll wish you have every fire power you've got.

Don't make this HARDER !!!! It's hard enough to level up the skill trees for other professions !!! If you guys are talking about removing the damage,DON'TPLAY this SWG anymore....because Commandos are ALL about taking the damage and doing the damage !!


Chorus


Master Medic
Master Marksman
Novice Commando
Novice Scout

Gaesierum
Tue Jan 27, 2004 12:45 am
#363

Alrighty, here we go:

1) The "Launcher" Pistol. Could use something to make it useful. Right now I have parts of the Pistoleer tree just so I can get some heavy weapon xp to actually get the ft going.

2) Uhm, Rifles, Carbines, Unarmed, pistol usage? I mean we spent a lot of time getting all those trees, I'd like to atleast use one of them in the profession. Shoot, drop that Acid Rifle thing and let do something useful.

3) Acid Rifle... lose it, or make it a "rifle". Enough said.

4) Wouldn't mind seeing some commando specific missions where a Rocket Launcher would be required. Or having to infiltrate a base, drop something off, and run like heck before it goes boom.

5) Grenades, not just for us, but for when NPC's throw them as well. I'm pretty sure that if a granade went off near you, you'd be thrown to the ground, or the explosion would cause you to become disoriented (aka dizzy), or if it was a "flash bang" type granade, blind, or whatever. Would like to see more people being thrown to ground, even if just for a second or two.

Thanks



Gaesierum Starider (Intrepid) - Master Kimogila Chew Toy
"Kimogila." - Ahokef
"Wha?" - Gaesierum
"Kimogila!!! Kimogila!!!" - Ahokef
"What are you t-........." - Gaesierum
::chew, chew:: - Kimogila

Carbineer / Squad Leader

Retired Master Brawler/ Master Pikeman/ Master Musician/ Master Artisan/ Master Medic/ Master Smuggler/
Master Commando/ Master Entertainer/ Master Image Designer/ Master Weaponsmith/ Teras Kasi Master/
Master Marksman/ Master Bounty Hunter/ Master Scout/ Master Pistoleer/ Master Smuggler/
Master Tusken Punching Bag
JamfeFabri
Tue Jan 27, 2004 6:21 am
#364

1. Acid rifle is a joke, fix or delete and replace with something we can use


2. Rocket pistol apart from some small amounts of xp at novice, never used it. Is it really nesecary?


3. Field tactics apart from mitigation is worthless apart from when getting combat xp, either make grenades remotely useful or get rid of them all and swap in for some defense vs X mods


4. To be effective in pvp commando really needs support from another class, personally i treat commando as a support class and use tka in pvp more. Needs looking at


5. As it is currently the only working pvp weapon for commando DO NOT NERF THE DOT WITH THE FLAMER!!! At least not until commandos are given a substitute weapon that works.





~~~~~~~~~~
"In an effort to combat the Imperial technological superiority with such innovative designs as the ATST, our rebellion scientists have come up with a weapon more devasting than 3 Death Stars....... KAMIKAZE EWOKS!" - Some head honcho for the rebels, was later promoted and dubbed "Hero of the Rebellion"

5 star ninja
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