Commando Archive

Thread: Troubling news....COMMANDOS BEWARE!!!

Sytem
Thu Jul 14, 2005 6:58 pm
#14

lmao, after its fixed, it will be just another thing Jedi will complain about.................
RankorCity
Thu Jul 14, 2005 7:04 pm
#15






Blixtev wrote:


The data on all of the Flame Throwerson Bloodfin is good. I Aoe'd a field of greys and one hit killed about 25 of them in one shot,then watched a QA Lead blow up a field of NPCs in one shot on a different TestCenter. I will keep watching for reports of them not hitting, but it would be great if someone on one of the test centers could report the exact condition their flamethrower didnt work in. Ie, charactername, flamethrower stats, serial number, elemetal damage amount, how far away the mobs were, how close they were standing, what was their con, etc.



Thanks!







Thank you for checking into this personally. I am just still a little burnt on the Proton Rifle "fix", and expected the worst here.


Would you guys PLEASE consider upping the elemental damage on our weapons? My flamer is 1068 max, with 89 elemental /boggle...Just doesnt seem right.



BTW....You said Flamethrower...What about the Plasma?


Message Edited by RankorCity on 07-14-2005 09:07 PM



Anxiously awaiting the Firefly MMO
Discuss it at www.firefly-mmo.com
Ragnaat
Thu Jul 14, 2005 7:11 pm
#16

Server: TestCenter
Charname: Overt
Skills: M.Commando/M.Smuggler/etc.


### Test 1 :: Working ###
Weapon: Lightning Beam Canon - 226-604 / 142 Elec [SN: 5gkef2i4]
Crafting Details: unenhanced, crafted post CU, pre-pub 20

Targets: 3 clumped "a borgle protector" inside POI cave - Rori, 773 29 -4710
Time: 9:36PM EST

Initial Attack (Ranged Shot)
Overt attacks a borgle protector with Ranged Shot and hits for 746 points (604 points of energy damage and 142 point of electrical damage).
Overt attacks a borgle protector with Ranged Shot and hits for 746 points (604 points of energy damage and 142 point of electrical damage).
Overt attacks a borgle protector with Ranged Shot and hits for 746 points (604 points of energy damage and 142 point of electrical damage).

Second Attack (Body Shot)
Overt attacks a borgle protector with Body Shot and hits for 987 points (845 points of energy damage and 142 point of electrical damage).
Overt attacks a borgle protector with Body Shot and hits for 987 points (845 points of energy damage and 142 point of electrical damage).
Overt attacks a borgle protector with Body Shot and hits for 987 points (845 points of energy damage and 142 point of electrical damage).


### Test 2 :: Odd ###
Weapon: Plasma Flame Thrower 462-1039/88 Heat [SN: 8bjrkpf3]
Crafting Details: krayt, crafted post CU, pre-pub 20

Targets: 3 clumped "a blood thirsty borgle" inside POI cave - Rori, 688 34 -4708
Time: 9:41PM EST

Initial Attack (Ranged Shot)
Overt attacks a blood thirsty borgle with Ranged Shot and hits for 1127 points (1039 points of energy damage and 88 point of heat damage).
Overt attacks a blood thirsty borgle with Ranged Shot and hits for 503 points (415 points of energy damage and 88 point of heat damage).
Overt attacks a blood thirsty borgle with Ranged Shot and hits for 503 points (415 points of energy damage and 88 point of heat damage).

Second Attack (Body Shot)
Overt attacks a blood thirsty borgle with Body Shot and hits for 1542 points (845 points of energy damage and 88 point of heat damage).
Overt attacks a blood thirsty borgle with Body Shot and hits for 669 points (581 points of energy damage and 88 point of heat damage).
Overt attacks a blood thirsty borgle with Body Shot and hits for 669 points (581 points of energy damage and 88 point of heat damage).


