Commando Archive
Thread: OK so where are the docs?
I was President of the Residence Hall Student Assoc at the Univ I attended...
freelancerx wrote:
Ever considered a career in politics? or PR lol
garvin wrote:
I'll throw insome info based on afew past hints that I've posted and seen posted in other forums...
SuperTurbo wrote:
1) So, we don't stay the same. (profession wise)
All combat profession will work a bit differently but will focus on their roles...
First the powers that be will have to decide what their vision of the roles should be.
Our roles are already decided...and the Revamp is configured around them...
2) We don't gain new weapons.
I don't remember saying that...In fact, I may have hinted otherwise...nothing is set in stone...could be yes, could be no...
Could be absolutely anything either we have no clue ATM or we have too many and how the heck do we code it![]()
4) We need other profession to provide the melee/range defense and state defense?
I wouldn't say that...in fact, I don't think I did...I did say that our we will be able to fulfill our role better...remember what our role originally was...Front line soldier capable of delivering heavy damage attacks...read into the hint of "how can we perform our role if we die to quickly?"
Heavy damage attacks usually mean less defence in most games other wise whats gonna happen to the fencers?
Or heavy damage could mean other restictions like range and speed...it doesn't always have to mean defense...And what if there were new ways to deal with "heavy hittingopponents that have decent defenses"?
5) We gain more Hvy weapon speed and accuracy than if the currently FT and HAR accuracy and speed simply turned into normal Hvy weapon speed and accuracy?
Yes...and we have ways of increasing our speed and accuracy outside of our profession...
They thinking that everyone is going FS or are they going to fix attachements?
Yes and No...you are thinking inside the box with what already exists...what if there were other ways....
7) Other professions don't get skill box that help our heavy weapon attack, accuracy, defense?
Yes and no...can't really be more specific then that at this point...Other combat profession, ALL OF THEM, will compliment us just like we will compliment them...We will all compliment each other...
We do complement each other right now if we think about it its just people like to solo things. I get calls from guildees going Krayting and on the vette for help.
We don't as much compliment each other as we will after the Revamp...currently the only way we compliment each other is with defenses and if a weapon or mods are the same type...after the revamp we will REALLY compliment each other...
9) We don't gain skill bonus to work with LP?
I never said that...again...think beyond being a 169 pt Commando...think of being a 250 pt Commando...that's a prime key of the Revamp...
250pt commando hmm well i hope they do balance it considering that most Elite profs can outdamage me and they only have a 4 box pre-req and I have 5 times that ATM.
A goal of the revamp is to make Skill point expeditures matter...so if someone spends 250 points combat wise, they should be able to compete with another 250 pt combat player...
Message Edited by freelancerx on 09-14-2004 02:44 PM
Yeah it shows lol
garvin wrote:
Wow...this is going to get colorful...but I'll add a couple of more things...
Plenty more colours out there
I was President of the Residence Hall Student Assoc at the Univ I attended...
freelancerx wrote:
Ever considered a career in politics? or PR lol
garvin wrote:
I'll throw insome info based on afew past hints that I've posted and seen posted in other forums...
SuperTurbo wrote:
1) So, we don't stay the same. (profession wise)
All combat profession will work a bit differently but will focus on their roles...
First the powers that be will have to decide what their vision of the roles should be.
Our roles are already decided...and the Revamp is configured around them...
2) We don't gain new weapons.
I don't remember saying that...In fact, I may have hinted otherwise...nothing is set in stone...could be yes, could be no...
Could be absolutely anything either we have no clue ATM or we have too many and how the heck do we code it![]()
4) We need other profession to provide the melee/range defense and state defense?
I wouldn't say that...in fact, I don't think I did...I did say that our we will be able to fulfill our role better...remember what our role originally was...Front line soldier capable of delivering heavy damage attacks...read into the hint of "how can we perform our role if we die to quickly?"
Heavy damage attacks usually mean less defence in most games other wise whats gonna happen to the fencers?
Or heavy damage could mean other restictions like range and speed...it doesn't always have to mean defense...And what if there were new ways to deal with "heavy hittingopponents that have decent defenses"?
Hmm range and speed restrictions we already have them right now. As for new ways to deal with opponents people having to use tactics perish the thought
5) We gain more Hvy weapon speed and accuracy than if the currently FT and HAR accuracy and speed simply turned into normal Hvy weapon speed and accuracy?
Yes...and we have ways of increasing our speed and accuracy outside of our profession...
They thinking that everyone is going FS or are they going to fix attachements?
Yes and No...you are thinking inside the box with what already exists...what if there were other ways....
Others ways they have to implement that carefully at the risk of breaking more stuff. Rember KISS.
7) Other professions don't get skill box that help our heavy weapon attack, accuracy, defense?
Yes and no...can't really be more specific then that at this point...Other combat profession, ALL OF THEM, will compliment us just like we will compliment them...We will all compliment each other...
We do complement each other right now if we think about it its just people like to solo things. I get calls from guildees going Krayting and on the vette for help.
We don't as much compliment each other as we will after the Revamp...currently the only way we compliment each other is with defenses and if a weapon or mods are the same type...after the revamp we will REALLY compliment each other...
9) We don't gain skill bonus to work with LP?
I never said that...again...think beyond being a 169 pt Commando...think of being a 250 pt Commando...that's a prime key of the Revamp...
250pt commando hmm well i hope they do balance it considering that most Elite profs can outdamage me and they only have a 4 box pre-req and I have 5 times that ATM.
A goal of the revamp is to make Skill point expeditures matter...so if someone spends 250 points combat wise, they should be able to compete with another 250 pt combat player...
