Commando Archive

Thread: The Force Sensitive Commando

Bennifer
Sat Jun 05, 2004 7:34 pm
#14

I think force powers to non jedi is a stupid idea and will only lead to more overpowerd professions and griefing, Great move SOE, Another Step from grace


Think about it



A Rifleman with all the other foece skills, CMs with all the other force skills, can we say Godly?



Gentalman, You can't fight in here, this is the war room

-President Muffly(Peter Sellers)
garvin
Sat Jun 05, 2004 8:15 pm
#15






Bennifer wrote:

I think force powers to non jedi is a stupid idea and will only lead to more overpowerd professions and griefing, Great move SOE, Another Step from grace


Think about it



A Rifleman with all the other foece skills, CMs with all the other force skills, can we say Godly?





Just an observation...Force powers, at least the ones I've seen under Jedi Knight status, uber or godly in anyway...


Over on TC2, I've seen TKAs andRiflemen take out Jedi...force powers and all...So far, from what I've seen, their power is about the same as most elite professions (maybe slightly higher)...


The only thing that makes them stand out is the "lightsaber" damage they do which, currently, nobody has resists against...that could be another story...





Garvin Lansdowne
Retired Commando Correspondent - Current Blue Glowie

Master Commando / TKM || Architect / Shipwright / Master Droidsmith

ShadowStyrkeGuild.com: A WoW Guild Website

Tsimhnori
Sat Jun 05, 2004 8:29 pm
#16






Mr_Wibble wrote:

/snip

Not me. I have no wish to be force sensitive, even with these new additions. [i]Force Luck[/i] sounds like a very bad idea IMO.






Don't worry about the "Force Luck" skill... it just a dumb loot credit booster...



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Warmaker01
Sat Jun 05, 2004 10:17 pm
#17






RazerWolf wrote:
But this is only an -alternative- to Jedi. Everyone won't be FS. There'll probably be less Jedi getting created every month as people "unlock" and decide to FS up their main and go Jedi with their new alt. Which of course will take months more.






But there is a problem: You of course are not required to be Jedi/Force Sensitive. Heck, I don't want to be a Jedi and I care less of their hokey little religion.


It's true not everyone will be Jedi. But to becompetetive in PvP, youwill have to be Force Sensitive to gain those extra perks. I'm sure things will be fine the first weeks the changes take place live. However, master elites will start noticing that they get slaughtered by characters with force sensitivity all the time. What are you supposed to do? Become Force Sensitive yourself and close the gap. In essence, the devs are eventually forcing you to be a wannabe Jedi at the very least.


The GCW, if there ever was one, is going to be fought with gangs of force sensitive people and Jedi. Nevermind the idea of Jedi being near extinct.


Hellshot
Sat Jun 05, 2004 10:45 pm
#18






garvin wrote:


Just an observation...Force powers, at least the ones I've seen under Jedi Knight status, uber or godly in anyway...

Over on TC2, I've seen TKAs andRiflemen take out Jedi...force powers and all...So far, from what I've seen, their power is about the same as most elite professions (maybe slightly higher)...


The only thing that makes them stand out is the "lightsaber" damage they do which, currently, nobody has resists against...that could be another story...







I took out a jedi with master defense who even managed a couple knockdowns on me thanks to 1)the speed bug and 2) the ft dot ignores armor. So even though I didn't do much damage per hit, the burn just whittled him down. It also helps that Jedi currently have no way to extinquish fire, which should probably be fixed. Just for giggles I tested a proton grenade out on him. Standard 1.5k-3k grenade did a whopping 48 pts of damage. What I learned from this is that anyone with powerful dots (commandoes and combat medics) is going to be in high demand for forming jedi brute squads. The reason fencers and TKA's can take out jedi is that scatter hits ignore armor, which is another bug. One last thought, the devs apparently stated at fan fest that jedi are only supposed to be a little more powerful than a regular player until they enter the force ranking system, which is odd given the experience points required to achieve knight status.



Ancient weapons and hokey religions are no match for a rocket launcher in your backpack.

Lowca- Col Hoopo Gringo 0/0/2/0 Commando, 0/0/0/2 Fencer
Test Center - Ahab Crestingrunner Master Commando and stuff

First player to wear Mandalorian armor
Raptor2k1
Sat Jun 05, 2004 10:51 pm
#19

http://forums.station.sony.com/swg/board/message?board.id=jedi&message.id=387424



Was it that guy Hellshot?





Kyeran Halkyon

Master Gunfighter and Demolitionist of the Old Republic Navy
SWG Commando Forum


Hellshot
Sat Jun 05, 2004 11:09 pm
#20


No, this was a one on one test with another player. I generally don't make it a habit to go around ganking other players (side note: I am so thrilled with the games focus on PvP as of late, despite a majority of players preffering PvE). One thing I forgot to mention was that Jedi on TC2 have yet to receive their robes, so it will bea topic worth revisiting. Also, with the extra accuracy from the fs trees, I seemed to be able to reliably hit jedi, so thats something in our favor. I have tested accuracy against any defense stacked templates though.



