Commando Archive

Thread: OK so where are the docs?

garvin
Tue Sep 14, 2004 3:02 pm
#14

Wow...this is going to get colorful...but I'll add a couple of more things...




freelancerx wrote:






garvin wrote:

I'll throw insome info based on afew past hints that I've posted and seen posted in other forums...





SuperTurbo wrote:

1) So, we don't stay the same. (profession wise)


All combat profession will work a bit differently but will focus on their roles...

First the powers that be will have to decide what their vision of the roles should be.


Our roles are already decided...and the Revamp is configured around them...


2) We don't gain new weapons.


I don't remember saying that...In fact, I may have hinted otherwise...nothing is set in stone...could be yes, could be no...

Could be absolutely anything either we have no clue ATM or we have too many and how the heck do we code it



4) We need other profession to provide the melee/range defense and state defense?


I wouldn't say that...in fact, I don't think I did...I did say that our we will be able to fulfill our role better...remember what our role originally was...Front line soldier capable of delivering heavy damage attacks...read into the hint of "how can we perform our role if we die to quickly?"

Heavy damage attacks usually mean less defence in most games other wise whats gonna happen to the fencers?


Or heavy damage could mean other restictions like range and speed...it doesn't always have to mean defense...And what if there were new ways to deal with "heavy hittingopponents that have decent defenses"?


5) We gain more Hvy weapon speed and accuracy than if the currently FT and HAR accuracy and speed simply turned into normal Hvy weapon speed and accuracy?


Yes...and we have ways of increasing our speed and accuracy outside of our profession...

They thinking that everyone is going FS or are they going to fix attachements?


Yes and No...you are thinking inside the box with what already exists...what if there were other ways....



7) Other professions don't get skill box that help our heavy weapon attack, accuracy, defense?


Yes and no...can't really be more specific then that at this point...Other combat profession, ALL OF THEM, will compliment us just like we will compliment them...We will all compliment each other...

We do complement each other right now if we think about it its just people like to solo things. I get calls from guildees going Krayting and on the vette for help.


We don't as much compliment each other as we will after the Revamp...currently the only way we compliment each other is with defenses and if a weapon or mods are the same type...after the revamp we will REALLY compliment each other...



9) We don't gain skill bonus to work with LP?


I never said that...again...think beyond being a 169 pt Commando...think of being a 250 pt Commando...that's a prime key of the Revamp...

250pt commando hmm well i hope they do balance it considering that most Elite profs can outdamage me and they only have a 4 box pre-req and I have 5 times that ATM.


A goal of the revamp is to make Skill point expeditures matter...so if someone spends 250 points combat wise, they should be able to compete with another 250 pt combat player...




Ever considered a career in politics? or PR lol


Message Edited by freelancerx on 09-14-2004 02:44 PM



I was President of the Residence Hall Student Assoc at the Univ I attended...




Garvin Lansdowne
Retired Commando Correspondent - Current Blue Glowie

Master Commando / TKM || Architect / Shipwright / Master Droidsmith

ShadowStyrkeGuild.com: A WoW Guild Website

freelancerx
Tue Sep 14, 2004 3:20 pm
#15









garvin wrote:
Wow...this is going to get colorful...but I'll add a couple of more things...


Plenty more colours out there





freelancerx wrote:






garvin wrote:

I'll throw insome info based on afew past hints that I've posted and seen posted in other forums...





SuperTurbo wrote:

1) So, we don't stay the same. (profession wise)


All combat profession will work a bit differently but will focus on their roles...

First the powers that be will have to decide what their vision of the roles should be.


Our roles are already decided...and the Revamp is configured around them...


2) We don't gain new weapons.


I don't remember saying that...In fact, I may have hinted otherwise...nothing is set in stone...could be yes, could be no...

Could be absolutely anything either we have no clue ATM or we have too many and how the heck do we code it



4) We need other profession to provide the melee/range defense and state defense?


