Commando Archive
Thread: Word of Warning for when the CU starts up...
/AGREE
Draycan wrote:
garvin wrote:
skatmantim wrote:
Garvin.... your a really good leader and role model for all of us. Thanks
I'm just a ghost from the past who just keep haunting you all...
This forum has so many community leaders it's incredible...And with Starnick in the lead position, this CU is going to kick butt for Commandos...
Agreed. I am ready and looking forward to go forward into this thing with you guys. We have been a class that has been under powered for too long. This is our chance to shine again.
But I never write mindless "OMG This SUX!" type of blabber. I try to say why it is wrong calmly and more importantly provide what I think to be workable solutions.
skotadi wrote:
people might also want to think of the changes as a new profession instead of comparing things to how they once were
like any fencer might be in for a shock with lower defence then before
try things a new way dont follow what you did before that should keep ya alive longer then most
Great point...some folks may look at their professions and say "we lost this" or "they lowered that", when really they should be seeing everything as brand new...it's a brand new ballgame with new formulas and such...What we had before, what we needed back then, is completely different now...Even though some things will look the same (like our FT for example) in the background, they are different...
The other trick is not to look at any one profession as being "complete" but rather think of a template as complete when it spends all of it's skill points available. Every profession is not meant to be a "stand alone"...In the past, when we needed more defenses we'd beg the devs to add more to our profession...Post CU it'll make more sense for us to dabble for what we need which will include more defenses, abilities, effects, certs, etc...again...you aren't done until you spend all the skill points you can...it's then that you need to verify what is or isn't balanced.
JohboBocal wrote:
Personally I'm just happy we are going to see changes.
If these changes make the game FUN, then I'll be happy. If the game is not FUN, well then why call it a game.
But if I see somoething I don't like, then sure, I'll come here and discuss it with you guys (what else am I gonna do, lol?). Now, if Garvin, Stern, and the vast majority of us does not like something and the devs do not listen, and do not take action according to our feedback, well . . .
If at first they don't listen to our calm and rational requests...then you'll see me go into "rant mode" along with the rest of you...the key to getting them to listen to us is "building a case" and showing we have a genuine need for something to change...
Personally, if everything goes like they've proposed to us, I'm pretty confident we'll be much happier then we are now and Commandos will again be seen by many as a viable threat as well as someone they'll want to group with. Heck, I also think we'll be seeing a huge surge in new Commandos (including Master Commandos) coming post-CU, even by people who never before considered trying Commando...
2 Words...Flaming Hawtpants...(just kidding)...
nerfherder321 wrote:
i will give my word of warning
Dont PVP next to the frogs PLEASE PLEASE PLEASE this is why we get lots of lag
when i cmes up please... dont all go in at once...
and Prepare the Lag shields!
There are no frogs to start with. The first part of testing will be solely fro Marksman and brawler and not even elite testing if I understood TH's post correctly. Its when we get higher up that this may become an issue.