### Test 3 :: Broken ###
Weapon: Plasma Flame Thrower 462-1039/88 Heat [SN: 8bjrkpf3]
Crafting Details: krayt, crafted post CU, pre-pub 20

Targets: clump of 3 "a Tusken raider", Tusken Village - Tatooine, -5262 40 -4441
Time: 10:05PM EST

Initial Attack (Ranged Shot)
Overt attacks a Tusken raider with Ranged Shot and hits for 991 points (913 points of energy damage and 78 point of heat damage). A Tusken raider's armor absorbed 136 points out of 1127 possible damage.
Overt attacks a Tusken raider with Ranged Shot and hits for 79 points (1 points of energy damage and 78 point of heat damage). A Tusken raider's armor absorbed 10 points out of 89 possible damage.
Overt attacks a Tusken raider with Ranged Shot and hits for 79 points (1 points of energy damage and 78 point of heat damage). A Tusken raider's armor absorbed 10 points out of 89 possible damage.

Second Attack (Body Shot)
Overt attacks a Tusken raider with Body Shot and hits for 1356 points (1278 points of energy damage and 78 point of heat damage). A Tusken raider's armor absorbed 186 points out of 1542 possible damage.
Overt attacks a Tusken raider with Body Shot and hits for 79 points (1 points of energy damage and 78 point of heat damage). A Tusken raider's armor absorbed 10 points out of 89 possible damage.
Overt attacks a Tusken raider with Body Shot and hits for 79 points (1 points of energy damage and 78 point of heat damage). A Tusken raider's armor absorbed 10 points out of 89 possible damage.


Question 1: is it the armor that's totally screwing things up?
Question 2: why did the 1st case with the LBC do same damage to all, but in the 2nd case with the flamer the targeted creature took more?

Message Edited by Ragnaat on 07-14-2005 10:13 PM

Message Edited by Ragnaat on 07-14-2005 10:14 PM



:: Retired... For the moment ::
-I support going slow and being careful.
focus thread (n.): there for us to focus on while they went behind our backs and did whatever they wanted to, anyway. (Source: AngusMacGregor)
StarNick
Thu Jul 14, 2005 7:23 pm
#17

The working PFT test shows 40% of the primary attack is being done in splash damage, in the past when AoE was being sporadic...I saw this as well as others. I do hope this isn't intended, considering the Lightning Beam Cannon has higher elemental damage and 100% AoE. Our Plasma Flamethrower would then have lower elemental damage and significantly lower AoE, only for a measly 4 Combat Level difference...wheres the plus in using the PFT if the LBC outdoes it in AoE?

In all honesty, it would be better having AoE weapons with full AoE, and then other heavy weapons that rather than having lower AoE, have none whatsoever...but higher actual damage.



--Stern Synex-- --Master Commando-- --IDI Forces--
--Proud Commando of 42 Months-- --Last Commando Correspondent--

We fear no enemy...we are the few, the proud, and the brave. We are, Commando!

Pyro Games

RankorCity
Thu Jul 14, 2005 8:55 pm
#18






StarNick wrote:
The working PFT test shows 40% of the primary attack is being done in splash damage, in the past when AoE was being sporadic...I saw this as well as others. I do hope this isn't intended, considering the Lightning Beam Cannon has higher elemental damage and 100% AoE. Our Plasma Flamethrower would then have lower elemental damage and significantly lower AoE, only for a measly 4 Combat Level difference...wheres the plus in using the PFT if the LBC outdoes it in AoE?

In all honesty, it would be better having AoE weapons with full AoE, and then other heavy weapons that rather than having lower AoE, have none whatsoever...but higher actual damage.





Give us back our specials, remove AoE, drastically increase our elemental damage,and be done it with. Make our specials be weapon specific. If I want AoE, I'll fire off an AoE shot. If I want a concentrated burst, I'll "switch" to that mode.


Simple. Effective. Neat.





Anxiously awaiting the Firefly MMO
Discuss it at www.firefly-mmo.com
nikko11
Thu Jul 14, 2005 9:43 pm
#19

Seems like a very odd bug.

So commando weapons are supposed to do standard damage to all targets?





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Dkdeath
Thu Jul 14, 2005 9:56 pm
#20


Personally my suggestion would be similar to yours but leave the elemental damage as it is(if we had the other stuff it would be fine as it is heh)...


