Commando Archive
Thread: Thunderheart & Garvin What is a commando?
That sounds like what the Commando profession -should- be like, to me. It's a hybrid profession, there should be more than one way of playing it. Different styles of play, with different specialties and abilities. And of course, a Master would be the perfect versatility. A simple weapon and tactic swap and you can switch from one class to another. But meh, I'm dreaming.
All hail the power of the sock puppet!! ![]()
Guys it's great to see us on track again in something like this.... especially since I cannot find the IC thread for Commando, probably been taken in and is being read over. I say we find out what this write-up is and run with it *for our spot of it at least hehe* and give the Devs OUR idea of what a Commando is:
So far I am seeing 2 schools
- Heavy Weapons "Boomers"
- Stealth Special Forces "Sneakies"
*Yes I did just nickname the 2 camps into "Boomers" and "Sneakies".... the power of the sock puppet compels you to use these titles before you post a write-up so it's easier to see where to look for overall groupings of ideas (Did that just stop making sense, bah... durned head *and yes I also said durned..... SOCK PUPPET!*)*
Esentially "Boomers" would be a much easier grouping to work with, because our profession is already set for it, but this just doesn't seem to feel Commando. Where as "Sneakies" would be a long arduous process... it feels right for us. Well, I hate to say it, but let's wait and see what is gonna be said..... and while we do, come up with a rough draft of ideas, and as a community vote on what we want to become. *If it's feasible*
What pains me most about the Commando profession is the prevalence of the flame thrower. While it is an extraordinarily good weapon, every commando can be seen carrying one. In the visions posted above, and whenIenvision a commando, I tend to think more of heavy machine guns andlarge combat knives, ala movies Commando and Rambo.. though I'm not suggesting the commando profession go this way of course, but I hope that gives you more of a picture of what I am thinking.
Why cant the class be a true hybrid like it was supposed to be?
First blend the Ft and Har tree together and cut the HAR time and remove the delay from using it,slightly decrease the FT delay-theres your boomer part.
Add in some sort of heavy repeater rifle with high speed,minimal damage and very accuracy and rangeand a minimum of 2 included specials-theres your specops part.
Adjust the crafting amounts on the launchers and streamers to be more cost effective,either seriously up the damage or decrease the resources used in crafting them-theres a boomer part again.
Add in a Terrian negotiation bonusof some sort,a sort of camoflauge that hides you from rangers and turrets temporarily,add at least one unarmed and pistol move unique to commandos-there is the sneaky part
Make thrown weapons alot more accurate based onb level and increase the damage slightly,roughly 20% and also add stun,and blind grenades for a little bit of flavor.
Lastly to give it the feel that we all see as the military spec ops role holding there own with other classes on the pvp battlefield,simply add more ranged and melee defense and fix the sea's to work accordingly with heavy weapons.
I guess this might be considered a makeover,but it seems to encompass alot of what everyone is asking for.
I would love to see the repeating blaster and E-web added to the commando arsenal. The E-web would really seperate us from all other proffesions. Add some specials for the LP and up the damage on disposables and I would be a happy commando. ![]()
Thunderheart wrote:
St Gabe has put together a great start to an analysis on combat roles and how to better define them.
Is it just me, or do people underestimate the power that is St. Gabrial? He helps out every profession in one way or another. We need to do something nice for our swordsman + correspondent.
How about some punch and pie? TH? ![]()
/conceal - would not hide your character but remove him from the radar until you move, you would never be hidden on the radar from people in your group.
These weapons need to be available to a commando:
Proximity Charge - explodes when overt faction members come within its proximity. This would only stay live for a specific duration of time.
Assault Rifle - Would be armor piercing with some sniping capability.
FlameThrower - Keep as is but make it so you have to "load it" with either acid or flame agent that would run out after so many flames.
Rocket Launchers Beam and all that - keep but lower the number of uses in each item to like 8 and make it extremely accurate. Time to setup and launch should be alot longer, but once setup you can fire all 8 shots if your targets are in range. Essentially 3 shots should kill a large turret but leave you extremely exposed to death from others.
Pistol - Keep the launcher pistol but give it its own tree with specials just for it. Include one other pistol type with an alternate damage type.
This would give us 4 trees: Explosives, Assault Rifle, Flame/Acid Thrower, Pistols Tree. In order to get the /conceal option you would have to be master commando.
As commando's we should be a weaponsmiths dream ... half of what we use should be items that get used up. We also need to have a wide variety of weapons an options at our disposal for combat.
Thank you Lord Seckmoth, TH Puppet, Thunderheart, Garvin and everyone else who posted to this. I think by better understanding what we are we can better understand why we have certain weaknesses and strength.
My definition for commando is simple "versatility". Of all the professions we should be the most adaptable combat profession. We should be able to fight up close and far away. We should be able to, with enough time and backup perform huge impact. A rifleman will always be better at using a rifle than us. A pistoleer will always be better at using a pistol than us. Other than that, our impact needs to be limited by "using up" our heavy hitting potent weaponry. Not to say we wont have more in our inventory, but hitting big should come at a cost credit wise and in making us vulnerable.
garvin wrote:
What is a Commando? It should be what WE want it to be...not what other's think it should be...If popular concensus in our Community is that we want a revamp, then first we need to figure out What we weant to be, then push in that direction...
Message Edited by Enix_Dayspring on 04-23-2004 02:15 PM