Commando Archive

Thread: Question: Are there any AoE weapons that aren't Commando Specific?

WolfGuy
Mon Jun 27, 2005 10:23 am
#14

From what I read, Concussions shot will now have a Root AND a Daze. The daze will break on damage but the root will not.

From what I understand:

Daze == Target cannot shoot, heal or do anything until any damage is taken.
Root == Target is stuck in place for a short time.

I am saving my token respec until AFTER this is fixed and I test it out. I am thinking Commando + Concussion Shot could be a powerful combination, especially if the Proton Rifle is fixed. AOE mez with an Acid Stream Launcher then switch to the Proton Rifle and have your group all hit one target.




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HOTDOG
Mon Jun 27, 2005 11:19 am
#15

Thanks Raanan!


I was drooling at an ASL last night but haven't taken the plunge yet because I want to see how well I fair without my root. I'm also debating getting that Stopping Shot still-


Won't know anything til tomorrow- The ASL IS sounding like a real solid way to go.


I used restraining shot today on an NS and it didn't restrain sh!t- I just got a delayed ass beatin'. Maybe I was using it wrong but I hit her with my Advanced Laser Rifle from about 50m and she went from a run to a walk and slowly beat the pants offa me.




maybe I'm supposed to run a lil' bit?








TEVIN STARGUNNER | WASODO T'GADIE

Rogue | Desperado | Demolitionist Short | Dark | Handsome

Master Smuggler | Master Bounty Hunter | Commando 0400 | Rebel Capt. Smuggler | Teras Kasi Artist | Unaffiliated
blacke
Tue Jun 28, 2005 2:28 am
#16



HOTDOG wrote:

Thanks Raanan!

I was drooling at an ASL last night but haven't taken the plunge yet because I want to see how well I fair without my root. I'm also debating getting that Stopping Shot still-

Won't know anything til tomorrow- The ASL IS sounding like a real solid way to go.

I used restraining shot today on an NS and it didn't restrain sh!t- I just got a delayed ass beatin'. Maybe I was using it wrong but I hit her with my Advanced Laser Rifle from about 50m and she went from a run to a walk and slowly beat the pants offa me.

maybe I'm supposed to run a lil' bit?




Restrain just slows there movement down so that kiting becomes more effective.






Tizzossk Dun'Daro -- Master Commando / Master Bounty Hunter / 0400 Carbiner -- Rebel Colonel
Katabhi -- future Pikewoman / Master CH

Tyyylowyspetily
Tue Jun 28, 2005 8:48 am
#17

Sorry to say, but I do not know of any area of effect weapons outside of commando. In theory, the EE3 carbine supposedly has a 3m burst, but it has *never* worked.


I'm hopping in to clear up some things about stopping shot and concussion shot though. I am a Master Commando/Master Smuggler/ Pistoleer x/4/x/4, so I have a very good idea of what these attacks do now, and what they will do soon.


1. Concussion shot will be a gift from heaven when it is fixed for any commando that has it. Novice smuggler will be almost a given in any solid commando template, in my opinion. Why? Because concussion shot will be a paralyze effect. So why is that so good? It breaks on damage which isn't a real plus.However, it allows you to take on one ranged opponent at a time when faced with a crowd. For a profession with no good way to stop the pain from incoming fire, this is HUGE. Paralyze an army, then pick out one target and nail it. Use an area delay or knockdown when the timer runs out, and reapply the massparalyze, and resume pounding your primary target. So concussion shot will *not* suddenly become somehow worse than stopping shot, it will be used differently.


2. Stopping shot, after roots are fixed, will be the *only* non-jedihard root left. It has a shorter duration than many are currently used to, but that 20 seconds can be spent pounding away,and this will be the only case I know of outside of jedi where this is true (grenades with a 2 second root are a joke, not a viable option).


3. Stopping shot most certainly *can* be reapplied and definately sticks. The statements that it cannot are is ill informed as the complaints that KD's from rocket launchers don't stick. There is a period of time during which the root effect cannot be reapplied successfully, just as there is withKD. This is to prevent unlimited chaining of what would become clearly abusive gamemechanics. If you have other ways to delay, such as disarming shot, any snare, or a knockdown, use them to stall and keep your target off balance until you canapply another root and go to town.


I would not be so quick to respec until after you get a better feel foryour current templatepost pub. 19. Many things will change about current playstyles based around a few changes comingIMHO.



Tyyy LowYspetily:
_______\^/_______
~ Wookiee at LarGe ~

Latenighter
Tue Jun 28, 2005 10:22 am
#18


Tyyylowyspetily wrote:

Sorry to say, but I do not know of any area of effect weapons outside of commando. In theory, the EE3 carbine supposedly has a 3m burst, but it has *never* worked.