I wouldn't say that...in fact, I don't think I did...I did say that our we will be able to fulfill our role better...remember what our role originally was...Front line soldier capable of delivering heavy damage attacks...read into the hint of "how can we perform our role if we die to quickly?"

Heavy damage attacks usually mean less defence in most games other wise whats gonna happen to the fencers?


Or heavy damage could mean other restictions like range and speed...it doesn't always have to mean defense...And what if there were new ways to deal with "heavy hittingopponents that have decent defenses"?

Hmm range and speed restrictions we already have them right now. As for new ways to deal with opponents people having to use tactics perish the thought

5) We gain more Hvy weapon speed and accuracy than if the currently FT and HAR accuracy and speed simply turned into normal Hvy weapon speed and accuracy?


Yes...and we have ways of increasing our speed and accuracy outside of our profession...

They thinking that everyone is going FS or are they going to fix attachements?


Yes and No...you are thinking inside the box with what already exists...what if there were other ways....

Others ways they have to implement that carefully at the risk of breaking more stuff. Rember KISS.


7) Other professions don't get skill box that help our heavy weapon attack, accuracy, defense?


Yes and no...can't really be more specific then that at this point...Other combat profession, ALL OF THEM, will compliment us just like we will compliment them...We will all compliment each other...

We do complement each other right now if we think about it its just people like to solo things. I get calls from guildees going Krayting and on the vette for help.


We don't as much compliment each other as we will after the Revamp...currently the only way we compliment each other is with defenses and if a weapon or mods are the same type...after the revamp we will REALLY compliment each other...



9) We don't gain skill bonus to work with LP?


I never said that...again...think beyond being a 169 pt Commando...think of being a 250 pt Commando...that's a prime key of the Revamp...

250pt commando hmm well i hope they do balance it considering that most Elite profs can outdamage me and they only have a 4 box pre-req and I have 5 times that ATM.


A goal of the revamp is to make Skill point expeditures matter...so if someone spends 250 points combat wise, they should be able to compete with another 250 pt combat player...

Ah you mean the elusive balance like we should have had from the start


Ever considered a career in politics? or PR lol


Message Edited by freelancerx on 09-14-2004 02:44 PM



I was President of the Residence Hall Student Assoc at the Univ I attended...





Yeah it shows lol

Message Edited by freelancerx on 09-14-2004 03:34 PM



DARLA WESTWAY

DFR Council Member


Obo_alCan
Tue Sep 14, 2004 4:04 pm
#16

Sort of an answer from TH on where the docs are hiding
http://forums.station.sony.com/swg/board/message?board.id=game_guides&message.id=232674#M232674





Obbo al'Can Master Artisan, Master Shipwright, Master Droid Engineer
al'Can Droids 775 -3955 Coronet

Oboal Master Commando. Master Swoop Racer!
Jedar
Tue Sep 14, 2004 4:52 pm
#17

Any idea on why there are multiple Correspondents quitting? hmmm...



POOCH
Master Bothan
Raptor2k1
Tue Sep 14, 2004 5:15 pm
#18





Ok...ready for another hint (ask the right questions I'll try and provide some good hints)...Our skill sets, including the ones we get before becoming Commando will be further enhanced within the Commando profession...And, as hinted before, thereis more then oneroute to improve your Commando skill sets outside of the Commando profession...







Seems like I've read an idea like that somewhere before...




Kyeran Halkyon

Master Gunfighter and Demolitionist of the Old Republic Navy
SWG Commando Forum


garvin
Tue Sep 14, 2004 5:35 pm
#19






Jedar wrote:

Any idea on why there are multiple Correspondents quitting? hmmm...





Several of the Correspondents Quiting are for reasons not directly related to the Combat Revamp...A couple lately have just lost interest in the game and would like to try something else...another started school and doesn't have time...another is just plain sick of bugs and needs a break...and so on...


Ask any of the one's quiting about their feelings on the Revamp and I know they'll tell you that the like the ideas coming...some though may wish those ideas get here faster...but I doubt any of them will site any plans regarding the revamp as the reason they are leaving (everyone was very happy at the Summit)...





