Commando Archive

Thread: Master Commando misses 5 times in a row...

StarNick
Sun Mar 21, 2004 10:28 am
#14

Bothans...


anyways, we are a hybrid prof..and i really see us BOTH a supporting role and a special combat role


think about it..unarmed/carbine+rifle+pistol training AND ranged support...what does that equal?? We excel at combat and we are good support teams


Just looking at our pre-reqs defines us so simply..yet the devs totally fluked


And if they just want us solely support, they MUST rethink the pre-reqs - look at CM, that is the TRUE support class despite its unbalancedness position....and does THAT take 169 skill pts? no


I may see the devs thinking..theres two Hybrid proffessions...1 should be pure combat...1 should be pure support...however that thinking is flawed, very flawed


Yes, elite profs should be frontline soldiers...however they are practically required for the hybrids to perform their job (counters etc)...thus putting the hybrid player at a disadvantage as they have less skill points to SUPPLEMENT the hybrid proffession rather than getting NEEDED supplement


BH should be the ultimate combat guy..the warlord or the berserker on the battlefield if you will....Commandos should be more of a behind the scenes support and special combat that is MULTIFUNCTIONAL and can perform many combat roles (like BH) but have that support role incorporated...and then the BH gets the scout skills-hunting tracking etc which rounds them out as not only strong attackers but the leaders/scouts of their group/force/whatever


Tal, i see your lack of faith disturbing..currently we ARE just sole support..but that doesnt mean that fits our INGAME description and how a commando ought to be..and certainly doesnt mean we have to give up the fight just because the devs say so....


Heck again i mention that new and rejected crafting system...they wanted to inform the players and get feedback! and thats a BETA overhaul..which is exactly what we need...and have the devs done a similar thing? NO rather they're either silently ignoring us (not posting but listening) or out right ignoring us and just going ahead and finishing commando in its horribly gone-wrong form...or incorprating some aspects of what we want into it...still either way, they're not getting good feedback from us..and certainly arent getting good feedback from "testing" (*cough* the TH master vs master scandal)



--Stern Synex-- --Master Commando-- --IDI Forces--
--Proud Commando of 42 Months-- --Last Commando Correspondent--

We fear no enemy...we are the few, the proud, and the brave. We are, Commando!

Pyro Games

maddogs
Sun Mar 21, 2004 7:34 pm
#15

bh skill points to commbat 125


combat medic to combat 29


commando to combat 169


all othere commabat related profesions 92



so lets line this up in wich should be the most powerfull in this game


commando


bh


saport profesions like tk and the rest (the 92 skillpoint ones)


combat medic


this is how it is right now


combat medic (by fare overpowers all combat related profeson in pvp and is darn good in pve to )


saport profesions like tk and the rest (the 92 skillpoint ones)


bh


commando



he maby its me but that seems compleetly backwards lol


just proof that this game is toltoly messed up right now and why combat balence pup 8 is so need


but if they dont get it right with pup 8 guys its time to leav this game becous it ant ever geting fixed



and once agen TAL were the heck did you come up with the crazy idel that commando is saport profesion no were is this ever stated actuly the exact opiset is stated all over the lvl 4 descriptions and the oficel stratigy guid



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Daniel' Judson-Leonheart

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