Commando Archive

Thread: CURB Character Builder!

Cpl_Fisher
Tue Mar 22, 2005 11:03 am
#14

all this speculation about defenses in certain trees, so and so defenses working with so and so weapon is JUST SPECULATION. and most of it is just simply WRONG.

Having said that, the new character builder is nice to see what proffessions you can master, and how many sp you will have left over to dabble with.



Member of the Rock alliance.
CO of DD 214
Member of EC-p8r militia
"Have faith in God, but believe in antimatter"
Bounty Hunters kill for credits, Commando's kill for the hell of it!
Ackehece
Tue Mar 22, 2005 2:56 pm
#15






blacke wrote:





ravingbantha wrote:

only problem is dount SP's for certain skills will stay the same. They did clearly state that it will no longer be possible for a triple elite mastery. Yet you can still master fencer, tkm, and swordsman under the new system. So I am wondering if novice skills are going to be raised to prevent this.





Well, I see that as an error in how they set the pre-reqs for the brawler elites. As I remember it, 3 of them have UA4, 2 have 1h4 and 2h4 respectivly and only one have polearm4 as a pre-req. If they move one of them who have UA4 to having polearm4 instead, then that triple elite is no longer possible.

Hmm, should read I through that entire thread to see if someone have mentioned it already?





it has been mentioned in multiple places - hopefully we hear something soon about it. (or we have a new FOTM!)



"And these blast points, too accurate for Sandpeople. Only
Imperial Stormtroopers are so precise"
Rifleman Correspondent | Galactic Senator from Naboo
Ackehece - Eclipse | Tife - TestCenter




[--Riflewoman are all about sex drugs and rock and roll --]
Encoded as per Garva




soal-farous
Tue Mar 22, 2005 7:48 pm
#16

i wouldnt use this, a few ex-correspondents say this is way off of what the CU will offer SP wise. (which i think means the SP costs will all be changed)



-Soal-Farous Maccama, Gorath-
-Master Pistoleer, Master Bounty Hunter, Carbineer 0440-
"Catapultam habeo. Nisi pecuniam omnem mihi dabis, ad caput tuum saxum immane mittam."
I have a catapult. Give me all the money, or I will fling an enormous rock at your head. - Latin Proverb.
Do You Need Some Soal?

Merc93
Tue Mar 22, 2005 7:50 pm
#17

Did anyone notice anything about that character builder? Well, like ti's supposed to represent the new templates after the CU, and the Commando template looks identical to the one we have right now. How is this different? Either this does not reflect any information, or the Commando prof. isn't getting anything changed...at all. I wonder which one it is.



"To overcome others armies without fighting is the best of skills. The superior militarist foils enemies plots. Next best is to ruin their alliances. Next after that, is to attack their armed forces. Worst, is to besiege their cities.” -Sun Tzu: The Art of War
blacke
Wed Mar 23, 2005 12:34 am
#18



Merc93 wrote:
Did anyone notice anything about that character builder? Well, like ti's supposed to represent the new templates after the CU, and the Commando template looks identical to the one we have right now. How is this different? Either this does not reflect any information, or the Commando prof. isn't getting anything changed...at all. I wonder which one it is.



If you mean our defense, skillmods certs and all that, then they can't change that char builder since that info haven't been released to the public. And if an alpha-tester made it whit what they will change it to in the CU, then they are breaking the NDA.

What I'm trying to say is, that one is correct with regards to the public info that has been released. And so for it is only pre-req changes to combat profs.






Tizzossk Dun'Daro -- Master Commando / Master Bounty Hunter / 0400 Carbiner -- Rebel Colonel
Katabhi -- future Pikewoman / Master CH

DragonSnack
Wed Mar 23, 2005 7:20 am
#19

I've been playing with the character builder trying to find a home for the extra 52 points I'll pick up when I drop the non-required Marksman branches.


Keeping my Master Commando and Master Smuggler intactI will have enough SP toqualify fior the following FS skills:

Combat Prowess 4444

EnhancedReflexes 4444

Heightened senses 4444

Crafting Mastery 0400

and that leaves zero SP to spend

Since the Master box of the FS skills costs 0 points I'd just be 3 clicks away frommastering 3 FS trees.



KYakcam
Thu Mar 31, 2005 2:55 pm
#20

Thought this would be fun to play with till TC-EP3Beta's up.





Kraig Yakcam

Master Commando

Medic/Scout

*** Has Mastered the Cloning profession.

BLOODFIN



Falck Yakcam

Master Commando/TKM

A nobody extraordinaire
VALCYN
adev
Thu Mar 31, 2005 7:08 pm
#21

Just to let you know, as soon as I get the information I will update the builder--- Most likely this weekend.



Andsero <KEG>
{Blue Fishy Master Bounty Hunter}

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