Commando Archive
Thread: Weapon idea
I dont understand a couple of notions in this game.
1. Why does everyone think no one should get any stronger than they were when they started the game? If i spend every last skill point on combat then i better be able to fight very effectivly(note im not stupid as many of you are probably quickly jumping on, i know commando dont take every skill point, im saying i personally spend every skill point i have on combat skills and nothing else.). The people you are seeing that are effective commandos in pvp are either master commandos or at level 4 of one of the trees. I also hate to imform you but there are a lot of things on lok i cannot kill, im also dead by almost everything on the planet if i miss my first shot.
2. Why does everyone talk about 1 on 1 fights? This is a multiplayer game not a single player game, when fighting a commando why not take a few people with you, flame and acidcone only shoot directly in front of the commando so spread out and if he gets one shot off he can at best only kill one person then he's dead. Also when using flamesingle 2 on someone with really good composite armor i still do pretty sucky damage, assuming i dont miss and i can actually get to 16m, 16m thats just a bit out of melee range to a player and every player runs at the same speed. My point though is using normal attacks i do nearly nothing agains someone with composite so stay out of the 16m range and anybody with ranged skills could beat me. The flamethrower has no armor piercing so right off the bat you get a 50% reduction in damage before the resist is calculated. Even a pistoleer get a gun with armor piercing.
Also considering the damage per second every other prefession can deal out we are relitavly weak. I dont have actual numbers but our DPS is either the lowest or very near the lowest of any of the ranged professions. If someone loses to a commando in a 1 on 1 fight then the person that lost has really bad battle tatics, do not attack where someone is strong attack where someone is weak.
Not every char will die in a single FS2 shot. TKA-M's take 50% less damage due to Unarmed Toughness of +57. So they take only 600 of a normal 1200 PvP hit while not wearing armor. And that means they're also in melee range to beat a commando to a bloody pulp in the 16 seconds they have the time to do so. ( If they've less than 900 damage they can take.) A TKA-M wearing AC1 30% resist armor takes only 50 pts of damage or so from FS2 while a normal non-rifle char takes 420 damage wearing AC1 30% resist armor.
Unfortunatly, it's the equipment that makes such a huge difference in this game. I hate how a weapon itself determines how well someone does in combat over the character's own skills. ( Mostly, there are exceptions for low acc and ect.)
Endormoon, I'll admit I didn't major in economics, but it seems that you have things backwards on the price/availability issue. First lets assume that your correct, and making the weapons require charges reduces the amount of people who want to play commando. Those who stick with the profession will have to increase how often they purchase them, causing a slight rise in demand on the resources of the weaponsmiths. Remember, we're not purchasing in a vacuum, they will have other customers who want the use of the same resources. So the prices really wouldn't go down much if at all. In fact, they'd increase, because now your talking about custom orders. You can make dozens of T21 rifles because you know every rifleman will want one. You can make hordes of scout pistols and laser rifles because anyone moving up toward master marksman will want them. But to make charged flamethrowers is going to take time and resources, just to please a very small minority. Granted they will be repeat customers, but as a commando, how willing are you going to be to fire that flamethrower at 500 creds to 1k creds per shot (a mere 15k to 30k for the weapon)? As a weaponsmith, your going to want to make it worth your while, and while the commando will come back, it wont be for a while. There's a reason things like refrigerators, ovens, cars, beds, and furniture aren't cheap. Yes, there's repeat business, but it wont be a quick repeat, so you charge enough to compensate for the lack of volume. Does anyone really believe that it costs anywhere near $1000 to build a refrigerator?
And on a side note, a flamethrower was actually designed for taking out light targets. Specifically unarmored people. It's pretty useless against a tank, particularly modern, enviromentally sealed ones. Against people its great, it's area affect, it does severe damage to the targets, continues to damage them after the initial hit, can spread to collatoral targets as the initial victims run around, has beneficial secondary affects (particularly in enclosed spaces), can temporarily blind those it doesn't hit providing cover for allies to move forward, and is a great psychological weapon as well. Using it on a gnort, or a dancer, may seem overkill, but honestly, if someone lights you on fire, are you going to be thinking about much else at the time?
