Commando Archive
Thread: Life as a Master Commando after 12/16 patch
I am glad to hear all this good news. I have been off fighting NPC's on my grind to Colonel and haven't fought a nest of animals for a while, a long while.
As far as cone 2 it still works for me. I only use it one closely grouped ST's but it continues to effect all of them.
Peace
Well...since I can't play until Saturday I get to enjoy what I read here...
My question is...Was it right for me to push so hard for Ranged Mitigation over Melee Mitigation? Or is it to soon to ask? Just curious as to what people are seeing as the impact....
EliteCommander wrote:
p.s. anyone else had trouble with flame cone after the patch? I had much more troble hitting multiple creatures anyone else?
No problems here.. I managed to get 3 Voritor Dasher's in one hit, first try.
Sedory - TKA/Commando (Ice Clan)
The fact that we need to Master Marksman, but only learn the Unarmed Tree of brawling is probably the best justification for why we should have ranged mitigation over melee.
Also, ranged helps us alot in PvP, where we are weaker. So this was not a mistake.
Bronzen
Master Commando / Master TKA
Sunrunner
Working on getting Master Commando. I dont think that this will last. They are revamping the combat system in 4 phases (See The Art of War in the Dev forum). Phase 1 was implemented last night. They did state that after phase 1 that some players would find creatures harder to kill while others would find it easy.
From what I read here , looks like we got the easy part. I have a feeling it wont last though. I hope I am wrong....
Anyways lets make the best of it and enjoy it while we can ![]()
garvin, as master tka you will love it.
After seeing the defenses and mitigation effects of both Mcommando and Mtka, im not dropping either of them. Ill just up 3 boxes in rifle accuracy to give me a reliable long range weapon (plus riflemen got sniper support skill in this very tree which gives them a good chance of pulling just 1 creature aggro from a nest if firing from 50m+
)
those without melee mitigation will be like we were before the 2.5x patch i believe. except that they will get hit every time a melee swings at them.. no 'miss' messages will pop up until they get the master box with the melee defenses I presume.
garvin wrote:
what about those Commando's without Melee secondaries...how are you feeling with the lack of melee mitigation? I'm just curious...goes back to whether we need some form as both if we focus on just the commando profession...trying to feel out how we are post patch...
It seems to be fine with me. I was able to take out three dewbacks without breaking a sweat. This may change after all the combat changes are done, but for now, it works.
That's what you get for listening to some little cube. The next one will probably be Master Image Designer.
Ragis wrote:
*sniffle* WAHHHHH!!!!
You guys are KILLING me! Stupid first holocron told me to master musician. I had to drop my commando skills to master that. 2nd holocron said to master carbinier. Still working on that at this point in time. It's a tad slower now that I lost my higher pet-tank, but I'll get there.
I can't wait until I can open my FS slot and put my character back to the way I was working him. I'll be glad to join the ranks of my fellow commandos in the near future.
I've been having so much fun. I should be working my TKA but I was just so impressed that as master commando I do better against mobs then my TKA 1-1-1-2. lol Imagine that, im better as a master.
That and I keep just zipping through towns on my swoop bike. lol
OK... so I'm easily amused.