Some wepons should be AOE... aka, granades and the rocket launcher (thoug hthere really should be a light and heavy version). A Heavy version of the rocket launcher i would suggest making Master only and increase its damage, but keep the KD effect on these as they wouldnt get their own specials. For their treeand the grandes treei would seriously suggest the state removal specials and some kind of armour break special and a heavy hitter special....something like critical shot with adifferent name.


The rest of the weapons should be single attack unless in the case of FT/PFT and Acid/Heavy Acid the original specials are returned and we are given both flame/acid single 1/2 (which could be the old standard fireing animation) and flame/acid cones just the one we use now with the weapon movement added again. Also the DOTs do quite a bit of damage still... i would like to see them do more but i dont think thats of upmost importance.


On a side note the HeavyAcid rifle is VERY weak all considered, i think it should be boosted so its actually worth having as a weapon...


Yes its anoying for the Dev team, ive be involved in game devloplment myself and i know it can be anoying to have people bugging you, thankfully the game i was involved in wasnt an MMO which has already been out 2 years haha. The devs get bugged 100% of the time by someone or another and id like to thank Blixtev for taking the time to come here and actually ask us about it and show that you havent forgoten about us,also if at some pointif you find the time couldyou take a look at some of the ideas posted on theseboards by other commando's some are resonable and high detailed, i think it would bevery apreciated by the community here


Also sorry for taking this a little off topic
LoKharn
Fri Jul 15, 2005 2:35 am
#21


The "Powers"are working on us????


Ayran faints ....




AYRAN LO'KHARN
MASTER COMMANDO
REBEL ACE PILOT (VORTEX SQUADRON)
"Never in the field of human conflict was so much owed by so many to so few."
Sir Winston Churchill
This quote can be displayed, when the commando profession works as intended and the crowd returns to the commando path.....so few we are now....
Gamlin_Shaw
Fri Jul 15, 2005 6:20 am
#22

very true, whats the point in having a Master certified plasma flamethrower if it does less damage than the lighting beam canon which is not master cert? Hopefully partial damage is not intended for flamethrower..... if the flame dot is a concern...the lightning beam canon creates one as well!
Crizis
Fri Jul 15, 2005 7:18 am
#23






Gamlin_Shaw wrote:


Woot, the devs are actually workin on it, awesome stuff, hope this gets fixed and in the next publish... we wont suck as much anymore...






Well, don't know that they're working on it. Testing something and fixing something are two different things. It appears to me that they are just verifying a bug.



===================SIG================
Management change and credibility is expected & deserved, and really a requirement for me to desire to log in and not have my MMORPG time completely wasted. SWG's mismanagement, ongoing, lacks credibility. I have no desire to log into my toon, attempt to accomplish something, only to find out that my blue zebra, 12th level, with 20 badges, isn't going to be turned into tomorrow's 4th tier yellow monkey, and all the zebra's stuff is no longer of value. Without credibility, its just a duck hunt game that doesn't even keep score of how many shots land on a duck.
inlord
Fri Jul 15, 2005 8:43 am
#24

so can you pup a new Plasma Flame or not?



-III-

- I support a rollback and keeping & balancing the old combat system.
...and making SWG a better place to be.
Your voice counts!
icarus-uk
Fri Jul 15, 2005 12:11 pm
#25

I didnt even realise my pre19 proton shouldnt have an AOE. That sucks.
CyberData4
Fri Jul 15, 2005 3:41 pm
#26



Blixtev wrote:

The data on all of the Flame Throwers on Bloodfin is good. I Aoe'd a field of greys and one hit killed about 25 of them in one shot, then watched a QA Lead blow up a field of NPCs in one shot on a different TestCenter. I will keep watching for reports of them not hitting, but it would be great if someone on one of the test centers could report the exact condition their flamethrower didnt work in. Ie, charactername, flamethrower stats, serial number, elemetal damage amount, how far away the mobs were, how close they were standing, what was their con, etc.

Thanks!






What about the proton rifles on starsider? It's been 3 weeks and mine STILL doesn't work. I've cancelled my account of it =( And I won't renew till it works. I don't feel like spending countless hours getting another one. All weapons should work. Period.
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