Commando Archive

Thread: Commando Assignment #2: Let's Get Criminal...

Drimli
Wed Aug 11, 2004 9:50 am
#14



If I could steal a weapon….. VK cert at novice commando (I think Smugglers should get it also).



If I could steal a special…… I don’t know if it exists (maybe something in pikeman does this) but here goes; a type of HW melee defense (basically a rifle butt to the head) that could stun and KD an opponent. It would only be useable with the FT, HAR and that new assault rifle we are gona get (hey I can dream).





Soula' - TC Commando in Training.
skotadi
Wed Aug 11, 2004 11:21 am
#15

i would steal the t21 we just need more rifle skills


as for specials how about the fire kd from the bhs we do have the flamer this just makes them fall down and maybe an area kd for the cone shots
JohboBocal
Wed Aug 11, 2004 11:34 am
#16

I'd like:


Weapon:

1. I think I'd prefer a new one (E-web, or something that works)

2. If I HAVE to choose one: I guess the T21, BUT we'd have to get accuracy and speed mods too


Special:

1. KD and Dizzy special for us to use

2. Resist to KD and Dizzy (these are probably my 2 top issues as far as PvP. I get knocked down every time, and then there is NOTHING I can do.)






Jobo & Jobi

Vendor located at -2483 -5643
Mos Nova, Tatooine
Stisrabet
Wed Aug 11, 2004 11:44 am
#17

I do not want any weapon or special from any proffession what I want is a defense vs kd,dizzy,ect. All the weapons in the world wont change the fact that i am a commando for the flamer. To use flame special I have to be close enough to melee class to take my lumps and if you have no melee you have no chance!



Rebel Colonel Stisrabet-Tkm,Master Fencer,and a Hint of Pistoleer!
-Epoo- Master Doctor
_______________________________________________________
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All bids by anyone named here will be void on any auction I hold !--
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garvin
Wed Aug 11, 2004 12:02 pm
#18


Assignment #2 is easy and will be used to give the Devs some inspiration to work with...


If you could steal one weapon and/or one specials (they don't have to work together) from ANY profession, what would you take and why? You can even alter it a bit to be more "Commando"...


Example:


I would take the LLC from BH's because it would be nice to have another high powered non-consumable Heavy weapon of a different Damage type.


I'd also take the Last Ditch special from Smugglers and alter it a bit to work with our FT...It is a powerful shot that takes a lot out of the user...Since we are usually on the front lines getting hit with hard with damage, it would be nice to have a special that allows us to go out in a BLAZE of glory...


Feel free to offer more then one item or if you like, just one weapon or special...you don't have to offer both...



Garvin Lansdowne
Retired Commando Correspondent - Current Blue Glowie

Master Commando / TKM || Architect / Shipwright / Master Droidsmith

ShadowStyrkeGuild.com: A WoW Guild Website

peer
Wed Aug 11, 2004 1:01 pm
#19



Drimli wrote:

If I could steal a weapon….. VK cert at novice commando (I think Smugglers should get it also).

If I could steal a special…… I don’t know if it exists (maybe something in pikeman does this) but here goes; a type of HW melee defense (basically a rifle butt to the head) that could stun and KD an opponent. It would only be useable with the FT, HAR and that new assault rifle we are gona get (hey I can dream).






I've alwyas thought the VK's cert belongs in unarmed IV. That would give it to TKA, Smuggler, and Commando.

Anyway... I'd say an elite carbine with fixed stock, scope, and front barrel like on the DXR6B or whatever it is from rifleman... except changed to heavy AP and blast damage (cert'd at master). and another cold damage carbine
added to novice with medium AP and stats similar to the DXR from rifleman... of course all this would be implemented with the new assault carbines tree and the new specials.

I'd love to see just a super high damage special with good speed mods. If commando's are supposed to be the hard hitters, let's do it. Do that, and a cone move similar to strafe2 and I reckon I'd be satisfied. I think this would also help to relieve the carbineer's problems of limited damage types. Those dedicated, could pick up commando and get blast and cold. Additionally, any commandos that wanted to further their combat prowess could swing on over to carbineer as well. This'd give us our medium-longe ranged specials we're achin for, while the flamer and HAR would come in to complement us in close quarters. (on another note, I could see our carbineer acc/speed mods being similar to BH mods, maybe +5 or +10 more or something, to show we're MADE for combat.)
JohboBocal
Wed Aug 11, 2004 1:40 pm
#20






peer wrote:

I've alwyas thought the VK's cert belongs in unarmed IV. That would give it to TKA, Smuggler, and Commando.





