Commando Archive
Thread: Troubling news....COMMANDOS BEWARE!!!
Blixtev wrote:
The data on all of the Flame Throwerson Bloodfin is good. I Aoe'd a field of greys and one hit killed about 25 of them in one shot,then watched a QA Lead blow up a field of NPCs in one shot on a different TestCenter. I will keep watching for reports of them not hitting, but it would be great if someone on one of the test centers could report the exact condition their flamethrower didnt work in. Ie, charactername, flamethrower stats, serial number, elemetal damage amount, how far away the mobs were, how close they were standing, what was their con, etc.
Thanks!
Thank you for checking into this personally. I am just still a little burnt on the Proton Rifle "fix", and expected the worst here.
Would you guys PLEASE consider upping the elemental damage on our weapons? My flamer is 1068 max, with 89 elemental /boggle...Just doesnt seem right.
BTW....You said Flamethrower...What about the Plasma?
Message Edited by RankorCity on 07-14-2005 09:07 PM
Charname: Overt
Skills: M.Commando/M.Smuggler/etc.
### Test 1 :: Working ###
Weapon: Lightning Beam Canon - 226-604 / 142 Elec [SN: 5gkef2i4]
Crafting Details: unenhanced, crafted post CU, pre-pub 20
Targets: 3 clumped "a borgle protector" inside POI cave - Rori, 773 29 -4710
Time: 9:36PM EST
Initial Attack (Ranged Shot)
Overt attacks a borgle protector with Ranged Shot and hits for 746 points (604 points of energy damage and 142 point of electrical damage).
Overt attacks a borgle protector with Ranged Shot and hits for 746 points (604 points of energy damage and 142 point of electrical damage).
Overt attacks a borgle protector with Ranged Shot and hits for 746 points (604 points of energy damage and 142 point of electrical damage).
Second Attack (Body Shot)
Overt attacks a borgle protector with Body Shot and hits for 987 points (845 points of energy damage and 142 point of electrical damage).
Overt attacks a borgle protector with Body Shot and hits for 987 points (845 points of energy damage and 142 point of electrical damage).
Overt attacks a borgle protector with Body Shot and hits for 987 points (845 points of energy damage and 142 point of electrical damage).
### Test 2 :: Odd ###
Weapon: Plasma Flame Thrower 462-1039/88 Heat [SN: 8bjrkpf3]
Crafting Details: krayt, crafted post CU, pre-pub 20
Targets: 3 clumped "a blood thirsty borgle" inside POI cave - Rori, 688 34 -4708
Time: 9:41PM EST
Initial Attack (Ranged Shot)
Overt attacks a blood thirsty borgle with Ranged Shot and hits for 1127 points (1039 points of energy damage and 88 point of heat damage).
Overt attacks a blood thirsty borgle with Ranged Shot and hits for 503 points (415 points of energy damage and 88 point of heat damage).
Overt attacks a blood thirsty borgle with Ranged Shot and hits for 503 points (415 points of energy damage and 88 point of heat damage).
Second Attack (Body Shot)
Overt attacks a blood thirsty borgle with Body Shot and hits for 1542 points (845 points of energy damage and 88 point of heat damage).
Overt attacks a blood thirsty borgle with Body Shot and hits for 669 points (581 points of energy damage and 88 point of heat damage).
Overt attacks a blood thirsty borgle with Body Shot and hits for 669 points (581 points of energy damage and 88 point of heat damage).
### Test 3 :: Broken ###
Weapon: Plasma Flame Thrower 462-1039/88 Heat [SN: 8bjrkpf3]
Crafting Details: krayt, crafted post CU, pre-pub 20
Targets: clump of 3 "a Tusken raider", Tusken Village - Tatooine, -5262 40 -4441
Time: 10:05PM EST
Initial Attack (Ranged Shot)
Overt attacks a Tusken raider with Ranged Shot and hits for 991 points (913 points of energy damage and 78 point of heat damage). A Tusken raider's armor absorbed 136 points out of 1127 possible damage.
Overt attacks a Tusken raider with Ranged Shot and hits for 79 points (1 points of energy damage and 78 point of heat damage). A Tusken raider's armor absorbed 10 points out of 89 possible damage.
Overt attacks a Tusken raider with Ranged Shot and hits for 79 points (1 points of energy damage and 78 point of heat damage). A Tusken raider's armor absorbed 10 points out of 89 possible damage.
Second Attack (Body Shot)
Overt attacks a Tusken raider with Body Shot and hits for 1356 points (1278 points of energy damage and 78 point of heat damage). A Tusken raider's armor absorbed 186 points out of 1542 possible damage.
Overt attacks a Tusken raider with Body Shot and hits for 79 points (1 points of energy damage and 78 point of heat damage). A Tusken raider's armor absorbed 10 points out of 89 possible damage.
Overt attacks a Tusken raider with Body Shot and hits for 79 points (1 points of energy damage and 78 point of heat damage). A Tusken raider's armor absorbed 10 points out of 89 possible damage.
Question 1: is it the armor that's totally screwing things up?
Question 2: why did the 1st case with the LBC do same damage to all, but in the 2nd case with the flamer the targeted creature took more?
Message Edited by Ragnaat on 07-14-2005 10:13 PM
Message Edited by Ragnaat on 07-14-2005 10:14 PM
In all honesty, it would be better having AoE weapons with full AoE, and then other heavy weapons that rather than having lower AoE, have none whatsoever...but higher actual damage.
StarNick wrote:
The working PFT test shows 40% of the primary attack is being done in splash damage, in the past when AoE was being sporadic...I saw this as well as others. I do hope this isn't intended, considering the Lightning Beam Cannon has higher elemental damage and 100% AoE. Our Plasma Flamethrower would then have lower elemental damage and significantly lower AoE, only for a measly 4 Combat Level difference...wheres the plus in using the PFT if the LBC outdoes it in AoE?
In all honesty, it would be better having AoE weapons with full AoE, and then other heavy weapons that rather than having lower AoE, have none whatsoever...but higher actual damage.
Give us back our specials, remove AoE, drastically increase our elemental damage,and be done it with. Make our specials be weapon specific. If I want AoE, I'll fire off an AoE shot. If I want a concentrated burst, I'll "switch" to that mode.
Simple. Effective. Neat.
So commando weapons are supposed to do standard damage to all targets?
Gamlin_Shaw wrote:
Woot, the devs are actually workin on it, awesome stuff, hope this gets fixed and in the next publish... we wont suck as much anymore...
Blixtev wrote:
The data on all of the Flame Throwers on Bloodfin is good. I Aoe'd a field of greys and one hit killed about 25 of them in one shot, then watched a QA Lead blow up a field of NPCs in one shot on a different TestCenter. I will keep watching for reports of them not hitting, but it would be great if someone on one of the test centers could report the exact condition their flamethrower didnt work in. Ie, charactername, flamethrower stats, serial number, elemetal damage amount, how far away the mobs were, how close they were standing, what was their con, etc.
Thanks!
What about the proton rifles on starsider? It's been 3 weeks and mine STILL doesn't work. I've cancelled my account of it =( And I won't renew till it works. I don't feel like spending countless hours getting another one. All weapons should work. Period.