Commando Archive

Thread: Testing defense modifiers

Jeren_Sehn
Tue Sep 30, 2003 3:41 pm
#14

It is definitely some good work. I am a tiny but skeptical that all the ranged defense mods stack, as I've known a few people who should be almost unhittable...


I agree that if you read the description of the "Ranged defense" skill there is no indication that it souldn'y stack. The same goes for the defenses against Stun, Knockdown, etc. They look like general skills. Assuming that because the description reads that way, that that's the way it works in game is a tough one though--as my expectations have been smashed many a time relying on the in-game descriptions (see e.g., "Disarming Shot", says it damages an opponent's weapon, actually does double damage to lairs and nothing else...)


I've seen the issue debated on various fora starting back in beta and never seen a definitive answer. I've even seen statistics that suggest opposite conclusions...Alas I have to grind out most of TKA Novice (due to poor planning, as I was previously a TKA Novice), but intend to conduct tests on my ranged defense while holding a rifle, flamethrower and unarmed just to make sure these things work the way they should. Worst case, I waste a few weeks of my life. Thank heavens grenades make getting combat XP so easy!!!






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Jeren_Sehn
Tue Sep 30, 2003 3:45 pm
#15

Sorry again:


I posted before seeing your re-test, so wasn't implying that I don't trust your numbers. It's good to see numbers confirming that the bonuses cross professions. Thanks for that.


Good work.





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tacwraith
Tue Sep 30, 2003 8:21 pm
#16

Thanks for test results.



However, there is one thing that maybe you would like to look into as well.


Tonight, I asked a friend of mine who is Teras Kasi Master and also a pistoleer what his Ranged Defense Mods read when he had the vk and the pistol at hand. (closing and reopening the skill menu when changing weapons to refresh the info of course).


He said he read +30 no matter what weapon he was holding.


Now, thats only the tera kasi bonus. But it should have been +35. 30 from tera kasi and 5 from pistol4.



I asked a commando/rifleman after that, his mods were +35 ranged defense, which were the added up perfectly for the master marksman +17 and his rifleman ranged defense mods +18.


So im guessing now that melee and ranged 'skill tree' granted Ranged Defense bonuses are not stacking.





'Foolish boy. Don't you know anything about Fantasia? It's the world of human fantasy. Every part, every creature of it, is a piece of the dreams and hopes of mankind. Therefor, it has no boundaries.'
'But why is Fantasia dying then?'
'Because people have begun to loose their hopes and forget their dreams. So the nothing grows stronger. It's the emptiness that's left. It's like a despair, destroying this world. And I have been trying to help it.'
'But why?'
'Because people who have no hopes are easy to control. And whoever has control has the power'
RNA - Master Bio Engineer pet-maker of Flurry (email your order!)

Twisterr
Tue Sep 30, 2003 8:37 pm
#17

hmm interesting find tacwraith, ill have to try find some volunteers to test this further at some point.



-=| Rahul Tallus |=- Holo-grinding too many profs to list.

-=| Topdawg |=- Master Doctor / Semi-Carbineer (also on Eclipse)
Tamrael
Tue Sep 30, 2003 9:01 pm
#18

In all my testing, I found moth Ranged and Melee defense to be working fine. I'll say with 90% certainty that neither defense modifier is dependant on what weapon you're holding - they're just generic, passive modifiers (always working, regardless of circumstances).


The Toughness modifiers as well, seem to be working from my testing. They are, as expected, dependant on the weapon you're using (Unarmed Toughness only applies when you're unarmed/equipped with a VK).


I don't have enough of any state defenses to be able to estimate whether they work with any measure of certainty. My guess is they are working, but multiple tests only showed a +.67% (plus or minus 2 per cent) difference due to a +5 defence modifier (like I said, I don't have any other state defence modifiers, so I can't test this accurately).




--Tamrael Megassi
Commando, Flurry Server
"I shall kill you..... with DEATH!" --Supervillian Rictus
Twisterr
Tue Sep 30, 2003 9:06 pm
#19

Well when i did have state defense modifiers, they didnt seem to be work, was knocked down/posture D'deverytime by a carbineer friend at pistol stanceand grips 4 (pistol techniques now).



-=| Rahul Tallus |=- Holo-grinding too many profs to list.

-=| Topdawg |=- Master Doctor / Semi-Carbineer (also on Eclipse)
Noules000
Tue Sep 30, 2003 9:16 pm
#20

A tka/marksman I asked responded with the correct amount of ranged defense for their skill (TKA precision 3, marksman 3/4/1/3). Note that pistol 4 in marksman provides +2 RD, not +5.
Noules000
Tue Sep 30, 2003 9:23 pm
#21






Jeren_Sehn wrote:

It is definitely some good work. I am a tiny but skeptical that all the ranged defense mods stack, as I've known a few people who should be almost unhittable...