1. Concussion shot will be a gift from heaven when it is fixed for any commando that has it. Novice smuggler will be almost a given in any solid commando template, in my opinion. Why? Because concussion shot will be a paralyze effect. So why is that so good? It breaks on damage which isn't a real plus. However, it allows you to take on one ranged opponent at a time when faced with a crowd. For a profession with no good way to stop the pain from incoming fire, this is HUGE. Paralyze an army, then pick out one target and nail it. Use an area delay or knockdown when the timer runs out, and reapply the mass paralyze, and resume pounding your primary target. So concussion shot will *not* suddenly become somehow worse than stopping shot, it will be used differently.




I'm not sure that concussion will be that good. Since our weapons are all AOE (with LIMITED exceptions), we WILL be able to paralyze everyone. But on our very next shot with a HW, our AOE will UN-paralyze everyone since we will have done "damage" if you can call 1 point damage. As a result, we can paralyze then unparalyze the entire group in two shots. We'll have to change to a non-HW to work as you describe, or simply be the crowd controller while the rest of the group attacks the targets while we wait around to shoot again.

This seems to be pretty limiting to me, but I'll reserve judgement until I see it in live. But I'm expecting it to work like the above.

Peace....I mean.... WAR!!!



RIEN - Master Commando
"We are the guys skilled with all ranged weapons. They should let us act like it"
Tyyylowyspetily
Tue Jun 28, 2005 10:28 am
#19






Latenighter wrote:

I'm not sure that concussion will be that good. Since our weapons are all AOE (with LIMITED exceptions), we WILL be able to paralyze everyone. But on our very next shot with a HW, our AOE will UN-paralyze everyone since we will have done "damage" if you can call 1 point damage. As a result, we can paralyze then unparalyze the entire group in two shots. We'll have to change to a non-HW to work as you describe, or simply be the crowd controller while the rest of the group attacks the targets while we wait around to shoot again.

This seems to be pretty limiting to me, but I'll reserve judgement until I see it in live. But I'm expecting it to work like the above.

Peace....I mean.... WAR!!!



This assumes that you are using a heavy weapon in your next shot, or, that you will be using the same heavy weapon if you feel you want to stick to the heavies for some other reason. If you have concussion shot, however, you are proficient with at least one other weapon. Mass paralyze with an ASL, and move in for the kill with a PFT or pistol. You won't be able to button mash your way to victory, but I stand by my opinion thatit will be a devestating tool when correctly applied.




Tyyy LowYspetily:
_______\^/_______
~ Wookiee at LarGe ~

Higherho
Tue Jun 28, 2005 10:40 am
#20






HOTDOG wrote:

I'm gonna have to ask the Pistoleers how they feel about this shot. I thought it was a dependable shot.







WEll since i am one i can tell u.



I usally have my LBC on in groups here and their and they pull more than 3 guys. I shoot a Stopping shot 86% of the time it will stick on all three if not i might have one on me or more. But i can take damage have 3100 health i run away and keep shotting them ( lvl 82 Dols or pickets i do roughly 700 to 1k damage with the LBC) then i realize my advance stoping shot is ready! i shot that and it allways sticks the second time. But since ur not a master pistoller and ur going with improved stoping shot i will have to say it sticks on the first time about 80% of the time and the second time is like 90% or higher so really stoping shot is pretty nice and it saved my can alot of times my friend. belive me u wont regret it.





See You Space Cowboy.

Master Commando/ Master Bounty Hunter/ Novice Comabat Medic/ Medic 0,4,1,0, . Flurry Server name = Papp Smasher.
Higherho
Tue Jun 28, 2005 10:42 am
#21






Higherho wrote:





HOTDOG wrote:

I'm gonna have to ask the Pistoleers how they feel about this shot. I thought it was a dependable shot.







WEll since i am one i can tell u.



I usally have my LBC on in groups here and their and they pull more than 3 guys. I shoot a Stopping shot 86% of the time it will stick on all three if not i might have one on me or more. But i can take damage have 3100 health i run away and keep shotting them ( lvl 82 Dols or pickets i do roughly 700 to 1k damage with the LBC) then i realize my advance stoping shot is ready! i shot that and it allways sticks the second time. But since ur not a master pistoller and ur going with improved stoping shot i will have to say it sticks on the first time about 80% of the time and the second time is like 90% or higher so really stoping shot is pretty nice and it saved my can alot of times my friend. belive me u wont regret it.







Also i would like to add. I do 2.3 k or 2.5 with the LBC and Sniping shot with the plasma flamethrower i do 2.9 to 3.2 k with sniping shot . guh to bad i run out of points and could not get improved sniping shot. o well maybe i will drop a skill in medic or something.



See You Space Cowboy.

