Commando Archive

Thread: Testing defense modifiers

AlufNull
Mon Sep 29, 2003 5:01 pm
#1

Ok folks. Here was that test. I was about to pick up TKA2 Percision Striking, so I decided to see how and if the defense modifiers were working.


I only tested the range defense.


The test was done with a Twilek Master Marksman on the attack at 0 mod range.


Prior to getting PS2 I had a ranged defense mod or 22.


In 182 shots I was missed 31 times, dodged 4 times and countered 4 times.


That gives me a 17% avoidence rate.


After getting the +10 from PS2 I was missed 41 times in 182 shots with 2 dodges and 1 counter.


So, my avoidence had gone up to 22.52%


Glad to see the mods are working.



Bobbi Sox




"Stop thinking with your flame thrower!" - Bobbi Sox (Master Dabbler), Tarquinas
Tira-Misu Master Gunfighter / Master Bio Engineer (Retired)
DisplacedSurfeR
Mon Sep 29, 2003 5:05 pm
#2

Range defence seems to be only Mod working (which rifleman and melee have the most of, Dodge is defintly not working, state D's are not either.



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AlufNull
Mon Sep 29, 2003 5:11 pm
#3

p.s. Just to be clear, the dodges and counters are not totaled into the 'miss' number. They are there just for curiosity's sake.



Thanks


Bobbi Sox




"Stop thinking with your flame thrower!" - Bobbi Sox (Master Dabbler), Tarquinas
Tira-Misu Master Gunfighter / Master Bio Engineer (Retired)
_Wez_
Mon Sep 29, 2003 5:11 pm
#4

I'm glad to hear that my endless bashing of Bantha's to get TKA precision will be worth it in the end. Thanks for the good work



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_Wez_
Tue Sep 30, 2003 7:01 am
#5

Thats a good point...you did have a weapon in your hand right?



Wez - WoW 40 UD Priest Darkspear
Wez - WoW 60 Human Priest Archimonde
Wez - SWG TKM/Doc/Fencer Retired Delusional Rebel Commander
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tacwraith
Tue Sep 30, 2003 9:45 am
#6

Repeat that test holding a rifle in your hand, then holding a vknuckler (or nothing) in your hand and then with a commando weapon in your hand.


I do not know if the ranged defenses from several proffessions stack. I hope they do.


Because in my case, if I get tkasi precision master, squad leader tactics4 and the ranged defense mods from master marksman, I can get +72 ranged defense modifier.


But what im afraid of is that those mods are tied to the weapon.


So it would suck if i switch to flamethrower, I would lose the +30 from tkasi.. or switch to vnuckler and lose the +17 from master marksman.


Anyone know if these ranged defenses stack and work no matter what weapon you wield?





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BobbyJack
Tue Sep 30, 2003 10:16 am
#7

I would be surprised if they're tied to the profession you got them under. Its labeled 'ranged defense', not TKA ranged defense, or squad leader ranged defense..etc.
AlufNull
Tue Sep 30, 2003 11:03 am
#8

BobbyJack is right. All the other skills that are profession specific say they are. I.E. "Melee Attack Speed."


I did not run the test with a weapon in hand for two reasons, first, my defense modifier in my skills window does not change when I have a weapon equiped. It is always 32 regardless of what I am doing. The other was because I did not want to a) pummel the guy that was doing the test with my launcher pistol or b) smash the "peace" button for 5 minutes and try to heal in between. However, this is a valid concern, so I will run the test again later tonight when my testing partner is on again.


Bobbi Sox




"Stop thinking with your flame thrower!" - Bobbi Sox (Master Dabbler), Tarquinas
Tira-Misu Master Gunfighter / Master Bio Engineer (Retired)
_Wez_
Tue Sep 30, 2003 11:42 am
#9

Cool, thx...I will eagerly await the results.



Wez - WoW 40 UD Priest Darkspear
Wez - WoW 60 Human Priest Archimonde
Wez - SWG TKM/Doc/Fencer Retired Delusional Rebel Commander
Mike11 - Heroes of Might & Magic IV TOH Legionaire
Noules000
Tue Sep 30, 2003 11:43 am
#10

http://forums.station.sony.com/swg/board/message?board.id=pistoleer&message.id=14370

Ranged defense (and presumably melee defense) works like negative accuracy mod.
Jeren_Sehn
Tue Sep 30, 2003 12:00 pm
#11

Thanks for making the effort. I was planning on running up the TKA precision tree and doing the smae thing (and still may) but this is useful for everyone's character planning.


One thing though, I assume you had a heavy weapon equipped when running these tests?


Just making sure!





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_Wez_
Tue Sep 30, 2003 2:50 pm
#12

Wow! That is pretty awsome work there. I hate how much of a guessing game this is. Is there no comprehensive rules book by the Devs????



Wez - WoW 40 UD Priest Darkspear
Wez - WoW 60 Human Priest Archimonde
Wez - SWG TKM/Doc/Fencer Retired Delusional Rebel Commander
Mike11 - Heroes of Might & Magic IV TOH Legionaire
AlufNull
Tue Sep 30, 2003 3:36 pm
#13

Ok. I went and ran the test again. All things were equal to the first run. And the result is...


22% Missed. Weapon in hand does not make a difference. Good thing too, cause my character template is as follows:


Commando 0/4/4/0


Pistoleer 0/4/4/0


TerasKasi 0/0/0/4


Fencer 4/0/0/0


Medic 2/1/0/0


I may move that pistoleer accuracy to speed, but I have a while before I need to make that decision.



Bobbi Sox




"Stop thinking with your flame thrower!" - Bobbi Sox (Master Dabbler), Tarquinas
Tira-Misu Master Gunfighter / Master Bio Engineer (Retired)
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