Commando Archive

Thread: Master Commando misses 5 times in a row...

RazerWolf
Sat Mar 20, 2004 2:19 pm
#1

Yeah, that's kinda bent IMO. Every other profession can defend itself to some degree in solo combat, Commandos are bottom of the pile. Problem is, every other profession is a better support profession :/



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maddogs
Sat Mar 20, 2004 2:29 pm
#2






Tal-N wrote:

/crouch

/aim

/flamesingle2


You'll certainly not miss 5 times in a row by any stretch of the imagination.Also remember that commando is designed to accompany a group to be the most effective, it's a group conflict focussed profession not designed for soloing.







a coupel of big proplems with this tal



1 crouch is a no no in pvp and usely you targets not going to stand there and let you knell and then aim and then fire he have to be toltoly dumb to do this


2 iv hared alot of reporst latly that aim ant working any more for are weps that right befor you fire the + bounes gives out



and were in hell did you ever see that a dev or any thing stats that were sapos to be in a group thats uter crap the oficel guid stats that a commando is sapos to be abel to take a area of a battel filed alone



and no way in hell should a full wall of flame miss thats just my opinaon but heck think about it the flame throwe mods need to be changed to +50@om +10@32m -60@64m





===============================================================


Daniel' Judson-Leonheart

tacwraith
Sat Mar 20, 2004 2:30 pm
#3

remove the crouch from that macro tal. that only makes you a very easy target to kill and delays you too long..for if you in 10m of a melee class, you dont want to give the melee a damage bonus because they hit you in posture down position.. if its a ranged class, it will be 16m+ from you by the time you kneel.

/aim and /flame2 is enough. the aim STOPS the commando from moving, which removes the no-fire-on-the-move penalty.

But original poster is right. No matter how you see it , this proffession is pointless now.


we should all send postcards to TH to thank him for our current uberness.




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Cakins7005
Sat Mar 20, 2004 2:57 pm
#4

Lol, you would be knocked down and dizzied at 10 m if you have to stand still to aim.



Eti Vauspavim
Dark Jedi Templar
Imperial Pilot Ace
La-grange
Sat Mar 20, 2004 3:22 pm
#5



tacwraith wrote:
remove the crouch from that macro tal. that only makes you a very easy target to kill and delays you too long..for if you in 10m of a melee class, you dont want to give the melee a damage bonus because they hit you in posture down position.. if its a ranged class, it will be 16m+ from you by the time you kneel.

/aim and /flame2 is enough. the aim STOPS the commando from moving, which removes the no-fire-on-the-move penalty.

But original poster is right. No matter how you see it , this proffession is pointless now.


we should all send postcards to TH to thank him for our current uberness.




And then TH would fire back that commando is still overpowered and how much he likes being a commando and blah, blah blah. Please. Don't rile him


The armor resist fix was needed for the flamethrower. For cryin out loud. It's the armor thats on fire, not the person. But the Dot nerf that was imposed upon all but the CM's was not needed. That eliminated an entire class of specials across the board. Now you might as well call them (insert body part here) shot 4-5 for what its worth. Because they certainly arent dehabilitating by dot alone. But the flame nerf would have been fine if they had given something for what they took. Damage was fine before that. But maybe a 2 sec reduction in special speed would have been in order. But to look on the bright side. At least the mods for the HAR finally stack. Now time to get a new weapon cause what we have is crap.



"Bet I can kill me before you can kill me."
Elder Carbineer and other stuff
`:_-|-_ Here lies S.W.G. R.I.P November 15, 2005
Yachew
Sat Mar 20, 2004 7:58 pm
#6

At master I've missed 9 in a row, and I quit after that, prolly woulda missed more...



