Commando Archive
Thread: Grave Injustice done to Commandos
Eppyon_MM
Sat Feb 28, 2004 8:05 pm
#14
That sounds interesting garvin, proff actually being useful in different areas, different dungeons fordifferent combat proffs. If you were to write a more detailed post on that you might get a few hits
Eppyon_MM
Sat Feb 28, 2004 8:15 pm
#15
everything is easy to grind but it is much harder compared to the other combat proffs, being the only proff that cant actually macro a kneel and spam a certain special and just watching the screen while you rack in the xp for killin pikets . because even with armor and buffs that 2.5 multiplier is a killer
Eppyon_MM
Sat Feb 28, 2004 8:17 pm
#16
Besides while grouping how many times did you have to go out and train a skill compared to the rest of your group? Trust me unless you were all rifleman aiming for mind you werent getting nearly as much xp as them unless of course you overpowered them which is understnadble using HS2 but then again it eats mind at least 120 per shot with a good t21
forget it this is the commando forum let it drop
save it for the rifleman thread
CyberData4
Sun Feb 29, 2004 1:52 am
#18
Big deal. Let the riflemen have their fun. I'm glad they are powerfuil. This game would really blow if it was nothign but BH's n Cmdo.
Since they are suppose to be fixing the heavy acid rifle let's see if that helps us out. I do think the HAR should be ap1 to make up for it being slower and less powerful that the flame (without the DOT).
Ster
Sun Feb 29, 2004 1:57 am
#19
CyberData4 wrote:
Big deal. Let the riflemen have their fun. I'm glad they are powerfuil. This game would really blow if it was nothign but BH's n Cmdo.
Since they are suppose to be fixing the heavy acid rifle let's see if that helps us out. I do think the HAR should be ap1 to make up for it being slower and less powerful that the flame (without the DOT).
Im not saying that they should not be powerful and completely agree that it would be no fun to see the same classes running around. I just think it is amazing that in their patch notes they didnt give our acid gun any AP while they had the time to give a completely new gun to another proffession that has the same damage type as our HAR with AP2. I guess I am the only one who thinks this way.
HanDual
Sun Feb 29, 2004 2:04 am
#20
Garvin, you're god's gift to commandos but your arguement goes to S H I T when you said "maybe they'll dedicate a cave to each profession".... see the problem with that statement alone is that when we commandos are in ANY cave our capabilities are cut down by 1/2. Reason being our heavy weapons and grenades ARE NOT USEABLE indoors. Couple that with the broken HAR line, our profession is now3/4 gimped. Now throw in MOB's withheat resist from 40-95% with AR 1 (can you guys say ENCHANCED KWI's?),andcommandos should just been over and lube up with the KY.
HanDual
Sun Feb 29, 2004 2:06 am
#21
Sorry Garvin, Imisread your message...you stated that the higher level caves have MOB's with high heat resistance and would make commandos moot. This makes me laugh, because it's funny when it's true.
Salahsur
Sun Feb 29, 2004 11:52 am
#22
Appy...
There is no more 2.5 multiplier. None. Rifleman takes the same melee damage as everyone else, and has for months now.
There is no more 2.5 multiplier. None. Rifleman takes the same melee damage as everyone else, and has for months now.
Ster
Sun Feb 29, 2004 12:01 pm
#23
Salahsur wrote:
Appy...
There is no more 2.5 multiplier. None. Rifleman takes the same melee damage as everyone else, and has for months now.
I was thinking the same thing. They removed the 2.5 from commandos so I was pretty sure they removed it for all of the other proffessions as well. I may be wrong but thats what I remember.
NightRaider
Sun Feb 29, 2004 12:30 pm
#24
Eppyon_MM wrote:
ok guys first of all the only reason you couldnt over power the rifleman was because of the nerf, grats your officially part of the weakest combat proff ever. Second conceal shot EATS HAM badly, if you miss your aggroed bam no tank you better have a swoop out or another weapon because without it your dead. Dont argue with me unless you tried to master it. If you think killin huurtons is a fast way to get xp ocmpared to the rest of the classes especially with conceal shot your nuts. Its only a matter of time before you hafta depend on your food spice and drinks. especially if your grinding
Conceal shot is useful i wont argue with that but it has a high right of missing and it is the ONLY special you can rely on, it hits random HAM and it take a LONG TIME refire. Trust me the only useful rifleman is the master. Unless you want a person in your group hitting for mind though i suppose.
Besides to even use conceal shot, before i dropped that is, you had to go in cover (which eats a nice amount of action) you cant move in it either, before every shot you must aim because until you actually master rifleman your aim bascially blows even if you go up the sniper tree first
I did rifleman for my holo, it took 3 days to master. It is not hard to master Rifleman and no disrespect to my fellow Commandos but its not hard to master Commando either (Once you get past that nasty unarmed crap).
NightRaider
Sun Feb 29, 2004 12:31 pm
#25
As for the Bio lab I went there and yes my Commando skills were not very affective against some of teh creatures. Thank goodness for feign death.
rilzic
Mon Mar 01, 2004 2:58 pm
#26
well im a TKM/doc and i was being out damaged oh, wait everyone was being out damaged by a master commando/pistoleer with a LP cause almost eveything in the cave is wait vun. to blast... they didn't forget your prof you just have to look closer and if your character can't take advantage of this then sorry your not ideal for this cave but they didn't skip commando its just not suited for the character you have.... they can't make everything weak to everone now can they... and before i get flamed i want to say this is not about how strong rifleman or TKMare or anything i just wanted to point out that you people complain about everything before you even try to play the game. (not talking about commandos just people that complain) big deal if you can't solo the whole cave with you FT but up top you can use your LP to clear out the top to get loot and if the rifleman get a good gun then sell the shematic for alot of money and benifit for the whole thing.
well i don't read post like this most of the time but was thinking of becoming a commando so i should know what the GRAVE injustice was only to find well nothing here.