Commando Archive

Thread: Should Unarmed be taken off Commando Requirements

Dong-Trang
Mon Sep 01, 2003 2:11 pm
#1

I think unarmed is a waste of points... i know as a former US Marine that we train in unarmed combat for a reason.. however in this case where other skills may help us in our profession such as pistoleer i think they should remove the unarmed requirement and let us use the skill points elswhere...



Redmist has Retuned
Labelchild
Mon Sep 01, 2003 2:18 pm
#2

1. This isnt real life and this isnt the marines.


2. No dont take it away, its the only way to keep the lame people who just run to the best proffesion when they get good out of our profession.




Ryoma Starfire the Human Commando On The Kauri Galaxy You need droids talk to Kagu Ocoi, he be da man


Pownage


LBC69
Mon Sep 01, 2003 3:24 pm
#3

i think unarmed is a good requirment since military personell know at least basic hand to hand fighting. I just wish it was actually used in the commando profession maybe a few specials or something but i still think it should stay.
Xytroncore
Mon Sep 01, 2003 3:49 pm
#4

The unarmed gives us our most needed deffence mod...melee deffence...no need to take it off.



_________________________________________________________
Manimal : Gunslinger
Solaxx1969
Mon Sep 01, 2003 3:49 pm
#5

Unarmed seems to be a waste of points to me evem if it helps keep people from jumping on the Commando bandwagon it doesn't take long to get unarmed 4.



Solaxx


Commando-Gorath


SanjDante
Mon Sep 01, 2003 3:57 pm
#6

It should stay for sure, It took all the commando's today alot of time trying to get that master unarmed specialization skill, so why shouldn't others have to do the same.
DavVaykore
Mon Sep 01, 2003 3:57 pm
#7

No, we should keep unarmed, but I do think it should be incorporated into the Commando profession some how. And plus, they're right, if we took it off, it'd be THAT much easier to get to Novice Commando. Commando should not be easy to get to, and it's a hard life.



Zidel Vaykore


Commando/Covert Intelligence Operative


Sunrunner




Codelar Reehico
Antarian Ranger
Sunrunner
Dong-Trang
Mon Sep 01, 2003 3:59 pm
#8

Labelchild i know this isnt real life an i know its not the Marine Corps... That isnt the point when i was in the Marines i was in security forces and a rifleman in the infantry i qualified expert with every service weapon that i touched and i was certified i CQB, close combat instructor, non lethal weapons package, and a ton of other things... i know the ins and outs of a combat profession... The only reason im not still in is because of physical problems.. my point is this being as it is a game and it limits us in our skills unarmed seems to be a waste when you could get more effective kills from other skills like pistoleer since it imporves our launcher pistol accuracy and speed....



Redmist has Retuned
Bleda
Mon Sep 01, 2003 9:43 pm
#9

I think its one of the checks the devs put in too try to dissuade people from dabbling in such a powerful proffession. Its like master scout and Master Marksman for BH, they could have gone with just pistol/carbine specialist and scout explore but instead they put in alot of wasted skill points to try to balance out the total power given to us by the BH proff.
TheCrazyAZNRocker
Mon Sep 01, 2003 9:56 pm
#10

We gotta keep the unarmed pre-requisit, and then add somethin in our commando tree that has to do with unarmed combat so it doesn't seem like a waste.
NoxDenosis
Mon Sep 01, 2003 10:07 pm
#11

yah they need to add unarmed attacks or skills do one of the trees, most likely the field tactics



-----------------------------------
Zox Denosis

Home filled with tons of rare items and loot (on display) located at
-411 -4444 on Tatooine near Bestine/Ancorhead
OdinLoki
Mon Sep 01, 2003 10:38 pm
#12

I hate my unarmed requirement it eats up a ton of my skill points and is never used. "Fella don't make me put down this flamethrower" right. As it stands now if I want to function as a commando I need novice scout for exploration, novice medic since grouping is a chore in this game, along with brawler and marksman. That is 60 of my skill points righ there in novice skills. That does not include getting stim B's or exploration. So by the time i get to commando I have lost so many skill points it's sad.Iwould much prefer exploration or hell even mastering scout instead.


If the dev's really put some effort into putting my unarmed to use I might reconsider, but I doubt it as I was so happy whenI finished my unarmed fighting and never had to do it again.

Riboflavin3234
Mon Sep 01, 2003 10:39 pm
#13

yeah it didnt make much sense getting all that unarmed combat just to see you dont get any type of unarmed skill in your commando tree, i mean look at smuggler they get on or two while we are stuck with no new moves past lvl for unarmed, i think they should give us some new moves or faster meele attack or something cause i feel that the unarmed leveling was just a desperate attempt to waste skill points



I bet the main reason the police keep people away from a plane crash is they don't want anybody walking in and lying down in the crash stuff, then, when somebody comes up, act like they just woke up and go, "What was THAT?!"
Page 1 of 2
Previous Next