Commando Archive
Thread: Master Commando misses 5 times in a row...
Tal-N wrote:
/crouch
/aim
/flamesingle2
You'll certainly not miss 5 times in a row by any stretch of the imagination.Also remember that commando is designed to accompany a group to be the most effective, it's a group conflict focussed profession not designed for soloing.
a coupel of big proplems with this tal
1 crouch is a no no in pvp and usely you targets not going to stand there and let you knell and then aim and then fire he have to be toltoly dumb to do this
2 iv hared alot of reporst latly that aim ant working any more for are weps that right befor you fire the + bounes gives out
and were in hell did you ever see that a dev or any thing stats that were sapos to be in a group thats uter crap the oficel guid stats that a commando is sapos to be abel to take a area of a battel filed alone
and no way in hell should a full wall of flame miss thats just my opinaon but heck think about it the flame throwe mods need to be changed to +50@om +10@32m -60@64m
/aim and /flame2 is enough. the aim STOPS the commando from moving, which removes the no-fire-on-the-move penalty.
But original poster is right. No matter how you see it , this proffession is pointless now.
we should all send postcards to TH to thank him for our current uberness.
tacwraith wrote:
remove the crouch from that macro tal. that only makes you a very easy target to kill and delays you too long..for if you in 10m of a melee class, you dont want to give the melee a damage bonus because they hit you in posture down position.. if its a ranged class, it will be 16m+ from you by the time you kneel.
/aim and /flame2 is enough. the aim STOPS the commando from moving, which removes the no-fire-on-the-move penalty.
But original poster is right. No matter how you see it , this proffession is pointless now.
we should all send postcards to TH to thank him for our current uberness.
And then TH would fire back that commando is still overpowered and how much he likes being a commando and blah, blah blah. Please. Don't rile him
The armor resist fix was needed for the flamethrower. For cryin out loud. It's the armor thats on fire, not the person. But the Dot nerf that was imposed upon all but the CM's was not needed. That eliminated an entire class of specials across the board. Now you might as well call them (insert body part here) shot 4-5 for what its worth. Because they certainly arent dehabilitating by dot alone. But the flame nerf would have been fine if they had given something for what they took. Damage was fine before that. But maybe a 2 sec reduction in special speed would have been in order. But to look on the bright side. At least the mods for the HAR finally stack. Now time to get a new weapon cause what we have is crap.
And to believe the devs have said we are extremely accurate close range using our specials...unless the guy is kiting (i mean reaaaallly bad where its so bad, it causes lag!)and we're on borderline of special range..we should almost NEVER miss with our specials...
and to Tal...we are a hybrid class, about 170 skill pts to master...yet..we need a whole group of 92 skill point masters to defend us? Doesnt this contradict the amount of skills we have to master? I can see that for hvy weapons we're ideal support...but i dont see having to really SOLELY on groups...that is the exact opposite of certain melee profs that dont even have to group whatsoever
We should most definately be able to handle at least ONE guy without taking aconsiderable beating (in Pure commando...im not talking about defense stackers here..thats a different story)..but at present most of the time we cannot..why? because of the low DPS resulting from...you guessed it..MISSES GALORE
Ok..thru the REALLY weird perspective of the devs..we're ideal for group support..which by the way totally contradicts commandos in generaly....i get that, fine..if the devs want that then ok ill go along..but they've made it to the point where after 170 skill points anyone who corners us can kill us easily.. (yet the lvl IV descriptions sometimes say..a cornered shock trooper is deadly etc etc) even in a group...i can see MBH taking on 1-3 ppl at once...and riflemen providing SUPPORT, carbineers/pistoleers being front line troops...TKMs and meleers being tanks...then us being both Support and a Special Ops trooper that can neutralize enemies quickly and effectively...yet we cannot do this (and quickly/effectively i mean without missing 50% of our shots..and being the FIRST to die in a conflict)
A supporting role? Yeah, but if you read the skillbox 4 descriptions, we are supposed to be able to solo as well.
I suggest everyone read the descriptions on these skillboxes. They are good for a laugh.
I also suggest that next patch they change them all to say:
'At this level, the Commando will still get his head kicked in.'
Seriously though, read the Grenadeer description. It will make you laugh out loud.
And thats a lot of skillpoints to spend on a 'supporting' proffession.