Commando Archive

Thread: Best grenades?

Everyl
Wed Oct 27, 2004 9:40 am
#1

I have simple question for you master commandos.

Are proton grenades really the best greandes to use? They should be good since they require master but I hear they are slow and that speed skill modifier is broken.


I think right now there is a market for this and I have almost all the ressources to make the best proton or thermal grenades. I dont want to be waisting anything. Right now on Lowca they are good c12 (2.6207-898),but noneof theother types.

So whats the best grenade ?


Thanks

Everyl
Brilyn
Wed Oct 27, 2004 10:06 am
#2

Protons and Thermals are the two best grenades.


They both have different damage types, so one isn't really better than the other (imo).



Make sure you experiment Range a bit. Get the ideal up to aboout 18-20m.



Brilyn
Master Weaponsmith
Master Shipwright
Main vendor on Naboo, Vagabond's Rest: -1850, 2330
Secondary vendor on Talus, Kyu'mai: 250, -4680
Starsider
Brilyn
Wed Oct 27, 2004 10:26 pm
#3

< i like usin imperial detonators best >


There's a thing....


I've had a couple Master Commandos *specifically* ask me for Imp Detonators.



Now, Thermals are *clearly* superior grenades (better AP = more damage).



Why would you prefer Imperial Detonators over Thermal detonators?



Brilyn
Master Weaponsmith
Master Shipwright
Main vendor on Naboo, Vagabond's Rest: -1850, 2330
Secondary vendor on Talus, Kyu'mai: 250, -4680
Starsider
bcman2k1
Wed Oct 27, 2004 10:30 pm
#4

imp detontors do blast damage instead of heat thats why i use them.

xPREDATORx
Wed Oct 27, 2004 10:33 pm
#5

if im not mistaken imp detonators are ap1 aswel as regualr c22 nades r ap0 and blast damage plus the whole thermals r heat... i just use my flame thrower for heat damage



Boe-Os Darksky Former SWG Veteran (Reactivated)
Proud Member of ATO (Yes we're back!)
Jedi and Melee hater No more...NOW NGE hater (We all preferred pre-cu didnt we!)

xPREDATORx
Thu Oct 28, 2004 12:21 am
#6

i like usin imperial detonators best



Boe-Os Darksky Former SWG Veteran (Reactivated)
Proud Member of ATO (Yes we're back!)
Jedi and Melee hater No more...NOW NGE hater (We all preferred pre-cu didnt we!)

Brilyn
Thu Oct 28, 2004 6:09 am
#7

Guys.....



Thermal Detonators do Blast Damage at AP2.




Go check them.



Brilyn
Master Weaponsmith
Master Shipwright
Main vendor on Naboo, Vagabond's Rest: -1850, 2330
Secondary vendor on Talus, Kyu'mai: 250, -4680
Starsider
xPREDATORx
Thu Oct 28, 2004 1:22 pm
#8

yes but they r heat... i use flame thrower for heat try usin a thermal on a nitesister = dont work

why i persoanlly liek to stock up on imp dets ....

there is no rite or wrong only personal choice



Boe-Os Darksky Former SWG Veteran (Reactivated)
Proud Member of ATO (Yes we're back!)
Jedi and Melee hater No more...NOW NGE hater (We all preferred pre-cu didnt we!)

Brilyn
Thu Oct 28, 2004 9:52 pm
#9


< why i persoanlly liek to stock up on imp dets ....
there is no rite or wrong only personal choice >



Dude...


Thermal Detonators do Blast damge. The *same* as Imperial Detonators. But with more AP. And thus, more damage.




If your Thermals are *not* hurting a NS with less than 100% Blast Resist, but your Imperial Detonators are, then you have found a bug, and need to:


/bug it


Tell your fellow Commandos about it.



If you like, I can post a Screenshot of a Thermal Detonator to show the damage-type. Yes, they *really* do Blast damage.

Message Edited by Brilyn on 10-29-2004 05:53 AM



Brilyn
Master Weaponsmith
Master Shipwright
Main vendor on Naboo, Vagabond's Rest: -1850, 2330
Secondary vendor on Talus, Kyu'mai: 250, -4680
Starsider
Bermag
Fri Oct 29, 2004 4:22 am
#10

Note that if the creatures/NPC you attack are vulnerable/no armor to blast then you will get no AP > AR bonus. That make Imp detonators better since they have a higher base damage.


The only AP0 grenade is the Glop BTW (and is Acid damage)



---
Bermag [SiyBer Arms]

ex-NGE 12 pt Master Weaponsmith/FS Crafting Mastery- Wanderhome
Corellia: (Coronet -200, -5500) Dantooine Imp op -4422 -2383
High quality and low price
Now playing Eve
Brilyn
Fri Oct 29, 2004 6:49 am
#11

< Note that if the creatures/NPC you attack are vulnerable/no armor to blast then you will get no AP > AR bonus. That make Imp detonators better since they have a higher base damage. >


That is true.


NS Protectors, however, are immune to everything bar Blast and Kinetic (15%), and vuln to LS (of course).


Bar the one case of no Blast resist, the Thermal is a better grenade. *shrug*


< The only AP0 grenade is the Glop BTW (and is Acid damage) >


And C12s, which are Blast



Brilyn
Master Weaponsmith
Master Shipwright
Main vendor on Naboo, Vagabond's Rest: -1850, 2330
Secondary vendor on Talus, Kyu'mai: 250, -4680
Starsider
BloodMonk
Fri Oct 29, 2004 7:52 am
#12

using grenades to take down NS is insane imo....


if it's for XP grinding nothing beats using proton at reb/imp base npc's, these have ar1 tops, and the big blast radius of the protons is actually an advantage here


Sly



Proud Member of -BLOOD-

I HATE GRINDING)

"Invader's blood marches through my veins like giant radioactive rubber pants! The pants command me! Do not ignore my veins!"

Managing the Bloodmonks Weapon Facility (aka Sly's Slavepit), Producer of fine specialty weapons.
Everyl
Sat Oct 30, 2004 12:13 am
#13

Grenades sell because of the grind I guess. So I dont think the type of damage is that important.

Whats the damage/speed range then for imp,thermal and protons ?


Cause thermal need some thoranium steel, and the one I have isnt really good. But I'd be willing to buy it since I need less of other good ressources to build them then protons. Imp detonators require almost only steel, wich is a good thing.



Using grenades seems really tricky but fun.
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