Commando Archive
Thread: Commando Assignment #2: Let's Get Criminal...
If I could steal a weapon….. VK cert at novice commando (I think Smugglers should get it also).
If I could steal a special…… I don’t know if it exists (maybe something in pikeman does this) but here goes; a type of HW melee defense (basically a rifle butt to the head) that could stun and KD an opponent. It would only be useable with the FT, HAR and that new assault rifle we are gona get (hey I can dream).
Drimli wrote:If I could steal a weapon….. VK cert at novice commando (I think Smugglers should get it also).
If I could steal a special…… I don’t know if it exists (maybe something in pikeman does this) but here goes; a type of HW melee defense (basically a rifle butt to the head) that could stun and KD an opponent. It would only be useable with the FT, HAR and that new assault rifle we are gona get (hey I can dream).
I've alwyas thought the VK's cert belongs in unarmed IV. That would give it to TKA, Smuggler, and Commando.
Anyway... I'd say an elite carbine with fixed stock, scope, and front barrel like on the DXR6B or whatever it is from rifleman... except changed to heavy AP and blast damage (cert'd at master). and another cold damage carbine
added to novice with medium AP and stats similar to the DXR from rifleman... of course all this would be implemented with the new assault carbines tree and the new specials.
I'd love to see just a super high damage special with good speed mods. If commando's are supposed to be the hard hitters, let's do it. Do that, and a cone move similar to strafe2 and I reckon I'd be satisfied. I think this would also help to relieve the carbineer's problems of limited damage types. Those dedicated, could pick up commando and get blast and cold. Additionally, any commandos that wanted to further their combat prowess could swing on over to carbineer as well. This'd give us our medium-longe ranged specials we're achin for, while the flamer and HAR would come in to complement us in close quarters. (on another note, I could see our carbineer acc/speed mods being similar to BH mods, maybe +5 or +10 more or something, to show we're MADE for combat.)
peer wrote:
I've alwyas thought the VK's cert belongs in unarmed IV. That would give it to TKA, Smuggler, and Commando.
They changed this months ago. Moved cert to Novice TKA.
Message Edited by GankByEwoks on 08-11-2004 02:42 PM
Daker-Naritus wrote:
As a side note, I think asking for KD/Dizzy is a bad idea. My reasoning is two fold: (1) Too much of combat is already dependent on KD/Dizzy...it is, in effect, an inescapable win button unless you super stack kd/dizzy defenses, and I don't want to greaten that problem. If EVERY class in the game has the exact same status effects, what is the point of having 20 different combat classes? (2) Because KD/Dizzy is a win button ATM, I think it will be getting a major nerf in the combat balance. I don't want to ask for specials that are going to be nerfed.
We were asked what we wanted to steal from another profession. If we were inventing something new, I would completely agree with you here. I think new specials and status effects would be more appropriate, honestly.
But since a Dizzy/Knockdown combo is devastating, I think it should be attached to the expendable weapons even before being attached to a special. Especially since I miss so much with consumables anyway.
I do agree, though. And not only because every profession basically does have the same status effects, but because there are only about 5 to choose from.
I wish the question was if I were to steal from another game...
JohboBocal wrote:
peer wrote:
I've alwyas thought the VK's cert belongs in unarmed IV. That would give it to TKA, Smuggler, and Commando.They changed this months ago. Moved cert to Novice TKA.
I know, I didn't make myself clear, my apoligies. I meant I think they should move the cert to unarmed IV. Sorry to leave things so... uhm... like they were or whatever... I freakin need a nap... gettin old :/