Commando Archive

Thread: Thunderheart & Garvin What is a commando?

gnometoes
Thu Apr 22, 2004 11:16 am
#1

Every profession has a purpose in this game. A commando when buffed can rule almost anything in pve with exception to creatures like krayts that are obviously multiperson. Additionally other loot creatures have been protected from commandos with high heat resists. All professions seem to have reasons why they need other professions. With all that understood, I think a lot of us are confused on the purpose for our profession. Because of that confusion we cannot see our weaknesses as game required dependencies. I think this confusion is evident when there are so many threads arguing about the meaning of commando and what a commando should be and be able to do. Can you please help us to understand a little better our place in the galaxy?
LordSeckmoth
Thu Apr 22, 2004 1:29 pm
#2

*puts on TH sockpuppet*


This refers to the tactics used in combat situations, and it is something we are working on, to get to you as soon as possible. We are currently working with your Correspondant to focus on areas that you see as "problematic" with your profession, and the rest will be addressed as soon as we can get the Combat Balance out and integrated with all of SWG.


*Or it would go something like that*


You can trust me when I say the Dev's are hard at work trying to get us the Combat Balance and are working with Garvin on pin pointing our top issues. Once these issues are resolved *IE: A better HAR, Heavy Weapons and Grenades that are Accuracte and Cost Effective, etc.* we will have a better place in the whole of the "Tactical" area of SWG.


*I hope that answers what you were asking*


Phaye
Thu Apr 22, 2004 1:50 pm
#3

That first response seems EXACTLY like something TH would post, lol.
LordSeckmoth
Thu Apr 22, 2004 1:57 pm
#4

The power of the sock puppet
Thunderheart
Thu Apr 22, 2004 3:29 pm
#5






Phaye wrote:

That first response seems EXACTLY like something TH would post, lol.




Yes, it does

BUT we've been going round and round via email and in the forums and that tells me that we need another angle to the discussion. St Gabe has put together a great start to an analysis on combat roles and how to better define them. When we finish out working out what possible and also whats probable, we'll post on it more.




Kurt "Thunderheart" Stangl
Community Relations Manager
Skeptic666
Thu Apr 22, 2004 4:00 pm
#6

ummm am I dreaming or did TH realy post here?



Member of Darkk
EX Combat Upgrade Sandbox Alpha Phase: Commando Team
thepunisher286
Thu Apr 22, 2004 4:01 pm
#7






Thunderheart wrote:





Phaye wrote:

That first response seems EXACTLY like something TH would post, lol.




Yes, it does

BUT we've been going round and round via email and in the forums and that tells me that we need another angle to the discussion. St Gabe has put together a great start to an analysis on combat roles and how to better define them. When we finish out working out what possible and also whats probable, we'll post on it more.







Sush as....


p.s. Yea, holy smokes he posted!

Message Edited by thepunisher286 on 04-22-2004 04:02 PM

garvin
Thu Apr 22, 2004 4:49 pm
#8






Thunderheart wrote:





Phaye wrote:

That first response seems EXACTLY like something TH would post, lol.




Yes, it does

BUT we've been going round and round via email and in the forums and that tells me that we need another angle to the discussion. St Gabe has put together a great start to an analysis on combat roles and how to better define them. When we finish out working out what possible and also whats probable, we'll post on it more.





Lurker...geesh...how are we gonna say bad things about you if you are going to lurk...


I just wanted to throw my 2 cents in as well..."What is a Commando?" Thats the million credit question without a good answer...What it was orginally meant to be is long gone...what it is today is something more like a "Heavy Weapon Specialist with bad eye sight and arthritis using 2nd hand equipment that has lost it's kick..."


What we need to determine is where our role SHOULD be and then strive to reach that goal...whether it be solo or group support...more PvE or PvP...Close or Long Range fighting...etc...


What is a Commando? It should be what WE want it to be...not what other's think it should be...If popular concensus in our Community is that we want a revamp, then first we need to figure out What we weant to be, then push in that direction...


So instead of asking TH and me what a Comando is...You tell us...What do you want a Commando to be? It's my goal to take those ideas and make them happen...




Message Edited by garvin on 04-22-2004 04:50 PM



Garvin Lansdowne
Retired Commando Correspondent - Current Blue Glowie

Master Commando / TKM || Architect / Shipwright / Master Droidsmith

ShadowStyrkeGuild.com: A WoW Guild Website

LeJediFou
Thu Apr 22, 2004 4:57 pm
#9


I think the role of the Commando profession should be to deal with



  • armored vehicles; right now we only have AT-ST but the AT-AT is coming and I hope more armored vehicles too
  • turrets; we already have turrets and Commandos are very useful to destroy them, but he should be even more required ! Seeing Teras Kasi or Pistoleer destroying turrets is nonsense
  • usually BIG targets; either PvE or PvP, a commando should be the profession that deals great damage to big and slow targets : Krayt Dragons, Rancors, Pets, etc...

What a Commando should not fight: everything else. A Commando should not be better in PvP than every other Combat Profession. He should have HUGE accuracy penalty if he moves. He should have huge accuracy penalty when his "player" target moves.