I think I'm going to make that last paragraph my signature for a while.
"And on a side note, a flamethrower was actually designed for taking out light targets. Specifically unarmored people. It's pretty useless against a tank, particularly modern, enviromentally sealed ones."
And yet it's the most widely used weapon to kill an AT-ST now.
And according to weaponsmiths, flamethrowers are relitivly easy to make. They can crank them out at a decent speed. It's the rocket launchers that take forever to create. At hte current damage of a flamethrower + the DOT, I do not consider it a light weapon. Mabye I went overboard saying acid rifle too. I rather like that gun. Underused in my opinion. And I definatly made the wrong choice by posting here. Surrounded by people trying to preserve there new extremly strong weapons. THe best defence is a good offence folks. And commando has one hell of an offence. But Elken's new post has enlightened me. I shall now join all the others in trying to nerf the flamethrower. It kills walking tanks. It must be broke. Nerf nerf nerf.
You must of just read the first 2 lines of my post, that figures. Listen we finally WORK as a class, you know how many people can solo endor? exactly the same number of people that can get their hands on a rancor or a at-st. Since most rebels are creature handlers (for a froggy reason). It's not tough.
Also ANYONE in a full suit of composite armor and stat buffed can be a god in pvp! You know LLC doesn't have the insane 15 second delay on its specials? The fact that other classes can do 2k damage a shot to pve targets and do it once every 1.5 seconds? The point is that if you DON'T wear armor and can still masacre people easily (I'm talking about killing 15-20 people easily single handedly and doing this more then once a day, like an AT-ST does, and without full suits of armor and heavy stat buffs) then something is obviously wrong. I have yet to see a commando who says "my god were so powerful! I can easily kill 15-20 people without armor or stat buffs!".
Alotta dabblers will likely slip into commando for a few days but when they realize the stories are BS and they aren't godly till they work for it and even then only as godly as any other master, they wont stick around.
And I'm getting pretty sick of this bull about useing flamer on AT-ST. Its impossible alright? you do 6k damage with flame2 (wild guess) AT-ST has 18k ham. takes 3 shots where the At-St takes 1 to kill you, people seem to forget this aswell as the fact that commando has to be within 16m of the At-St to hit for 6k. Also 6k isn't the real damage. We have to take into consideration the heavy armor and 30% fire resist. Unless this is a serious bug then its absalutely impossible. PERIOD! Its ESPECIALLY impossible in a real combat environment! its a long friggin run from 64m to 16m and AT-ST fire rather quickly.
i said it ince ill say it again you are retarded let me see if i can explain this to you and by the way i am a imperial so i dont wanna here that im a nother rebel that IS CRYING first it was omfg the atst must be nerfed then it was BH are need to be nerfed well omfg STOP whining about the flamer. they are not going to nerf it end of story.so shutuop about it already and as being an imperial i like the fact that noe the rebels have something to fight me and mt 2 atst with so what yeah they can destroy a tank as you put it READ THE DEFINITION OF COMMANDO HE IS DESIGNED TO TAKE OUT HARD TARGETS LAST TIME I CHECKED A AT ST IS ONE HELL OF A HARD TARGET. let me guess mister MOON you lost your at st to a rebel right?
well stop using your atst as a crutch and build up your own skills and stop crying but i suppose you wont but at least i know the justifications for the wepons and skill changes to commando so i sleep good at night knowing thet wont change it so why dont you go to the BH fourm and complain about the LLC
Oh man i am sick of reading the same post over and over. One guy thinks the weapons are too powerful, and 50 other people spend the next 5 pages telling him, and citing specific examples on why he is wrong.
WHY CANT WE JUST PLAY THE GAME???
Also players like me, don't play to become a filthy rich millionare grinding missions just so i can have an upkeep of my character, i have better things to do like Role Play, having fun, talking with friends, helping on non-profitable quests, its not all about grind grind grind. If he FT and HAR were consumable, then I, as well as others, will not beable to even enjoy the game as our favorite profession. If a flamethrower is sold at 25k with only 100 of charges each shot would be 250 creds per shot... thats alotta creds per shot in my opinion, and without the specials, the damage is pail in comparison to those weapons that are currently consumable.