Commando Archive

Thread: Should Unarmed be taken off Commando Requirements

ZeedCo
Mon Sep 01, 2003 11:38 pm
#14

Yes, Unarmed should be required. I also think that Exploration from the Scout tree should be required, too. But, that's just me.



"The Jedi are extinct. Their fire has gone out of the universe."

Brol Praetor of Bria
Bounty Hunter/Bodyguard/Teras Kasi Mystic
XO of the Praetorian Guard
Custodian of the Palawa Monastery in Krayt Canyon (7400, 5700)
Ivoni
Tue Sep 02, 2003 4:42 am
#15

After asking 100 Commandos if unarmed should be taken off the commando prerequisites....survey says...

DING...

Nooooo.

Family Feud..what a game show.



Ivoni the Bunny Slayer
1st Master Commando on Intrepid (retired for jedi hunt)
1st Holocron - Master Ranger (done)
2nd Holocron - Master Squad Leader (done)
3rd Holocron - SILENT (100k wasted)
BobbyJack
Tue Sep 02, 2003 4:52 am
#16

Considering its a game that has to be planned out, well ok that's debatable, but there is a plan somewhere...........



Unarmed is there to take up skill points.



Same reason we need to focus on speed and accuracy(easier sell due to in game definition) to devs on the Lag Pistol rather than specials for the lag pistol under commando.

ZeedCo
Tue Sep 02, 2003 5:14 am
#17

The cool elite classes have to throw away points... that's just the way it is with this game. It's a balancing act. Look at Bounty Hunters, who have to get Trapping and Survival xp. Trapping doesn't work on humanoids. Survival (camping) is almost never used. I wouldn't even say that Trapping(as it is now set up) nor Survival are suited for the Bounty Hunter class' character. At least Unarmed seems like something a Commando would master.




"The Jedi are extinct. Their fire has gone out of the universe."

Brol Praetor of Bria
Bounty Hunter/Bodyguard/Teras Kasi Mystic
XO of the Praetorian Guard
Custodian of the Palawa Monastery in Krayt Canyon (7400, 5700)
TarionBesbald
Tue Sep 02, 2003 5:20 am
#18

either change it to exploration 4 instead of unarmed 4, or give the commandos +50 terrain negotiation...



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Tarion Besbald - True Elder Jedi (the little boxes made me do it!)

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Thesoldier
Tue Sep 02, 2003 5:36 am
#19

Actually a good buddy of mine is a BH, and he finds it easier to hunt mobs of monsters using P-Darts,Adhesive mesh, and glow juice traps


I say we should get something in our skill tree in unarmed, ethier a certification for a hand to hand weapon, or some hand to hand specials in Field Tactics




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Daxin Aba
Bounty Hunter for hire
Waple
Tue Sep 02, 2003 6:33 am
#20

If it should be required, which I don't mind, I think we should be certified to use vibroknuckles, otherwise it's useless.
BobbyJack
Tue Sep 02, 2003 6:41 am
#21

ZeedCo


I agree, itsa balancing act, same reason smugglers have to waste points on it yet get no benefit from it under smuggler. Its all about the game aspect, not the real life correlation.

Uninformed
Tue Sep 02, 2003 7:23 am
#22

IMHO the Commando should get a Vibro Knuckler certification. TKs can have it too if they want. I caused an uproar on the Brawler boards a while back because I questioned why they wanted the Vk moved to TK and what I got back was because we are an unarmed class or some such nonsense.



General Jheball Sag/Dark Lord Malegant
Leader and Founder of the STORM Brigade
Gray03
Tue Sep 02, 2003 7:56 am
#23

In an ideal world, there would have been some continuation of commandos unarmed skills in the Field Tactics line.
Dong-Trang
Tue Sep 02, 2003 10:01 am
#24

Wow good info all aroung looks like were pertty devided looks like half think it should stay but have some direct correlation into our class and the other half want it removed for skill points.. which im with both sides keep it if it servers a purpose lose it if it doesnt..



Redmist has Retuned
Droidrick
Tue Sep 02, 2003 3:09 pm
#25

There are many other professions that are the same way. You look at the requirements and think what do we need that for. However, it isnt really fair to change it now since there are so many people who have investing time getting these requirements to ditch them now. I agree with another post though. Any requirements needing to advance to an elite profession should be represented in some way in that skill tree. Yeah HW is the main part of being a commando but maybe a tree of unarmed as well with some useful skills to compliment the HW lines. Just a thought.
DreadSithLord
Tue Sep 02, 2003 3:14 pm
#26

if you were to lose it something would have to take its place. personally i kinda wished they kept the crafting element in commando from the beta days. then it would definately keep the bandwagoners off the line and let us craft our own grenades since weaponsmiths hate doing it. eng 4 with unarmed 4 and master marks. would have been nice. but regardless what we think(i think it should stay) they wont change the requirements by adding another skill or removing unarmed. it would throw off everyonewho is already there. and highly possibly make the profession to easy to get making it as overun as CH.
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