Commando Archive

Thread: DOT nerf

Ranelaen
Sat Feb 14, 2004 3:22 pm
#14

This is a DOT nerf your right but your overlooking the fact that when a mob is knocked down you can now do 20k damage. This only affects dabblers who use 0 0 4 0 flame and run away. Im a master commando and i rarely miss while standing still 16m away. I hit i would say 90% of the time. In pvp i can do 1800 damage to a person, if hes buffed he will live thru burn now, but he still takes like 50% in wounds. They by no means nerfed the weapon overall just the DOT. Please look at the facts, the only thing we can't do now is flame a krayt to death or a night sister or a ancient rancor(well you can but at 500 a tick at best you do the math, a long long time). But trust me go out with a TKA and try pickets or voritors and watch in horror as you do 17k-20k damage on knocked down targets. How is that a nerf most i could do before was 11k, now its nearly double on knockdowns. Lets stop focusing on the FT and get the Devs to focus on all our worthless trees, HW, AR, and Field Tactics. Not to mention or worthless unarmed tree.


Ranelan


Master Commando-Staff Sergeant in the Imperial Forces


Tal-N
Sun Feb 15, 2004 9:58 am
#15





If your going to end fire incap then at least make us more accurate, How is it possible for a class like TKA which takes less time to get to do more damage than a commando and hit ALOT more!? If their going to nerf flame at least make it more accurate!



Because a TKA can't attack at range and cannot kite. I have a TKA on the testcentre and when someone runs away if you don't hit with that lunge or something to stop them running you're totally screwed unless you have burst run handy. In the end the commando has alot easier time than a TKA when it comes to hitting the target. Also remember that the flamethrower isn't designed to be used while running around, like all commando weapons it works best when you crouch down and fire while someone else draws the enemies attention. In that situation you'll find the flamer hardly misses at any stage you are in the profession. Commando = ranged support, not front line tanking and kiting.





Tal-N Chratk
Ahazi Master Bioengineer / Hunt Master / Rifleman
______________________
Tal'N Chratk
Shadowfire Bounterhunter / Commando

chibbs
Sun Feb 15, 2004 11:05 am
#16

imo they should leave the ft damage the way it is but increase the dot from 1/10th to AT LEAST 1/4th. think about it, if some one sprayed you with napalm, if you survived the initial attack your ass would be burning prity dam fast and it should incap.



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chibbs
member of WDMKR
Master Marksman, Brawler 4-0-0-0, Commando 2-3-4-0, Scout 4-0-0-0, Medic 4-0-0-0
Imperial Rank:Warrent Officer II
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mafiree
Sun Feb 15, 2004 11:41 pm
#17

It wasn't a nerf it was a resists fix.


If the animal resists the dmg why shouldn't it be less.


Also in case u guys didnt notice ur inital dmg went up so u can one hit kill unbuffed ppl.





Golfballer
Sunrunner Riflemen/TKM (nOOb)

Vileakaomei Eclipse Swordsmen/Doctor (ECHO)
Atmosk Jedi ????? (ECHO)
Raptor2k1
Mon Feb 16, 2004 12:02 am
#18

"This is a DOT nerf your right but your overlooking the fact that when a mob is knocked down you can now do 20k damage."


Also keep in mind resists, armor, and mitigation that severely limit this (especially in PvP where you reduce it by another 75% after the initial mods.)




Kyeran Halkyon

Master Gunfighter and Demolitionist of the Old Republic Navy
SWG Commando Forum


Owesko
Mon Feb 16, 2004 12:27 am
#19

I lovemy cancel button.Bye Bye Subscription time for a new game hell maybe and old game like GTA vice city something better then this **edit**.When ever the devs get a hair up there ass they change something and dont bother to tell us **edit**



Owesko Perflux
Nightsister Elder Slayer and Master Looter
Koveros
Mon Feb 16, 2004 10:04 am
#20

How can you call this a nerf? yes our DOT's potency went down by half, but our initial damage was doubled! Things that I used to kill by flame and run, I can just blow away in one hit. even with resistances. I did 13k to a gurk before resistances, and even after that, he just keeled over and died. 3000 xp. easy.


I even tried pvp, something I never did before becuase of the death and decay. I showed up in bestine, saw a rebel in the starport, rounded a corner, flamesingle2, dead rebel. (I think he was buying a ticket, but hey, that is what you get for being overt rebel in bestine). right after that, I see the Cantina is under attack. I rush over there, group up, and burn a TKM on his way out the door. He got hit hard, burned, and killed me, but I bought alot of time for my buddies to take him and his freinds out.


This was a DOT nerf, not a Commando nerf.
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