Ah you mean the elusive balance like we should have had from the start![]()
Message Edited by freelancerx on 09-14-2004 02:44 PM
Message Edited by freelancerx on 09-14-2004 03:34 PM
http://forums.station.sony.com/swg/board/message?board.id=game_guides&message.id=232674#M232674
Seems like I've read an idea like that somewhere before...
Jedar wrote:
Any idea on why there are multiple Correspondents quitting? hmmm...
Several of the Correspondents Quiting are for reasons not directly related to the Combat Revamp...A couple lately have just lost interest in the game and would like to try something else...another started school and doesn't have time...another is just plain sick of bugs and needs a break...and so on...
Ask any of the one's quiting about their feelings on the Revamp and I know they'll tell you that the like the ideas coming...some though may wish those ideas get here faster...but I doubt any of them will site any plans regarding the revamp as the reason they are leaving (everyone was very happy at the Summit)...
- The commando would be designed in such a way that ideally, should the player choose to be most effective in a specific area of combat, he/she would master commando, and then complement it with the mastery of rifleman, carbineer, pistoleer, heavy weapons specialist*, or teras kasi artist.
- The commando would be fairly potent on its own, having decent skills in all of the areas of the other elite professions, yet not being overpowered in this skill.
- This would create a broad variety of commandos, as even in modern commando teams the individuals on the team have varying roles - General purpose soldiers, demolitions experts, snipers, machine-gunners, gunman, and perhaps close-range specialists would be possible.
I know this might seem like a rather drastic develpment move, but I really feel it would help us fit the role of what a real commando is more. Given this would be a drastic restructuring of the profession, here's what I would propose for the skill trees as sort of a rough-draft idea.
Advanced Pistol Skills
This skillset would build off of what we learn in the marksman pistol tree, consisting of a few mods to accuracy and speed, but not nearly as many as in the pistoleer tree. In addition, a few specials would be added to compensate for the lack of pistoleer at this point. As our trademark pistol is the LP, this is where the LP specials we've been asking for would go. They would be decent attacks (but not overpowering in comparison to pistoleer attacks) that would function in unique ways, and maybe that would only work with the LP - such as the Lock-On, smoke-screen,or Rocket Barrage specials I've heard suggested.
Advanced Carbine Skills
This skillset would build off of what we learn in the marksmancarbine tree, consisting of a few mods to accuracy and speed, but not nearly as many as in thecarbineer tree. This is where the commando-specific repeater could be added, being an assault carbine of sorts, certification could be given at either novice or the first box of commando carbine skills. Like commando pistol tree, the specials would be decent, yet not overpowering, and offer a unique variation of the traditional carbine attacks, presumably with a focus on rapid-firing supression and/or raw DPS.
Advanced Rifle Skills
Here is where we could fix the HAR and make it act like a true rifle (or better yet, scrap it in favor of the concussion rifle, but I digress...) Basically do for the rifle tree what was done for the carbine and pistol trees. Specials would be focussed on long-delay single-shot attacks designed to hit hard and accurately, but without hitting a specific HAM pool as not to infringe on rifleman specialization.
Heavy Weapons
Our existingheavy weaponscertifications would be found here, such as the flamethrower.
Grenade Certifications and Stat Modifiers
Spread throughout the trees would be modifiers for terrain negotiation, various state defenses (reflecting our toughness acquired in the brawler unarmedtree), grenade certifications and accuracy/speed mods. Where have our consumables gone you ask? I'll cover that in a follow-up post.
The Balancing Factor
The primary balancing factor in all of this would be our inability to attack a specific HAM pool, which would remain the distinct advantageof the elite combat professions (in addition to having overall more accurate, faster and more powerful attacks.)
They like the ideas coming but have lost interest in the game......
garvin wrote:
Jedar wrote:
Any idea on why there are multiple Correspondents quitting? hmmm...
Several of the Correspondents Quiting are for reasons not directly related to the Combat Revamp...A couple lately have just lost interest in the game and would like to try something else...another started school and doesn't have time...another is just plain sick of bugs and needs a break...and so on...
Ask any of the one's quiting about their feelings on the Revamp and I know they'll tell you that the like the ideas coming...some though may wish those ideas get here faster...but I doubt any of them will site any plans regarding the revamp as the reason they are leaving (everyone was very happy at the Summit)...
freelancerx wrote:
They like the ideas coming but have lost interest in the game......
garvin wrote:
Jedar wrote:
Any idea on why there are multiple Correspondents quitting? hmmm...
Several of the Correspondents Quiting are for reasons not directly related to the Combat Revamp...A couple lately have just lost interest in the game and would like to try something else...another started school and doesn't have time...another is just plain sick of bugs and needs a break...and so on...
Ask any of the one's quiting about their feelings on the Revamp and I know they'll tell you that the like the ideas coming...some though may wish those ideas get here faster...but I doubt any of them will site any plans regarding the revamp as the reason they are leaving (everyone was very happy at the Summit)...
Well you look like you are staying to see how this goes down with ya FT in hand
Exactly...I, like many others, don't like the way we exist, but I see good things coming...I have some faith left...but if that faith fades, like it has done to others, that's when I'll need to step down myself...
Just an FYI on those Correspondent's that quit (to stop some rumors that are floating)...A couple quit over a month ago privately in the Correspondent forum, but have been doing their jobs until replacements can be found...and of that 4, only 1 actually went to the Summit...so really, there quiting doesn't have anything to do with the speculation of some big mystery announcement coming (I saw some speculation of that in another forum)...
Message Edited by Raptor2k1 on 09-14-2004 06:26 PM