Commando Archive

Thread: Commandos and Krayt Flame Throwers...Kick Ass?

Wolfmann31
Mon Mar 22, 2004 5:07 pm
#14

This so smells of "armor hole"......


Wish I was so lucky to hit that in PvP......I don't think I've hit it yet...






RK-31
In memory of Stormtrooper Detachment Epsilon

We will not become a shadow of our former self

When the Star Wars world ends, my reason for being here ends. Thank you Helios_SOE for making that clear to me
All Access Pass Status: 4'th of July cancelation
Devir92
Mon Mar 22, 2004 5:50 pm
#15

Armor hole is the only possible explanation...tell me....what numbers should i play in the lottery?



-Colonel Furio Elu'iste, Imperial Special Forces

PFFT, Eclipse
Master Rifleman
Master Bounty Hunter
Imperial Inquistion Ace
Jeren_Sehn
Mon Mar 22, 2004 11:03 pm
#16

I had some -1.02 speed tissues used to make two flamethrowers:


--one is 2.3 speed, 450-879 damage


--the other is 3.5 speed 570-1109 damage.


I use the second one to set slightly higher burns, then switch to the former for its higher dps. If you can find the truly high end Krayt tissue, the flamer starts getting formiddable. that'sa good thing as it's our only weapon good for raw damage in PvE, once ham costs and speed factors are counted in. (I still love the LP, though, if only because it completely blinds the target.)






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