Commando Archive
Thread: Commando Fixed [Version 3]
EnderUK wrote:
It was stated that commando would be a weapon upgrade proffession, trouble is those weapons arn't hard hitting and weapon spiecals have more impact than the weapons used.
Now commando is messed up, I really wanted to be a smuggler commando but it just didn't make sense to go one once I saw limited it was. I only ever used the rocket luncher and the acid stream for their KD and ranged area
But that's exactly why i love those 2 weapons so much. Only a Commando can root, blind and intimidatea large group of enemies at 65m, or KD everything in a 30m radius.
It's just that our really damaging weapons are very close range, but I can live with that once the bugs are solved (especially AoE and elemental damage). That said, the 4th tier weapons could still use a small dps upgrade.
A MCommando who dabbles in Pistoleer is 2 times more powerful than a MPistoleer who dabbles in Commando. We are crowd control, nukingand tanking, it only depends on where we put our remaining skillpoints. And we're better at it thanmost other professions.
Beautifully lthought out and a work of a master.
I have absolutely no problem signing this petition.
/SIGN!
Atec
Master Commando/Master Architect
Naritus
biwan:
/sign
I used to be commando longgggg time ago..They nerfed it bad.I might go back
OLD0311 wrote:
/sign
Smeac
Yay for SMEAC!!!!
no Orientation though?
After their response at Fan Fest I am not getting a warm fuzzy feeling they will look at any suggestions anytime soon. Right now they have Smuggler revamp on the brain. My friend is a MBH/MSmuggler and he does more damage and has more utility than I do.
Message Edited by Vithar on 06-06-2005 12:30 PM
Let them know, that Commando is Smart, and SOE is...
Shhh!
I wonder what I could do if I lead the SWG Dev Team.