-Yachew
-Corbantis
-Master Gunfighter/Master Smuggler
Just gimme a tell in-game if you need anything sliced
StarNick
Sun Mar 21, 2004 12:43 am
#7

And to believe the devs have said we are extremely accurate close range using our specials...unless the guy is kiting (i mean reaaaallly bad where its so bad, it causes lag!)and we're on borderline of special range..we should almost NEVER miss with our specials...


and to Tal...we are a hybrid class, about 170 skill pts to master...yet..we need a whole group of 92 skill point masters to defend us? Doesnt this contradict the amount of skills we have to master? I can see that for hvy weapons we're ideal support...but i dont see having to really SOLELY on groups...that is the exact opposite of certain melee profs that dont even have to group whatsoever


We should most definately be able to handle at least ONE guy without taking aconsiderable beating (in Pure commando...im not talking about defense stackers here..thats a different story)..but at present most of the time we cannot..why? because of the low DPS resulting from...you guessed it..MISSES GALORE


Ok..thru the REALLY weird perspective of the devs..we're ideal for group support..which by the way totally contradicts commandos in generaly....i get that, fine..if the devs want that then ok ill go along..but they've made it to the point where after 170 skill points anyone who corners us can kill us easily.. (yet the lvl IV descriptions sometimes say..a cornered shock trooper is deadly etc etc) even in a group...i can see MBH taking on 1-3 ppl at once...and riflemen providing SUPPORT, carbineers/pistoleers being front line troops...TKMs and meleers being tanks...then us being both Support and a Special Ops trooper that can neutralize enemies quickly and effectively...yet we cannot do this (and quickly/effectively i mean without missing 50% of our shots..and being the FIRST to die in a conflict)





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Deadfoe
Sun Mar 21, 2004 1:38 am
#8

...with Flame single 2 within 10m. I know this is because of my opponents ranged defenses butif this is how this profession is supposed to work thenjust take it out completely because it's worthless.
Tal-N
Sun Mar 21, 2004 1:43 am
#9

/crouch

/aim

/flamesingle2


You'll certainly not miss 5 times in a row by any stretch of the imagination.Also remember that commando is designed to accompany a group to be the most effective, it's a group conflict focussed profession not designed for soloing.





Tal-N Chratk
Ahazi Master Bioengineer / Hunt Master / Rifleman
______________________
Tal'N Chratk
Shadowfire Bounterhunter / Commando

Tal-N
Sun Mar 21, 2004 4:45 am
#10

Fact of the matter is folks that despite what you'd like to think commando's are not cut out for soloing.. especially in PvP. This is done for a reason, as for us not being any good in a group support role that is total nonsense since once you have a group to support you a commando is causing the most damage than any other induvidual in the group. Try to remember that every time to are hit there's a momentary drop in your accuracy, because alot of attacks in PvP are rapid that is putting commando's at a severe disatvantage. Every profession has a role and sometimes you simply cannot get very far trying to put a square peg into a round hole.



Tal-N Chratk
Ahazi Master Bioengineer / Hunt Master / Rifleman
______________________
Tal'N Chratk
Shadowfire Bounterhunter / Commando

ZeroDog
Sun Mar 21, 2004 5:15 am
#11

A supporting role? Yeah, but if you read the skillbox 4 descriptions, we are supposed to be able to solo as well.


I suggest everyone read the descriptions on these skillboxes. They are good for a laugh.


I also suggest that next patch they change them all to say:


'At this level, the Commando will still get his head kicked in.'


Seriously though, read the Grenadeer description. It will make you laugh out loud.


And thats a lot of skillpoints to spend on a 'supporting' proffession.

Tepic_Sand
Sun Mar 21, 2004 7:47 am
#12

One of the biggest causes for missing ive found in PvP is the fact that im very often moving while shooting, and we have no accuracy bonuses for firing while on the move. So to help this a little bit, stop moving just before you hit flamesingle2 and you will hit the target much move often



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Lildrew
Sun Mar 21, 2004 9:43 am
#13

I once missed a person (fencer/pistoleer) 12 times in a row with flame single 2. Okay so yeah they were a stacker but 12 times... give me a freakin break.



BlakeB aka Lildrew, Leader of ME

Master Commando/Sniper
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