Commando Archive
Thread: Commandos: What are your top 5 issues?
The flamethrower might not be too powerful, but the 3 or 4 stackable DOT's that wound, incap (and kill after incap) are. These are way too powerful.
CyberData4 wrote:
I disagree that the flamethrower is too powerful. Yes it often does kill an opponent in one or two shots. But I think that if a commando can get off two shots at the same opponent they desereve a good chance to win. If a master TK, pistoleer can't kill me in the 7-9 seconds it takes me to recover from firiing the first shot then I don't think they know what they are doing. I would however be in favor of reducing the DOT froand moving flame single 2 to the master box. Since it's most of the grenedeers that are giving master commando's a reputation as an overpowered class.
I agree with Droidmaster
this proffession needs to have better melee defense and also needs to be faster in attack.
I also agree with deusmanus,
If you aren't currently a commando ..../pointing ...there is the door dont let it hit you in the *edit*.
v/r
Fixer 0/1/3/0 Wookie commando
My 5 wishes:
1. Better Defense, here we truly suck.
2. Need better chance to hit with our guns. We got lowest attack rating ingame, and we are Commando's...
3. Launcher Pistol should at least have Light or Medium AP.
4. Fix the acid rifle!
5. Add more specials for our guns, like Dizzy, KD & such.
1. Heavy Acid Rifle - This gun lacks excitement. I bought it and looked at it and said, " Now this is a GUN!" I used it and said, " Why did I buy this?".
2. We commandos need more melee defences.
3. Commando is an excellent skill for PvE, but it lacks PvP performance.
4. I have never found the Heavy Weapon Support to be useful. Cosidering that it does the same amount of damage as a flamethrower using flame single 2. We need special abilities with heavy weapon suppot.
5. The launcher pistol? Its quick, it does damage, but there are no special abilities.
We shouldn't be called Master Commandos, instead we should be called Master Flamethrowers.
My biggest beef with the Commando Weapon visuals
- It's a flameTHROWER for god's sake. Not a Fireball launcher!!!!!! Fix that crap. The flamespecials should be the standared animation for a normal shot. A flame special should then be like Napalming the ground infront of you (kind of like Firewall in Diablo 2).
- The DOT affect for the burn is so crappy at first when i used a flame special i through it would have some cool burning affects on the critter. But i was disapointed. 3 red glowing dots instead

- Im dont even gonna go into the Acid Launcher
- The Beam Cannon should be like one of those Ion Cannon Frigates in Homeworld. This big ass bright blue beam that just rips stuff to shreads with a awesome sound affect.
- Can someone explain what a launcher pistol is? A hair dryer that shoots little red lights?
*sigh*
Another thing that bugs me: (if I understand the specials right)
A TKM can KD/Dizzy me at 20m....![]()
I can flame cone at 16m.....![]()
Am I missing something there? last time I watched a WWII documentary I watch flamethrower launch a stream O' napalm clear across a gulley...I didn't see his buddy 'reach' across the same expanse and B---- slap the enemy with a left hook.
just a Q rolling around in my Furry head.
v/r
Fixer
DEFENSE: Some more defenses versus states, maybe some kind of counterattack
ROCKETS: and the other conumable heavies need to be more accurate, cheaper
GRENADES: Range and Accuracy, remove friendly fire.
COMMANDO MISSONS: Big money, big job. Liek BH missions. Take out a spawned base of NPC's then access the data terminal and enter self destruct sequence to destroy instalation. There was a mission like this in the Jabba's theme park mission, I owuld love to see these come from a terminal.
I just made Master lastnight =) It's the only profession I've mastered thus far.
My top5 peev's with the profession are:
1. PvP sucks, no matter which way you slice it,in this profession.
2. Allattacks are far to slow, I justget off a second flame 2when I get message saying, 'you've been incapped by XXXX'.
3. HAR is a worthless p.o.s.as stated many, many times beforethis.
4.Weapon selection. Heavy weaponsdo not do enough damage without specials and the specials are too slow. Should be able to use all combat weapons effectively, like a real commando would. Like scatter pistols, LLC's and the like.
5. Grenades are weak, slow and inaccurate.
Like I said before, I just made master and this is my first profession, so, I really don't have anything to compare it to.
Thanks for asking,
Zaphoid Beeblebrox
Radiant
I've only recently climbed my way into the commando ranks. I am currently 2/1/3/0.
We are the tanks, that have the fire power. do we have it? sometimes. if we use the Flamethrower, oh hell yeah. if we use many of the other weapons we find ourselves falling behind. the damage done by many of the other weapons are insignificant when compared to the flamethrower.
1) Acid rifle is worthless, delay is slow, damage is pitiful. when it comes down to it, if i can't use my flamethrower, i'll resort to my pistol, then barehands rather than use the acid rifle.
2) grenades. i'm only able to ues a few right now. i don't. they are more expensive to buy in the long run for stacks of 5. i can use 5 in a single fight and not hit the broad side of the barn at point blank range. there is no blast radius. there is no damage done to my stupid self for standing to close. enemies are more likely to delfect the thrown grenade than to take damage from it.
3) Flamethrower =) i live and die by this weapon. it's by far the most useful weapon there is. i'm gaining all my skills for commando by using this thing. nerf this weapon and you'll lose a lot of people. attention really should be spent on the other commando skills and weapons. only complaint i have to the flamethrower is simply this. how does a creature deflect a 6 foot wideburst of concentrated flame at point blank? please tell me.
4) ranged weapons. rocket launchers and other heavy weapons do not do the damage that you would expect. no one else can use it, but yes it does pathetic damage and is no real treat, considering it misses because the *unsuspecting, non-engaged* enemy somehow manages to deflect it? WTH?
My issues with commando would all be solved if you gave me more weapons that sounded like a stapler when fired and do exactly 0 damage.....I mean hell I'm a elite profession that is supposed to be able to do huge damage but working for Kinkos I could make a good living....
Oh, and please take away my DOTS from the only working weapon I have, that way I stand even less of a chance of surviving in PVP......I don't like to win, cloning is fun.
pffft