Commando Archive
Thread: Not to be negative but...
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wilibus
Sun Oct 31, 2004 10:18 pm
#14
I don't understand why whenever SW resources comes up in any disscussion the first reaction is "I have to buy all those resources by myself" An average of 6 cpu for steel is rough. The 0.3 cpu it costs to harvest yourselfis not. The point of this game is teamwork, believe it or not. It is a little late know, but possibly look into getting some help from your PA,i am pretty sure you can convince some guildies to drop a few harvestor for you in exchange for some custom orders when you reach master.
-Redux-
Sun Oct 31, 2004 10:54 pm
#15
Exactly. I have harvested almost all of my resources up to this point. I have purchased a few, but only when I found a crazy cheap deal.
I am in no hurry to make master. I work on it everyday, and generally just restocking my shop I get a couple of boxes a day. And comparing my stuff to the Master Shipwrights that are out there, there is very little difference between our stuff. Sure I can't make YT-1300's and B-Wings yet, but I have yet to have a customer even need an A-Wing yet. I am quite certain I will stay adhead of my customers in their progression to Master Pilot.
Also, I have been taking the time to talk with my customers, and one side benefit I have found is that when they loot an upgrade they can't use or don't foresee using in the future, they give them to me. Yes, give. I have got a pile of reverse engineering to do on some very nice stuff.
Shipwright is not a profession built for speed. It is built for dedication and persistence.
Zaket
Sun Oct 31, 2004 11:14 pm
#16
Mueller wrote:
greed rather than work?! you obviously are not a shipwright.
There is kind of the reverse of that among some buyers, as I'm sure you know. Here's a short tale of 4 conversations about selling someone a Dunelizard:
- First guy started out "I know most shipwrights are gouging right now, can you sell me a Dunelizard for 17k?". You can assume the conversation had a shaky start since I let him knowmy overhead costs were higher than that
, but we did agree on a price. Then he didn't have the money. - Second guy asked me the price for a Dunelizard and I replied "75k" (a little less than they will be on my vendor, but I was just standing there and had the blueprint in my inventory. It's worth a little discount to move the product without it having to sit on the vendor for a while). He then proceeded to ask me if that was for the chassis or a fully tricked out ship. When I told him it was the chassis, he informs me he can get it for 5k on Tat. What was this, a test? If he can get them for 5k on Tat why the heck is he asking me for one?
- Third and fourth customers, when advised of the price said "it's a deal" and 30 seconds later the transactionwas concluded to everyones satisfaction.
If anyone can explain to me why there is such a disparity in our customer base, please I'd love to hear it. ![]()
DasAdin
Sun Oct 31, 2004 11:22 pm
#17
One thing sure is true. A lot of our costomers dont know how much to pay for a ship. I have had a lot of people come back and ask me how to use the blueprint. I have people walk away when I tell them my price, some say 'sounds good'. I have even had two guys buy a Tier2 ship for now and a Tier3 ship for thier next level up. One of them asked me for a Tier 4 as well. It depends a lot on how well off your customer is.
200k for a higher level ship is nothing for some people, or what they expected to pay. I have even been paid in advance for ships before I could make them. I let the people looking for better deals walk away and welcome the rest of my customers with open arms.
200k for a higher level ship is nothing for some people, or what they expected to pay. I have even been paid in advance for ships before I could make them. I let the people looking for better deals walk away and welcome the rest of my customers with open arms.
-Redux-
Mon Nov 01, 2004 12:11 am
#18
The disparity in pricing comes from some shipwright wannabes that thought they were smart by dropping their unexperimented grind up chassis on the bazaar or selling them super cheap. That was ok up to the point when the customer tracks down said shipwright for more components or a higher level chassis. The customer finds the incredible 1.2 cpu chassis pricing on the bazaar for the Z95 didn't apply to the Y-Wing the customer was now ready to buy, so said customer is upset and shops around. Unfortunately a few of their friends that didn't get the 6k ships on the bazaar are out looking for those ships from vendors.
Many people also have no clue what really goes into a chassis. I have had several conversations over the last few dayswith people that end in them being totally stunned that a Z95 takes 5k resources, a Y-Wing takes 15k resources, and an X-Wing takes 48k resources. Today one guy about crapped when he asked me about what an A-Wing would cost him when he got that far. He settled down when I explained that an A-Wing chassis takes 80k resources.
I also tell them that compared to many other things, the price per resource on ships is very very reasonable, and that kind of makes sense to them when I can relate it in terms of like:
(If they are a melee type)
"Would you pay 5k for a VK?"
"Sure."
"A VK takes only 65 resources to construct. That's 76.9 credits per unit of resources."
"Oh." (the light goes on)
(Or if they are ranged types)
"Would you pay 40k for a T21?"
"Sure".
"A T21 takes 639 resources to produce. That's 62.5 credits per unit of resource."
"Oh." (the light goes on)
Sometimes you just have to boil things down so the uneducated customer can become the educated customer. 
00over0
Mon Nov 01, 2004 4:29 am
#19
This is one profession in which you can support yourself as you work up to master by building chassis. You don't need to buy 6.7 million in resources to grind in an hour. Great if you can do it, but you can also plant your own harvesters, hire miners to mine for you specifically (not buying resources retail) and sell your grind chassis--that's what I'm doing.
So far I'm making a bit of money and advancing relatively quickly. Started on Thursday and am now (4 days later)4/2/2/3. Early this week I should be master (I keep running out of ore, but now have a total of 17 harvesters on that...I hate ore).
Mariki
Mon Nov 01, 2004 1:07 pm
#20
I don't know where anyone gets the one or two hour thing... I did it in a day but it certainly was a lot longer than that. I started around noon and mastered about 10pm and it was an insane grind but I was commited... or should have been commited...
I wouldn't be as worried about the six million or so resources it took as I would the sustained incredable amount of resources it will take after you master. With progressively higher amounts of resources needed as pilots progress to bigger and larger ships, I firmly believe that there will be a massive galaxy wide shortage and ship building will grind to a crawl.
It may look like SW's are making huge amounts of credits and its the business you need to get into, but they really aren't. What they are making now is a return on their investments of harvesting for months. Oh, and you get back everything you pay for those resources when you sell the chassis you grind, your really just trading one form of credits into material and then back into credits. It would beinsane to grind SW in practice mode.
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