Master Commando/ Master Bounty Hunter/ Novice Comabat Medic/ Medic 0,4,1,0, . Flurry Server name = Papp Smasher.
Latenighter
Tue Jun 28, 2005 10:51 am
#22

I'm not endorsing "button mashing." I'm simply making the observation that we will be required to use the commando weapon set for one shot and one shot only and are relegated to using another weapon set to be effective. That, to me, is very limiting.

I believe that concussion "paralyzing" with the ASL will be broken by the PFT AOE. It could turn out to be a very effective tactic, I'm not disputing that. I just find it disappointing that the HW is relegated to such limited use.



RIEN - Master Commando
"We are the guys skilled with all ranged weapons. They should let us act like it"
Raanan
Tue Jun 28, 2005 11:03 am
#23






HOTDOG wrote:

Thanks Raanan!


I was drooling at an ASL last night but haven't taken the plunge yet because I want to see how well I fair without my root. I'm also debating getting that Stopping Shot still-


Won't know anything til tomorrow- The ASL IS sounding like a real solid way to go.


I used restraining shot today on an NS and it didn't restrain sh!t- I just got a delayed ass beatin'. Maybe I was using it wrong but I hit her with my Advanced Laser Rifle from about 50m and she went from a run to a walk and slowly beat the pants offa me.




maybe I'm supposed to run a lil' bit?







No problem Hotdog


Ehm, yeah, you have to run a little bit for restraining shot to really be effective =/ The point is to allow you to stay out of their range.




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Marsirion
Tue Jun 28, 2005 2:16 pm
#24






VitoGenovese wrote:
I thought that the Scatter pistol was aoe? I could be wrong. BH's in my groups tend to aggro a boatlaod of people with it but that could be for reasons other than AOE on their pistols




Not an aoe weapon but they may be using their aoe special or the mobs simply aggro as a group when one is attacked.
HOTDOG
Wed Jun 29, 2005 12:06 am
#25






Tyyylowyspetily wrote:

Sorry to say, but I do not know of any area of effect weapons outside of commando. In theory, the EE3 carbine supposedly has a 3m burst, but it has *never* worked.


I'm hopping in to clear up some things about stopping shot and concussion shot though. I am a Master Commando/Master Smuggler/ Pistoleer x/4/x/4, so I have a very good idea of what these attacks do now, and what they will do soon.


1. Concussion shot will be a gift from heaven when it is fixed for any commando that has it. Novice smuggler will be almost a given in any solid commando template, in my opinion. Why? Because concussion shot will be a paralyze effect. So why is that so good? It breaks on damage which isn't a real plus.However, it allows you to take on one ranged opponent at a time when faced with a crowd. For a profession with no good way to stop the pain from incoming fire, this is HUGE. Paralyze an army, then pick out one target and nail it. Use an area delay or knockdown when the timer runs out, and reapply the massparalyze, and resume pounding your primary target. So concussion shot will *not* suddenly become somehow worse than stopping shot, it will be used differently.


2. Stopping shot, after roots are fixed, will be the *only* non-jedihard root left. It has a shorter duration than many are currently used to, but that 20 seconds can be spent pounding away,and this will be the only case I know of outside of jedi where this is true (grenades with a 2 second root are a joke, not a viable option).


3. Stopping shot most certainly *can* be reapplied and definately sticks. The statements that it cannot are is ill informed as the complaints that KD's from rocket launchers don't stick. There is a period of time during which the root effect cannot be reapplied successfully, just as there is withKD. This is to prevent unlimited chaining of what would become clearly abusive gamemechanics. If you have other ways to delay, such as disarming shot, any snare, or a knockdown, use them to stall and keep your target off balance until you canapply another root and go to town.


I would not be so quick to respec until after you get a better feel foryour current templatepost pub. 19. Many things will change about current playstyles based around a few changes comingIMHO.






Major thanks man,


My decision will be either to



  1. swap my LBC for a ASL and learn to work without a root- which a lot of people do.

  2. Drop Commando Completely and go Pistoleer 0004 for Stopping Shot.

  3. Keep Novice Commando (for the Launcher Pistol) and only use the first teir of Stopping Shot.

I don't think no. 3 is really viable so I might just go with the Pistoleer for the extra defense-...but the ASL is looking DAMN good.








TEVIN STARGUNNER | WASODO T'GADIE

Rogue | Desperado | Demolitionist Short | Dark | Handsome

Master Smuggler | Master Bounty Hunter | Commando 0400 | Rebel Capt. Smuggler | Teras Kasi Artist | Unaffiliated
VitoGenovese
Wed Jun 29, 2005 12:28 am
#26

I thought that the Scatter pistol was aoe? I could be wrong. BH's in my groups tend to aggro a boatlaod of people with it but that could be for reasons other than AOE on their pistols



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