I'm not sure which spec you'd consider to be 'unhittable'. A master rifleman receives +102 to accuracy; a pistoleer receives +95, plus mods while moving and standing.A BH/pistoleer received +145. Going prone is equivalent to +60 accuracy, crouching is worth +30 accuracy, and most pistol specials have +50 accuracy bonus (carbine and especially rifle is lower). The maximum ranged defense I have been able to spec for is around +90, and that's a spec which completely sacrifices any attempt to master anything for defense. The best 'good' spec I have been able to put together is +84 ranged defense, which means +114 ranged defense, at best (if you have an SL near by). Almost every spec I see people recounting has less than +50 RD, neglecting any SL bonuses. Personally, I wouldn't consider a person to be 'unhittable' (effectively) until their defense was greater or equal to the accuracy mod of the attacker (this depends a lot on the range, however).


It takes a LOT of work (and foresight, and a master SL)to be anything approaching unhittable by someone who's mastered their combat profession.

AlufNull
Tue Sep 30, 2003 10:41 pm
#22

--------------------------------------------------------------------------------------------------------------------------------------------


Well when i did have state defense modifiers, they didnt seem to be work, was knocked down/posture D'deverytime by a carbineer friend at pistol stanceand grips 4 (pistol techniques now).


--------------------------------------------------------------------------------------------------------------------------------------------



That is all well and good, since the state mods are not currently working. But, that was not the subject of my test. Lets try and stay on topic. Comments like this only cause more confusion.


Thanks



Bobbi Sox





"Stop thinking with your flame thrower!" - Bobbi Sox (Master Dabbler), Tarquinas
Tira-Misu Master Gunfighter / Master Bio Engineer (Retired)
Viking987
Wed Oct 01, 2003 3:55 am
#23

PVE


Last night I agg'ed an ATST. It chased me a good while and ended up hitting me once in 15 shots. (I survived).


I killed 8 stormtroopers at once in entha with cone1. They all hit me a total of four times while i was running in little circles.


Ranged defense 52. It appears to be working. If i throw a blind on a mob it wont hit at all.


My friend is making a squad leader. Will be nice to see that plus 35 defense added to mine.


Slaithe


Kettemoor



tacwraith
Wed Oct 01, 2003 10:18 am
#24

yes you are correct pistol4 is +2. I was typing out of memory the day after i talked to the tkasi master.



However, it still stands his ranged defense mod stayed as +30.



I do hope they do stack. I could have +72 ranged defense mods if so (which is kindof neat because in exchange for all that defense i leave myself with rather low weapon to-hit mods)






'Foolish boy. Don't you know anything about Fantasia? It's the world of human fantasy. Every part, every creature of it, is a piece of the dreams and hopes of mankind. Therefor, it has no boundaries.'
'But why is Fantasia dying then?'
'Because people have begun to loose their hopes and forget their dreams. So the nothing grows stronger. It's the emptiness that's left. It's like a despair, destroying this world. And I have been trying to help it.'
'But why?'
'Because people who have no hopes are easy to control. And whoever has control has the power'
RNA - Master Bio Engineer pet-maker of Flurry (email your order!)

AlufNull
Wed Oct 01, 2003 2:07 pm
#25

Ok. Let's clear up the stacking issue now, before it gets out of hand. Please go back and read the conditions for the test again. I stated that I had a ranged defense of 22 before getting Precision 2. 17 from marksmen and 5 from precision 1. When I trained Precision 2 my ranged defense went up to 32. There it has stayed, to this day and has not changed, regardless of weapon.


The test shows that the ranged mods stack.



Bobbi Sox




"Stop thinking with your flame thrower!" - Bobbi Sox (Master Dabbler), Tarquinas
Tira-Misu Master Gunfighter / Master Bio Engineer (Retired)
tacwraith
Thu Oct 02, 2003 7:37 am
#26

Alafnull, I really,really,really wish that was so.


On the day I asked that TKA Master/Pistoleer and Rifleman/Commando I put in a trouble ticket asking if the ranged defense mods from teras kasi (+30) would stack with the pistol4 +2 mod.


Yesterday when I got home, I found a response from a CSR in my e-mail.


They dont.


CSR said that when you are unarmed or have VK on the +30 will be your ranged defense..wield the pistol, the +30 dissapears and you only get +2.



Now, as in all MMPOG games, there is always the good possibility that what the devs and CSR's say is not what happens in the game (*cough* DAOC Sanya). But still, this is disheartening.





'Foolish boy. Don't you know anything about Fantasia? It's the world of human fantasy. Every part, every creature of it, is a piece of the dreams and hopes of mankind. Therefor, it has no boundaries.'
'But why is Fantasia dying then?'
'Because people have begun to loose their hopes and forget their dreams. So the nothing grows stronger. It's the emptiness that's left. It's like a despair, destroying this world. And I have been trying to help it.'
'But why?'
'Because people who have no hopes are easy to control. And whoever has control has the power'
RNA - Master Bio Engineer pet-maker of Flurry (email your order!)

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