Commando Archive
Thread: Not to be negative but...
So where IS this correspondent?
I have many things to say, many questions to pose.
The "pass" that Q referred to resulted in the skill tree that was released. This was done with no testing of heavy weapons at all. Until then, only one branch required heavy weapon experience, the rest were based on combat exp.
For those that weren't around, let me explain what the situation was during the beta. The resources for our weapons never appeared until maybe a week before this went live. Even then, only two of them were made. The heavy lightning cannon and the flamethrower. This was AFTER the skill tree was changed to it's current form. The weaponsmith I worked with was one of the top 5 around and every day, he made a new flamethrower with max experimentation. Every day I took it out and tried to burn down every target I could see. Each time the results were so disappointing.
Also, what I was afraid to see happen, has. "Special Heavy Weapons" carry the biggest price tags in the game. Thank God I have my resource business going, because destroy missions aren't worth the effort to gain cash anymore.
I'm going to take this response as meaning no time soon...
http://forums.station.sony.com/swg/board/message?board.id=Development&message.id=163668#M163668
I don't know how to say this except.. thnx..!? /sigh
oh and.. a csr told me I should /bug my acid rife.. thnx for the tip skippy.. /boggle
Message Edited by Kharn_JB on 10-31-2004 11:17 PM
You want to increase the time as a means to leveling the playing feild?
You think that will affect the total number of resources nessisary for a ship?
You really think that if they changed things that they'd jack up the XP per combine? If they did that, they'd just increase the XP it takes to get each box...
In the end, nothing would be changed, other than increasing the boredom of it.
Sheesh. I have no intent on doing the massive grind myself.. so you miss out on the initial multi million dollar sales...
Big deal.
The items decay, there'll be a continuing market.
Message Edited by Kharn_JB on 10-31-2004 11:53 PM
I'm only 2000 shipwright because that's all I could afford to get without going broke
Mueller wrote:
greed rather than work?! you obviously are not a shipwright.
Velneth wrote:
Then don't grind! Take your time!
Sheesh. I have no intent on doing the massive grind myself.. so you miss out on the initial multi million dollar sales...
Big deal.
The items decay, there'll be a continuing market.
Iggep wrote:
Have you ever looked at Architect? We're not much different than they you know....
Yes I am a master architect, have been for months. We at least don't take millions of resources to master. Yes it can be mastered quickly making gungan head statues, but the experience isn't nerfed from it because of that. I did not do the quick grind method using gungan heads myself, I made wall modules by hand and sold houses as I went. Now, I'd do the same with shipwright, but I can't compete with the master shipwrights who can make ships 5 times better than I can, where as for architect it didn't matter for houses.