Garvin Lansdowne
Retired Commando Correspondent - Current Blue Glowie

Master Commando / TKM || Architect / Shipwright / Master Droidsmith

ShadowStyrkeGuild.com: A WoW Guild Website

nbd9k
Tue Sep 14, 2004 5:38 pm
#20

i think i may have a handle on this hint. it sounds to me like the requirements for hybrid professions may become more flexible. that is to say: master any ranged weapon and melee weapon tree, or something along those lines. this way we could hypothetically select beneficial ranged trees to help out commando, (rifleman to increase our range acuracy, or pistoleer to increase our speed, or carbineer to raise power) get the idea?


i suppose thats possible.


-harv
Raptor2k1
Tue Sep 14, 2004 5:57 pm
#21

I'm betting it ends up more like something I wrote up earlier myself (well, at least I hope that's the case. )







Raptor2k1 Wrote (modified slightly to reflect the non-inclusion of a new profession):


I've been thinking on this for a while, and in light of the new in-concept thread on profession stacking and interdependencies it's given me an idea. Why not make the commando the all-around good fighter that's designed to stack with other elite combat professions, yet is a decent stand-alone as well.


The key points here would be:


  • The commando would be designed in such a way that ideally, should the player choose to be most effective in a specific area of combat, he/she would master commando, and then complement it with the mastery of rifleman, carbineer, pistoleer, heavy weapons specialist*, or teras kasi artist.
  • The commando would be fairly potent on its own, having decent skills in all of the areas of the other elite professions, yet not being overpowered in this skill.
  • This would create a broad variety of commandos, as even in modern commando teams the individuals on the team have varying roles - General purpose soldiers, demolitions experts, snipers, machine-gunners, gunman, and perhaps close-range specialists would be possible.

I know this might seem like a rather drastic develpment move, but I really feel it would help us fit the role of what a real commando is more. Given this would be a drastic restructuring of the profession, here's what I would propose for the skill trees as sort of a rough-draft idea.


Advanced Pistol Skills


This skillset would build off of what we learn in the marksman pistol tree, consisting of a few mods to accuracy and speed, but not nearly as many as in the pistoleer tree. In addition, a few specials would be added to compensate for the lack of pistoleer at this point. As our trademark pistol is the LP, this is where the LP specials we've been asking for would go. They would be decent attacks (but not overpowering in comparison to pistoleer attacks) that would function in unique ways, and maybe that would only work with the LP - such as the Lock-On, smoke-screen,or Rocket Barrage specials I've heard suggested.


Advanced Carbine Skills


This skillset would build off of what we learn in the marksmancarbine tree, consisting of a few mods to accuracy and speed, but not nearly as many as in thecarbineer tree. This is where the commando-specific repeater could be added, being an assault carbine of sorts, certification could be given at either novice or the first box of commando carbine skills. Like commando pistol tree, the specials would be decent, yet not overpowering, and offer a unique variation of the traditional carbine attacks, presumably with a focus on rapid-firing supression and/or raw DPS.


Advanced Rifle Skills


Here is where we could fix the HAR and make it act like a true rifle (or better yet, scrap it in favor of the concussion rifle, but I digress...) Basically do for the rifle tree what was done for the carbine and pistol trees. Specials would be focussed on long-delay single-shot attacks designed to hit hard and accurately, but without hitting a specific HAM pool as not to infringe on rifleman specialization.


Heavy Weapons


Our existingheavy weaponscertifications would be found here, such as the flamethrower.


Grenade Certifications and Stat Modifiers


Spread throughout the trees would be modifiers for terrain negotiation, various state defenses (reflecting our toughness acquired in the brawler unarmedtree), grenade certifications and accuracy/speed mods. Where have our consumables gone you ask? I'll cover that in a follow-up post.


