Commando Archive
Thread: Update: Our Flame Damage Has Been Increased.
Daker-Naritus wrote:
Nothing I can disagree with there. We have 3 broken trees, and they won't be fixed for at least another month. Although I hate the fact that master commandos have no advantage over grenadeers other than mitigation 3, it is a simple truth at the moment.
Twoobservations though:
(1) You might consider at least holding onto your acid rifle tree... Why? Well I have noticed that TONS of mobs are 80% to 100% heat resistant, but few are 80% to 100% acid resistant. Yes the acid rifle is inaccurate and it sucks, but in some circumstances the acid rifle might be better than a 80% to 100% resisted flamer...
(2) If your guild raids, AT-STs are resistant to almost everything except blast, and flamethrowers will no longer be effective against them. Your rocket launcher skill tree will be useful for AT-ST killing, as the launcher pistol blows goats.
The grenade tree is worthless, but you might consider keeping the other 2...
Just a quick response:
Ranged Mitigation 3: I had already been thinking about going Master Pistoleer...If memory serves, I can pick it back up there...
1) Nah. More skill pts to use elsewhere
2) Umm...I am Imperial /wink
DarthTaosin wrote:
Daker wrote,
"Really the only changesare that (1) our damage is now 100% subject to armor resists, unlike the way the dot ignored resists before, and (2) we have to stay close to do our damage and cannot dot and run away."
Change 1 is so significant it compeltely ruins any attempt at killing tougher mobs solo. They are forcing people to group up. I will not be forced into this, so I am leaving, and complaining about it.
Change 2 .. is completely wrong. We can still DoT an run away I did it earlier, it's quite easy. The real change here is that it takes way, way longer now to kite. So, yes, you can still Kite, but the devs have made it take way longer. Why?? Making it take longer to do things just for the sake of making it take longer to do things is WRONG. It's like adding GRINDING to the game. WHY??
Tao
Wrong....Wrong Wrong Wrong Wrong....Wrong Wrong...
(1) If you think that you SHOULD be able to solokill any mob in the game you are crazy. Even with the changes youSTILL won't have to group to kill 95% of the games content. However, there does have to be some content in game for those players who DO want to group. Under your logic, no one would be able to have grouping at all because there wouldn't be any mobs difficult enough to present a challenge. I'm sorry if you can't continue to solo Krayt Dragons, but you aren't supposed to anyway...those are group content.
This is just stupid...I won't comment further.
And you have no problem with this? This isn't the kind of fix that was needed this is more like a work-around. And you numbers from the first post are completely wrong. please refer to my post in which I explained the 500-700% damage reduction.
DarthTaosin wrote:
Daker you said,
"I just did some testing with my flamer. Yes the dot damage was substantially less. However (and most importantly) I was doing about 25% more damage than I was pre patch."
Moron. If you are fighting anything tough you are doing about 500-700% less damage than before.
Tao
Tao
DarthTaosin wrote:
Boy, you're a little misinformed troll aren't you?
FlameSingle2 Before:
5000-7000 Damage every 8 seconds
Scaled damage on the dot, but 1500 to 2000 dot damage every 6-8 seconds against big things like rancors.
Total maximum damage per second: Around 1200
FlameSingle2 Now:
8000-10000 Damage Every 8 Seconds
I don't know what dot damage is now...but we will say 200 to 500 every 6-8 seconds now.
Total maximum damage per second: Around 1300
You were saying troll?
You didn't take DOT into account at all. Stop being a moron, stop calling me a troll, because I KNOW MORE about this profession than you do, and I play it more. I know what I am talking about, and I have done the math. After the patch we do at LEAST 500% less damage overall.
Don't **edit**ing argue with me or I'll bust out the tables and prove it.
Tao
Ok Tao....I have figured out your problem...reading comprehension...
Damage = actual damage...the initial damage from the attack.
Dot Damage = Damage from the dot.
What I said (CLEARLY distinguishing between the two) was that dot damage went down, but actual (initial damage) went up 25%.
I gave an example....8000 to 10000 is roughly 25% more than 5000 to 7000.
I you were not a troll...you would understand the difference because Garvin, Tac, LordS and, I and others have been posting for months using that terminology.
Finally, the dot WAS overpowered, and WAS NOT intended to let you solo all content in the game. All commandos asked was that if our dot was nerfed, we wanted more actual damage to compensate for the fact that we did less actual damage (before dot) than other classes before the patch. We got that.
As far as I am concerned, we didn't get unreasonably nerfed. If you are unhappy about it, I encourage you to put you money where your mouth is and quit. I am tired or rebutting your senseless incomprehensible arguments, and I will continue to have fun being a commando whether you can solo Krayt Dragons or not...
DarthTaosin wrote:
Daker wrote, of the Flame Single 2 skill:
"5000-7000 Damage every 8 seconds
Scaled damage on the dot, but 1500 to 2000 dot damage every 6-8 seconds against big things like rancors."
Thanks for showing everyone how little you know about commando, since the flame single 2 DoT before the patch would hit 7k, not 1500-2000. Shows how much ya know. Ugh.
Disgusted,
Tao
Again Tao...you don't know what you are taking about.
Rancorsusually have from 10k to 30k hitpoints. By your logic, rancors would die in 2 to 4 ticks or less. I have never had a rancor die in any less than 6 to 12 ticks.
You can be disgusted...that doen't make your worthless gibberish right.