Commando Archive

Thread: Do the math... The State of out Flamethrower.

Marvin5
Sat Feb 21, 2004 11:53 am
#14

Actually im not terrible at pvp, and im not using any food for decreasing damage, i use brandy, because when i pvp i dont try to find a lone commando and slap him around, I meet them in raids. And as i said before we dont have 75% heatresist armour, i have a 66%. And the flamers hurt me like hell, so it must be on my server all commandos differs from your server or you are terrible at pvp, no offence intended..


Im glad you play as a master pistoleer and master carbineerondifferent servers, then you know the pain we have.


Thecalculations posted here on this thread are based on fictional stats, not even close to real statistics. So be pointing at these calculations and then scream that commando sucks are wrong any other professions could do the same thing.


Using the same data a TkA would do50 damage instead of 2500 on random pool, I know the attackspeed are much greater on TKA but still...


/Benah



Benah Sakura - Always a smuggler, always a pistoleer
Lifylos
Sat Feb 21, 2004 12:02 pm
#15

Oh and by the way, yes Carbineer and Pikeman Are severly messed. The only proffesion Id say that is worse than commando though is Pikeman. Carbineer is about the same, but theya re getting some love, and pistoleers dont have it all that rough. I mean sure they need love, just like many others, but they at least work.



Seishenoru Verin...gone on Febuary 22, Cyas guys...

Dont mind me, just trolling on my last day...
Marvin5
Sat Feb 21, 2004 12:13 pm
#16

What i ment was that those stats are not based on real statistics, they are a worst casescenario.


In pvp i preffer using a acid layerd helmet, as the stat im most careful about is my mind, and when stun layers are available im gonna use those. But using a heat layerd chestplate is a good idea, thanks


And as i said, commando is one of the professions i fear most, not the profession i fear most, sorry but rifleman/fencer i fear even more, but commando is mayby on.. 3rd place or so


/benah



Benah Sakura - Always a smuggler, always a pistoleer
Lifylos
Sat Feb 21, 2004 12:22 pm
#17

Wow Chimeara Must be one of the worst Armor servers out there....Stun layers are already avaiable up to like 40% on our server... Is CHimeara one of the Euro servers? If It is, then that would explain it. Us servers have been around much longer, meaning that while this may be a worst case scenario for you, its quite common for us. Because if you have less than 75% base armor on my server, your dead no matter who you fight...really...



Seishenoru Verin...gone on Febuary 22, Cyas guys...

Dont mind me, just trolling on my last day...
TechnoHic
Sat Feb 21, 2004 12:28 pm
#18






Xenothaulus wrote:





Raptor2k1 wrote:
Unless you take up another elite combat profession, our marksman skills do squat though (DX2 for example is a pistoleer only gun.)







Yes, I have n.pistoleer and the speed branch. But saying our marksman skills do squat is wrong. We have mindshot, headshot, actionshot, legshot, healthshot and bodyshots. We have fullsingleauto, roll shot, suppression fire and warningshot. I use all of these in PvE, in addition to flamecones and flamesingles and knockdowns. I even use intimidate and warcry quite frequently.

I can solo anything up to graul maulers and equivalents, and maybe higher too (haven't tried yet,) using those tactics. I am currently working on n.tk and n.rifleman for some more defensive mods, defensive acuity and flurryshot so I can combine that with supressionfire.






What hes saying is in PvP it really is worthless cause we dont have the accuracy to hit most elite professions.


And Marvin, I dont know what craapy armor your getting but I just got some that has 80% base across the board with stun pannels, thats typical serious PvP armor from what I've seen, then he didnt even mention a possible 30% PSG so I think the numbers are quite realistic and with that damage on our specials will typically be 14 seconds in between for that FT. A T21 is more damaging per second without specials.




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Elder Commando
Carnage' - Master Munitions Trader
Nobunoga Oda - Bounty Hunter >
TechnoHic
Sat Feb 21, 2004 12:31 pm
#19

Oh and I forgot to mention, while several people dont always wear armor because of HAM cost (which Im sure in PvP they will because if they are serious they wil be buffed) those days are almost over as stats will no longer effect specials with the new ham system.

Fondler, thanks for the numbers. Too bad you couldnt stick around longer. We'll see you again Im sure.