The Balancing Factor


The primary balancing factor in all of this would be our inability to attack a specific HAM pool, which would remain the distinct advantageof the elite combat professions (in addition to having overall more accurate, faster and more powerful attacks.)






(see here for my more complete archaic ideas on restructuring)


http://forums.station.sony.com/swg/board/message?board.id=commando&message.id=44222&highlight=elite+soldier#M44222






I doubt it ends up exactly like that, but I strongly suspect that the nature of the profession stacking for diversifying and specializing that I mentioned will enter the game.



Kyeran Halkyon

Master Gunfighter and Demolitionist of the Old Republic Navy
SWG Commando Forum


freelancerx
Tue Sep 14, 2004 6:00 pm
#22






garvin wrote:





Jedar wrote:

Any idea on why there are multiple Correspondents quitting? hmmm...





Several of the Correspondents Quiting are for reasons not directly related to the Combat Revamp...A couple lately have just lost interest in the game and would like to try something else...another started school and doesn't have time...another is just plain sick of bugs and needs a break...and so on...


Ask any of the one's quiting about their feelings on the Revamp and I know they'll tell you that the like the ideas coming...some though may wish those ideas get here faster...but I doubt any of them will site any plans regarding the revamp as the reason they are leaving (everyone was very happy at the Summit)...






They like the ideas coming but have lost interest in the game...... Well you look like you are staying to see how this goes down with ya FT in hand




DARLA WESTWAY

DFR Council Member


garvin
Tue Sep 14, 2004 6:08 pm
#23






freelancerx wrote:





garvin wrote:





Jedar wrote:

Any idea on why there are multiple Correspondents quitting? hmmm...





Several of the Correspondents Quiting are for reasons not directly related to the Combat Revamp...A couple lately have just lost interest in the game and would like to try something else...another started school and doesn't have time...another is just plain sick of bugs and needs a break...and so on...


Ask any of the one's quiting about their feelings on the Revamp and I know they'll tell you that the like the ideas coming...some though may wish those ideas get here faster...but I doubt any of them will site any plans regarding the revamp as the reason they are leaving (everyone was very happy at the Summit)...






They like the ideas coming but have lost interest in the game...... Well you look like you are staying to see how this goes down with ya FT in hand






Exactly...I, like many others, don't like the way we exist, but I see good things coming...I have some faith left...but if that faith fades, like it has done to others, that's when I'll need to step down myself...


Just an FYI on those Correspondent's that quit (to stop some rumors that are floating)...A couple quit over a month ago privately in the Correspondent forum, but have been doing their jobs until replacements can be found...and of that 4, only 1 actually went to the Summit...so really, there quiting doesn't have anything to do with the speculation of some big mystery announcement coming (I saw some speculation of that in another forum)...





Garvin Lansdowne
Retired Commando Correspondent - Current Blue Glowie

Master Commando / TKM || Architect / Shipwright / Master Droidsmith

ShadowStyrkeGuild.com: A WoW Guild Website

Raptor2k1
Tue Sep 14, 2004 6:24 pm
#24


Bah, at least drop me a hint if I'm close!


Edit: I spelled if wrong. I feel kinda stupid.

Message Edited by Raptor2k1 on 09-14-2004 06:26 PM



Kyeran Halkyon

Master Gunfighter and Demolitionist of the Old Republic Navy
SWG Commando Forum


droidmakerman
Tue Sep 14, 2004 6:28 pm
#25

Bah,

I bet garvin mean by "modifiers outsdie our proff" is that there may be working skilltapes/LLC will hlep us out

Maybe some specials from others proffs will be useable with out guns...



-------------------------------------------------------------------
The point of war is not to die for your country, but to make the other b@stard die for his.
WeissHengst
Tue Sep 14, 2004 6:46 pm
#26

I hope they didn't nerf the doc's


haha sorry bad joke



White Stallion

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Your white stallion. Beggith please, fought by and by. Take this broad sword I carry, in your hands. Unsheath it. Massage it's power and strike it down.
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