Commando Archive
Thread: Masters Vs. Dabblers: The bottom line.
Best miss story ever. Guy asks me to db him to lose tefs I say ok bring out the HAR stand at ideal range guy goes prone I kneel +41 range modifier........ acidsingle2........miss...um ok ....(wait)............acidsingle2!.....miss.....what the?.....(wait)........acidsingle2!!!!....miss.....what the hell!......Ok I cant miss 4 times in a row am a master commando (keep forgetting that dosent help at all)......acidsingle2!!!!!!.......miss.....at this point the riflemen accidenlty shotos me in the head and am incapped. We both had a good laugh at that one.
Ifinally hit him on thefifth shot(900 dmgon a proneriflemen)but thats got to be the saddest thing site ever master commando shooting at a riflemen who is prone about 6m away and missing 4 out of 5 shots (time span of this whole thing was about 2 minutes got to love the delay).
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Poe Dime- Master Commando Scylla
Resident Destroyer Of All Things Imperial.
PoeDime wrote:
Best miss story ever. Guy asks me to db him to lose tefs I say ok bring out the HAR stand at ideal range guy goes prone I kneel +41 range modifier........ acidsingle2........miss...um ok ....(wait)............acidsingle2!.....miss.....what the?.....(wait)........acidsingle2!!!!....miss.....what the hell!......Ok I cant miss 4 times in a row am a master commando (keep forgetting that dosent help at all)......acidsingle2!!!!!!.......miss.....at this point the riflemen accidenlty shotos me in the head and am incapped. We both had a good laugh at that one.
Ifinally hit him on thefifth shot(900 dmgon a proneriflemen)but thats got to be the saddest thing site ever master commando shooting at a riflemen who is prone about 6m away and missing 4 out of 5 shots (time span of this whole thing was about 2 minutes got to love the delay).
/aim is your friend. Always, always use it for specials,especially on the Acid Rifle. When you have to wait 20 seconds to cycle, you cannot afford to miss.
your all crazy if your dropping master commando, or at the very list dropping hvy weapons
go find a good master ws that sells hvy weaps at fair prices for crying out loud
C22 gernades are very nice, i get em for 150 per stack - my main hvy weap is the HPBC i get 30 shots for 11k, streamer i get 30 for 10k, LC i get 30 for 12k, RL i get 30 for 30k
Of course I agree that we need Master Commandos in the game to provide the devs with some insight into what needs to be (or can be) improved. I was speaking facetiously when I called it a "waste" of points.
As for the expense of the Heavy Weapons from the Heavy Weapons Support line...yes they are expensive, and arguably too expensive...but is earning cash that gard when you have Flame IV? Far from being impotent in PvE, the Commando with Flame four can absolutely trash mission objectives with only moderate risk to himself. (And virtually no risk whatsoever if you equip your LP, take the missions, then complete them with your Flamer.
On the advanced planets 50K-100K per hour is not out of the question. And (on my server) 50K isat least 2 high quality, sliced, HPBCs with 30 charges. I wouldn't trot out the those limited use Heavy Weapons at every opportunity, mind you, as you do pay 600-1700 creditsper shot for them (again, on my server), and you might miss...but I don't think they were meant to be used in every fight, hence the limited use.
As for soloing PvP, I can take out a wide array of opponents in a duel one on one. A TKA might take me out, as may a BH, but I have a, okay to good shot against anyone. If they kite or are TKA, use the limited use Heavy Weapons from distance to the extent possible, and if they don't kite...toast them. PvP generally is not a one on one thing. It tends to be group against group. That I can't take out a group of players every single time seems fair to me, Master Commando or not. And to be honest, in the right circumstances I can take out groups...because the Rocket Launcher and Flame Cone are area of effect attacks. People expect Flame Single 2...they do not expect Flame Cone 2.
The best tactic is to use the LP as you advance to blind them (so they are less likely to scatter or immediately target you), then immediately FC2 when you're in a decent range. Obviously your need them all positions close to one another and usually I get killed trying it, but when it works...so sweet. Some will survive the initial blast (and some inexplicably unscathed despite clearly being in the cone's area), and usually they still incap me, but it's still very sweet.
"I hope your kidding, I'm not a commando but the proton nades I make do around 3500 damage and 5 speed. Isnt that a 1 hit kill on almost anything?"
The grenades have an even shorter range and higher degree of accuracy along with a longer delay than the flame thrower. Sure, you can try to throw a grenade from 35 meters, but ya miss, and still suffer from that wonderful delay. And I'm talking about throwign grenades from the master commando level. To hit with a grenade you have to be at the ideal range(exactly), use aim, and they still miss a considerable amount of time.
If not for combat XP, I don't think many would use grenades. I've missed as many as 5 times in a row(an entire stack) when I was master commando. I had several crates of grenades when I decided to drop master commando(will come back if they fix some things) and went ahead and threw about 200K in credits worth of grenades in a few days to cap out my combat XP to use elsewhere. I'm now invested in Tera Kasi ![]()
Digging Deep and speaking honestly, any bitterness I feel to Grenadeer only commandos comes from the fact that I KNOW that's a superior template to my own, in terms of the raw numbers of the game, lol. Having all those freed up skill points allows you to pursue skills that are more complementary to the profession that the Tactics and HAR line gives you.
(Despite people's protests I do not think the Heavy Weapons Support Line is broken...those weapons, though expensive as all hell, let you do thousands of damagefrom a distance...and that complements the flame thrower skills very, very well. The HAM costs will leave you helpless, but usually helpless and victorious.)
So all that means I sort of blame the dabblers for being smarter than me and not wasting their skill points the way I did. ![]()
My whole problem with dabblers is you get cries of nerf the flame thrower across every single board. It gets very annoying being a master commando and spending all the time and points to get there to see some guy come along with flame cone 3 and waste a bar full of rebels. Then comes the I hate commandos and there flame throwers. If the damage on the FT, HAR, Grenades was maxed out on the master part of the tree then people who just want to grief would drop the skill.
Thats why there are comments about moving the flame throwers best moves to master commando.I agree 100% with that move the flame thrower and har major attacks to master level.
"It gets very annoying being a master commando and spending all the time and points to get there to see some guy come along with flame cone 3 and waste a bar full of rebels. Then comes the I hate commandos and there flame throwers."
And you think having those skills in master is going to fix this problem? The real reason people call for a nerf on the FT is there is no way to stop a commando with revenge TEF getting a one shot kill. No matter where you put skills, you are still going to have griefers.
Oh, and there is no flame cone 3 and flame cone 2 is already in master.
Edit I wasnt watching my typing and I meant to say flame cone 1 not 3.
Yes I do believe the majority of griefers would go away if the best specials on any commando weapon were in the master slot on the tree. Why is this ( of course this is my opinion and thats all it is ) because of the time it takes to become a master commando that would eliminate alot of griefing. I can be proven wrong and if I am I will be the first person to say what an idiot i was for thinking that. Until then that is what I believe.