EDIT after reading Raptor's link


I forgot to add that one of the most fun things playing on TC2 has been teaching people the true meaning of power. My 2 funniest moments have been while I have been an overt imp (to group with my metal chicken).


1) I am out running mt wort missions to grind jedi experience. I pull up to my mission, powerboost, then start whacking on the single giant wort there. As I am finishing it off, I see a blue dot on my radar as another player pulls up in an X-34 (there is a bug that allows coverts to attack overts of the opposite faction when the overt is using a ls). The guy yells "You dark jedi" and being busy and not really into PvP I said "One sec" thinking the guy might actually wait (silly me). He then says "You die now" and proceeds to start hitting me with the diseased gammorean battle axe. At this point I switch out my lightsaber for my flamethrower and turn him into wort food. Now, the attacking me without provocation was a little annoying, but using a diseased axe was just plain rude, so I returned the favor by deathblowing him and then turning his speeder into a hunk of slag.


2) Just before the wipe of TC2, I actually accrued enough jedi exp to get one box in the ls tree (booo 20hours of wasted grinding). So I run into bestine and get trained. At this point I am wearing my full suit of bright red composite armor. As I am running out to the edge of town (I don't like calling bikes in town because of lag) I am suddleny on the ground and some TKM/whatever else is standing above me, first trying to hit me with a ls and then with his fists. I promptly got up and turned his trando but into a new pair of leather shoes.


The morals of these stories are: 1) Don't fight a commmando unbuffed and without armor and 2) Don't make me mad. It amazes me how people have forgotten lesson one in the months since our weapons got revamped.

Message Edited by Hellshot on 06-06-2004 02:25 AM



Ancient weapons and hokey religions are no match for a rocket launcher in your backpack.

Lowca- Col Hoopo Gringo 0/0/2/0 Commando, 0/0/0/2 Fencer
Test Center - Ahab Crestingrunner Master Commando and stuff

First player to wear Mandalorian armor
Mr_Wibble
Sun Jun 06, 2004 3:30 am
#21




Tsimhnori wrote:





Mr_Wibble wrote:

/snip

Not me. I have no wish to be force sensitive, even with these new additions. [i]Force Luck[/i] sounds like a very bad idea IMO.





Don't worry about the "Force Luck" skill... it just a dumb loot credit booster...




It reminds me of luck armour in UO (which was broken anyway), though at least with that you could just switch to a different set of armour if you needed to.



Formerly:
Pedr-Dwl Wibble - Gunslinging tracker for hire on Farstar - Staff Cpl, Imperial auxillary
Elisa von-Smolloff - Pyromaniac bird of Infinity - Cpl, Rebel special forces
Now gone.
Doesn't see the point of a bile-venting "I'm leaving" thread.


Jeren_Sehn
Sun Jun 06, 2004 3:59 am
#22

In addition to the Ranged Weapon Speed you can get from being Force Sensitive, After Padawan a Commando could get Force Speed 1 and 2 (which also increases weapon speed).


I suppose we'll see what the combat revamp holds, speedwise, but one Padawan ion TC 2 was firing Flame Single 2 once per second, using a 4.0 speed flamer.






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MadMule
Sun Jun 06, 2004 5:19 am
#23


Check this site out for jedi trees. Its very detailed and was very accurate about the current jedi skill trees before anyone had actually unlocked their slot.


http://swgexplorer.dras.us/tc9/menu.htm


Increased Prowess seems to get you lower prices from NPC's. i.e. training in a skill.

Jedi Luck increases chances for better loot.


This stuff was decoded from stuff downloaded onto TC. As you can see i dont have a clue what im talking about so just take a look for yourself. You can plan out your skill trees progression if you want.


Oops... didnt notice you posted this already. Sorry for repeating

Message Edited by MadMule on 06-06-2004 05:20 AM



Sigo Darkcloud
-Master Commando
-MadMule
Excess3
Sun Jun 06, 2004 9:16 am
#24

I will not join you. I am an agent of the Empire. I can not and will not condone the evils of the Jedi.
(sshh.. don't tell the emperor but I will be in line for those trials right behind you)



If ignorance is bliss, bliss is over rated.
Curgenven
Sun Jun 06, 2004 9:56 am
#25

That was sort of my plan ever since hearing that there would be FS skills and Jedi skills as seperate items. Count me in!
Hellshot
Sun Jun 06, 2004 9:57 am
#26






Jeren_Sehn wrote:

In addition to the Ranged Weapon Speed you can get from being Force Sensitive, After Padawan a Commando could get Force Speed 1 and 2 (which also increases weapon speed).


I suppose we'll see what the combat revamp holds, speedwise, but one Padawan ion TC 2 was firing Flame Single 2 once per second, using a 4.0 speed flamer.








There is currently a bug in Publish 9 that allows all weapons to be fired at the speed cap, which is 1s for default fire and the animation speed for specials (about 2s for ft specials).



Ancient weapons and hokey religions are no match for a rocket launcher in your backpack.

Lowca- Col Hoopo Gringo 0/0/2/0 Commando, 0/0/0/2 Fencer
Test Center - Ahab Crestingrunner Master Commando and stuff

First player to wear Mandalorian armor
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