They changed this months ago. Moved cert to Novice TKA.









Jobo & Jobi

Vendor located at -2483 -5643
Mos Nova, Tatooine
Daker-Naritus
Wed Aug 11, 2004 2:04 pm
#21

For the special, I am going to suggest something a little out of the ordinary....an improved version of the carbine special (we already have): full auto single. I have always loved this special because it inflicts random status effects, including stun, dizzy, blind, and occassionally a bleed.


What I would envision for this special would be an slightly improved damage full auto AREA attack, that has no dot but does better AOE and has status effects and is usuable with all our heavy weapons.


As my second choice, I would say pistol whip... We need a knockdown move, and I think hitting someone with the butt of your gun is a VERY commandoey thing to do.



For my weapon, I would say the stun baton. Two words: STUN GRENADE.




As a side note, I think asking for KD/Dizzy is a bad idea. My reasoning is two fold: (1) Too much of combat is already dependent on KD/Dizzy...it is, in effect, an inescapable win button unless you super stack kd/dizzy defenses, and I don't want to greaten that problem. If EVERY class in the game has the exact same status effects, what is the point of having 20 different combat classes? (2) Because KD/Dizzy is a win button ATM, I think it will be getting a major nerf in the combat balance. I don't want to ask for specials that are going to be nerfed.
Ster
Wed Aug 11, 2004 2:23 pm
#22

I would say something that I would like from other professions, but I really want commandos to be unique. The closest thing that I would want to take from another profession is the Kd/Diz from TKA and put those into a grenage or something. Who hasnt heard of greandes knocking people down and dazing them for a bit?



Ster Nemor... The last of the Mononokians
Master Commando
Master TKA
Pistoleer 0030
GankByEwoks
Wed Aug 11, 2004 2:40 pm
#23


I agree with you GARVIN..



WEAPONS - The Light Lighting Cannon ( Commando should have access to all Heavy Weapons). As I have mentioned time and time again, I would make all non consumable Heavy Weapons have Armor Peircing Medium ( AP 2 ).



SPECIALS - Center of Beingand Knock Down Fire.Being on the front lines and sometimes having to enter intoenemy bases, we need more tanking ability at close range. So the ability toput our enemy down on theground, or be able to take a hit,is a must for any Commando.Personally I think the whole BH Carbine skill tree should be given toCommandos to be used with a new Assualt Rifle. Since BounterHunters have a UberPistol Skill treemaybe allow Bounty Hunters a Uber Rifle Skill tree to off center the difference and still allow them to hunt jedi at a greater distance.


- GANK BY EWOKS

Message Edited by GankByEwoks on 08-11-2004 02:42 PM

worpete
Wed Aug 11, 2004 3:08 pm
#24

rifle butt smack - knockdown + dizzy

+ some defenses


make our weapons faster



FAT KID FOODS
KEG MALL

Wanderhome's Best
Perfect Aim, Impossible is nothing
SinjenRandall
Wed Aug 11, 2004 3:16 pm
#25








Daker-Naritus wrote:


As a side note, I think asking for KD/Dizzy is a bad idea. My reasoning is two fold: (1) Too much of combat is already dependent on KD/Dizzy...it is, in effect, an inescapable win button unless you super stack kd/dizzy defenses, and I don't want to greaten that problem. If EVERY class in the game has the exact same status effects, what is the point of having 20 different combat classes? (2) Because KD/Dizzy is a win button ATM, I think it will be getting a major nerf in the combat balance. I don't want to ask for specials that are going to be nerfed.




We were asked what we wanted to steal from another profession. If we were inventing something new, I would completely agree with you here. I think new specials and status effects would be more appropriate, honestly.


But since a Dizzy/Knockdown combo is devastating, I think it should be attached to the expendable weapons even before being attached to a special. Especially since I miss so much with consumables anyway.


I do agree, though. And not only because every profession basically does have the same status effects, but because there are only about 5 to choose from.


I wish the question was if I were to steal from another game...





Sinjen
Elder Ticklemonster - Unlocked Pre Publish 9
Master Pilot
THE Hero of Tatooine

peer
Wed Aug 11, 2004 3:20 pm
#26


JohboBocal wrote:


peer wrote:

I've alwyas thought the VK's cert belongs in unarmed IV. That would give it to TKA, Smuggler, and Commando.


They changed this months ago. Moved cert to Novice TKA.







I know, I didn't make myself clear, my apoligies. I meant I think they should move the cert to unarmed IV. Sorry to leave things so... uhm... like they were or whatever... I freakin need a nap... gettin old :/
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