Commando Archive
Thread: Grave Injustice done to Commandos
The only fix I see is if they give us a weapon comparable to the T-21. Still boggles my mind. How a weapon that powerful can goto someone so untrained in weapons. 35 skills points for Novice Rifleman and 106 skill points for Novice Commando. We need 3 times the XP and have no weapon comparable. I think I have T-21 envy.
Siriak
Master Commando
Oasis, Naboo, Bloodfin
I personally like the way this cave is...it's challenging...AND it adds more fuel to our arguement that we need our other weapons working properly...NO MORE can people say "stop whining...you've got a super uber weapon" now that we can show a clear cut place where the FT is useless...
I also like the idea of specific caves where one or two classes/profession would have the advantage over others...as long as every combat profession had a nice cave where they were the dominiate class/profession (or a specific type of damage as dominate...blast, kinetic, heat, or cold, etc)...The sad thing is, if you've visited any of the big caves lately, you'll see the higher NPC's have very high heat resists...Only the low level caves seem to have low heat resists...it would be nice to have a high level cave were we are dominate (or to be more exact, our damage type is)...
But who knows...maybe this is in the works...not that I mean to be optimistic, but I am impressed with the Geon Lab and I'd like to see more content like it added to the game (the Warren is nice, but missed the bar)...Maybe the next Lab/Cave/Base added to the game will have our name all over it...