Commando Archive
Thread: Best grenades?
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BloodMonk
Sat Oct 30, 2004 12:24 am
#14
proton are appr. 1500-3000 ap1...speed doens't matter as it's broke.
mine almost get to 4.3k max unsliced with max damage pup
sly
Cpl_Fisher
Mon Nov 01, 2004 2:05 am
#15
BloodMonk wrote:
using grenades to take down NS is insane imo....
if it's for XP grinding nothing beats using proton at reb/imp base npc's, these have ar1 tops, and the big blast radius of the protons is actually an advantage here
Sly
/r well its either that, or use my unnarmed from my prereq for commando...... best bet? rocket, thermal FD. rinse repeat. 15 min later and 40k worth of munitions, you get to loot a warm hat!!!!
BloodMonk
Mon Nov 01, 2004 5:58 am
#16
flamer is best to take down ANYTHING, even 100% heat resist mobs
Bermag
Mon Nov 01, 2004 9:56 am
#17
BloodMonk wrote:
proton are appr. 1500-3000 ap1...speed doens't matter as it's broke.
mine almost get to 4.3k max unsliced with max damage pup
I knew that there were some problems with speed,but I did some research now and saw in another thread that speed is capped at 9 sec no matter the speed on the grenade or modifier. That was news for me, didnt know it was that bad. hehe that explains why throwing C12s are so slow even if speed is 2.9.
Good to know even if it is bad news. Most of my commando customers probably dont know. Will start recommending protones now.
This also means I will start saving on resources. A few points damage less has never been important but I had used better resources because of the speed modifier.
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