Except for the grenades which should be usefull against groups of players, I think that the Commando should not be feared by any other players.


I hope that other Commandos understand my point of view.




-----
Pendant des centaines de générations, l'ordre Jedi a su défendre et garder la paix et la justice dans l'ancienne république. Bien avant les jours sombres et l'avénement de l'Empire.
-----
Le Jedi Fou
Krase
Thu Apr 22, 2004 5:09 pm
#10

Hey I want a Th sock puppet.



"I said it was a plan, I never said it was a good one" ~ Krase Dunkirk
Evelas
Thu Apr 22, 2004 5:48 pm
#11






LeJediFou wrote:

What a Commando should not fight: everything else. A Commando should not be better in PvP than every other Combat Profession. He should have HUGE accuracy penalty if he moves. He should have huge accuracy penalty when his "player" target moves.


Except for the grenades which should be usefull against groups of players, I think that the Commando should not be feared by any other players.


I hope that other Commandos understand my point of view.



Blashphemy! We've already got a huge f****ing accuracy problem. What your saying: You don't want commando to change.




Evelas - Jedi, Magnan - template pending
"I'm just dying for them to give Jedi that neat power that allows them to yank weapons out of your hand, so I can pull out a Grenade just as he's doing it." -Merc93
Cudayn
Thu Apr 22, 2004 6:00 pm
#12



Le Jedi Fu,


I can see your point of view, but here is mine, as a Master Commando...


Dunk's Vision of the Commando:


When I hear the word Commando, I immediately think of a Special Forces Military Operative. One who can go just about anywhere, including behind enemy lines and inflict massive damage, to structures, vehicles and even in one on one fights to other players. A Commando should be able to more than hold his own in either Solo or Group PvP and PvE.


Commandos should not be relegated to demolitions work only. If you want to place that job upon us, then Commando as a Class needs to cease and a new class called Military Engineer, or some such needs to take its place.


Even in terms of skill point investment, we should be only slightly below the Bounty Hunter on the Food Chain, as a Bounty Hunter is just in fact an even more skilled Commando, or you could say a Commando with an extra "Bag of Tricks".


I would like for us to have a slight modification to our Brawler line reqs. Instead of Unarmed, which does make sense as well, if we could fight unarmed and actually hurt something other than a kreetle, is to instead change the unarmed req to One Handed and let us have a Commando Knife and the specials to go with it for up close, in your face fighting. There obviously needs to be some adjustments to our Heavy Weapons, such as an increase in Damage output or a Drastic reduction in resources used to make our heavy weapons ( IE, Heavy Partical Beam Cannon, Rocket Launcher, etc), so we can afford to use them.


Perhaps Commandos, and even a few other classes, should suffer accuracy problems when wearing Heavy Type Armors. I personally do not wear armor, but I am usually with my guildmates or just sticking to critters I know I can handle solo when in both PvP and PvE fights.


I do know that Commandos should have an increase to both melee and ranged defense and place it at somewhere between 50 and 65%. I could live with that, and then coupled with some light armor with decent resists, we could still be an effective defensive force. Just not as good as any of the elite Brawler or Marksman profs.


Let us be the "Bad Arse" fighters we are supposed to be, in pratically any situation.



Dunk Wunklin


Twin Rivers Crossing, Talus



KaptainKrude
Thu Apr 22, 2004 6:16 pm
#13






LeJediFou wrote:


I think the role of the Commando profession should be to deal with



  • armored vehicles; right now we only have AT-ST but the AT-AT is coming and I hope more armored vehicles too
  • turrets; we already have turrets and Commandos are very useful to destroy them, but he should be even more required ! Seeing Teras Kasi or Pistoleer destroying turrets is nonsense
  • usually BIG targets; either PvE or PvP, a commando should be the profession that deals great damage to big and slow targets : Krayt Dragons, Rancors, Pets, etc...

What a Commando should not fight: everything else. A Commando should not be better in PvP than every other Combat Profession. He should have HUGE accuracy penalty if he moves. He should have huge accuracy penalty when his "player" target moves.


Except for the grenades which should be usefull against groups of players, I think that the Commando should not be feared by any other players.


I hope that other Commandos understand my point of view.







I can't agree with any Commando vision that makes "hard targets" our specialty and downplays the rest. Turrets, AT-STs, and large mobs simply don't come into play often enough in SWG to make a prime specialty worthwhile.


I can agree that hard targets should be a part of our specialty, but I'd prefer that the main strength of the profession is centered on more versatility. I see Commandos as "well trained and prepared soldiers", who's training and preparation make them able to function in a variety of combat situations.


I'll save a more detailed suggestion for later on when it counts more, but that's how I view "Commando" in a nutshell. I should also note that that's not to say that I thinkCommandos should rule all combat or anything... it'll have to have limitations and weaknesses like any other professions, but that's a more detailed discussion that's best saved for when our turn for development time is here.




NTyekanik CorrinoN
New Dawn City
Naboo

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