Message Edited by TechnoHic on 02-21-2004 02:32 PM



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Elder Commando
Carnage' - Master Munitions Trader
Nobunoga Oda - Bounty Hunter >
EanthMechie
Sat Feb 21, 2004 2:07 pm
#20

Thanks for the post, helps out alot. Now try being a Wookie Commando and love pvp. Yeah I get served all the time.
maddogs
Sat Feb 21, 2004 2:11 pm
#21

ya wookies got it bad with a good paeir of vibs i one hit kill wookies 90% of the time (i go to kd them and there ded befor they hit the ground )



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Daniel' Judson-Leonheart

Xenothaulus
Sat Feb 21, 2004 8:23 pm
#22

I was a master pistoleer for about 2 months. I dropped it because I was getting bored. It has a few specials that do not work as advertised, (bodyshot3, disarmingshot and multi-target shot,) but other than that everything else works, and quite well. I kept each damage-type pistol in my inventory and felt like a walking arsenal. The dodge bonuses were incredible, to the point of ridiculous actually. With my best DX2 sliced for 35% damage, I was able to take out just about anything light armoured or under. /fanshot and /stoppingshot are awesome at master, especially /stoppingshot. I had a DX2 that was 112-212, 1.9 spd w/o power-up. I'd slap a min/max power-up on it and tear ass. I could spam stoppingshot all day long with tat sunburn or buffs, and would do 1k+ damage just under every second. It was evil. I've kept the speed branch of pistoleer because the speed mods and knockdown are awesome with my LP. I've had the KD+/flamesingle2 combo do over 20k damage. (It was on a Tusken raider and he deserved it.)

So, pistoleer != broke. Go play around with pikeman, carbineer, squad leader or commando and you'll discover truly shafted professions. And when I say play around, that means try out each special, and pay attention to what the other mods are doing (or not doing as the case may be.)



Xenothaulus Questor
iTunesRegistry.com: 2,938 tracks, 3.357 diversity
Raptor2k1
Sat Feb 21, 2004 9:27 pm
#23

True, it is broken. However, unlike commandos, pistoleers gain something useful from each of their branches, wheras we're stuck with one branch worth using.

That's the major gripe here, we've only got one tree that works as intended, and the rest are utterly useless. All the other professions (aside from SL and maybe Pikeman) at least gain useful abilities with all of their skill trees.



Kyeran Halkyon

Master Gunfighter and Demolitionist of the Old Republic Navy
SWG Commando Forum


Raptor2k1
Sun Feb 22, 2004 1:28 am
#24


"Yes, I have n.pistoleer and the speed branch. But saying our marksman skills do squat is wrong. We have mindshot, headshot, actionshot, legshot, healthshot and bodyshots. We have fullsingleauto, roll shot, suppression fire and warningshot. I use all of these in PvE, in addition to flamecones and flamesingles and knockdowns. I even use intimidate and warcry quite frequently."


True, we have those other skills, but over time I've realized that I can do more damage just by letting the FT auto-attack targets. Anything that the FT can't handle you're not going to have a prayer of taking down with merely master marksman weaponry.


Although I must say, warcry and intimidate are particularly useful.



And speeking as a pistoleer myself, pistoleer is not more broken or even as broken as commando. With fanshot and action buffs it's like having a flamecone that works up to 64m away, and with better DPS as well as increased versatility, as there's only about one second between shots.



And these numbers are not fictitious. Even taking away the damage-resisting foods we still do crap for damage. 350ish DPS to a random HAM pool isn't that tough to deal with, especially when there is a high probability of missing and there's a 6-10 second delay between shots.


Not to mention that a commando can't do squat if you're out of flamecone range.

Message Edited by Raptor2k1 on 02-21-2004 12:28 PM



Kyeran Halkyon

Master Gunfighter and Demolitionist of the Old Republic Navy
SWG Commando Forum


Aidn
Sun Feb 22, 2004 1:51 am
#25






Marvin5 wrote:

The problem of your calculations is that you do not use general numbers... instead you go for the 75% heatresist and a flameout drink...and the flameot only applies for the next 3-6 attacks and have a quite large filling.




On my server (Shadowfire), anyone who is into serious PvP, raids, etc., wears about 80% base armor. The stats on armor are insane now, my friend owns a helmet with 89% heat resist, and I know many people with 85% heat layered armor.



__w_____________________
Aidn of Shadowfire
Master Commando-Teräs Kasi Artist
Unguilded
No current residence

maddogs
Sun Feb 22, 2004 1:58 am
#26

just to give you a idel of what typ of armor most pvp freeks ware





http://www.imagedump.com/index.cgi?pick=get&tp=40665

http://www.imagedump.com/index.cgi?pick=get&tp=40666

http://www.imagedump.com/index.cgi?pick=get&tp=40668

http://www.imagedump.com/index.cgi?pick=get&tp=40672



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Daniel' Judson-Leonheart

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