Commando Archive

Thread: Issues/Complaints/Compliments about Patch 7

TechnoHic
Tue Mar 16, 2004 2:11 pm
#1

I only played a minute or 2 andf didnt really notive having an trouble but wast really on long enough to.


One thing I notived is I kick my own asss with the HAR. dont even do halv the damage it seems and its HAM cost is a lot worse tahn the FT.





CARNAGECARNAGECARNAGECARNAGECARNAGECARNAGE
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Elder Commando
Carnage' - Master Munitions Trader
Nobunoga Oda - Bounty Hunter >
bmeenan
Tue Mar 16, 2004 2:29 pm
#2

I'm pretty new to commando, but I did go hunt today.


- The initial damage done by FT will still hit any pool but tick off health. I thought this would be changed with healthShot1, mindShot1, and so on. If it was supposed to be fixed it would be nice to get some visibility on this and see it corrected in a hot fix.


- Damage, accuracy, ham cost, and speed on the FT and Launcher pistol seem pretty much the same as pre-publish. I don't thinkanything was steath nerf'ed in that regard.


Buff changes are sweet as can be.






______________________
Rayner of the Naboo
Captain of the Abydos Sky
Chilastra Galaxy
ElrohirSoR
Tue Mar 16, 2004 2:42 pm
#3

i dueled another master commando, i basically let him shoot at me with his flamthrower while i stood still and ran. I have +155 range defense, which should cap at +125. When i stood still and he stood still he hit me about 80% of the time. But no one stands still in PvP, ran i ran around he was barely able to hit me at all, constant miss, miss, miss and miss. We need more accuracy!



Elrohir
Master Rifleman/TKM / Marksman 4004/Brawler 4300/Nove medi and scout

GTSimmo
Master Swordsman/Master Doctor
Previously: Master Fencer, TKM, Brawler, Carbineer, Marksman, RIfleman, Armorsmith, Artisan, Combat Medic, Entertainer, ID, and Scout
Krayvex
Tue Mar 16, 2004 2:45 pm
#4

while we do probably need more accuracy, did he try /aim?


I don't mind having to aim, i just hate aiming and missing a stacker 10 out of 10 times.





Slaag Lazerbait


Voice or no voice, the people can always be brought to the bidding of the leaders. That is easy. All you have to do is tell them they are being attacked, and denounce the peacemakers for lack of patriotism and exposing the country to danger. It works the same in any country. - Hermann Goering



ElrohirSoR
Tue Mar 16, 2004 2:53 pm
#5

didnt see him use /aim



Elrohir
Master Rifleman/TKM / Marksman 4004/Brawler 4300/Nove medi and scout

GTSimmo
Master Swordsman/Master Doctor
Previously: Master Fencer, TKM, Brawler, Carbineer, Marksman, RIfleman, Armorsmith, Artisan, Combat Medic, Entertainer, ID, and Scout
Quevey
Tue Mar 16, 2004 5:11 pm
#6

why was the 2.5 dmg modifier put in again against us? are we still looked as riflemen?



BOYCOTTING JUMP TO LIGHTSPEED UNTIL COMBAT BALANCE AND GCW REVAMP
maddogs
Tue Mar 16, 2004 5:26 pm
#7


i think ths pach more or less was a compleet fluke

the titel


THE DROID INVATION


is bs no new models just same old ones with abilaty to attack now thos walpapers we seen were all hipe

the droid engeners are crying amd i cant blame them cl10 thats just to gay to even go there



the har fix is a nothing but crap



they mesed up tk ukd2 royly


the up/down comand are bugy


the bh vers jedi thing is geting out of hand to the max all it is saction nowgrifing


i really dont see any thing thats improtent acomplished in this pach


o ya and the melee to rang hit boneious makes melee the most uber and all around there is no need for it and it needs to be removed asp

Message Edited by maddogs on 03-16-2004 04:28 PM



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Daniel' Judson-Leonheart

shutout
Tue Mar 16, 2004 5:27 pm
#8



yup, looks like they fixed the "to hit" bug that was plaguing commandos, riflemen, and bounty hunters. no longer can you stand in front of a mob and just blast away. expect to get hit a lot more now. last night, i could tank a lair of quenkers, no armor, just power boosting, and barely get scratched. today, i had to be buffed, fully armored, and still had a few close calls.


slaag, /aim supposedly doesn't work with commando weapons. yeah, i know, shocking news.


also,elrohirsor, they didn't put a cap on melee and ranged defense yet. just dodge, counter attack and block. so all the pistoleer/fencers, swordsmen/carbiniers, riflemen/pikemen (were there ever one of these?) got the nerf bat today. all the riflemen/tka/fencers however, did not.


oh yeah, the HAR, still useless. like technohic said, you'll kick your own ass with it unless you're fully buffed and on brandy. i used it once without buffs, and a full set of composite on, and watched a big 165 float over my head....ouch. so we get to do less damage over a longer period of time with no DoT and drain our HAM pools while we're at it. fantastic.



Message Edited by shutout on 03-16-2004 04:30 PM

Message Edited by shutout on 03-16-2004 04:30 PM



--
Soull Halcyon: Master Sharpshooter-Teras Kasi Master

Havik Halcyon: Master Pikeman-Master Heavy Swordsman
Raptor2k1
Tue Mar 16, 2004 5:33 pm
#9

Oh, you guys are gonna love this: I just tested out Acid Cone 2, and guess what?


Not only is the animation not changed, but there is no animation whatsoever for using this special!




Kyeran Halkyon

Master Gunfighter and Demolitionist of the Old Republic Navy
SWG Commando Forum


maddogs
Tue Mar 16, 2004 5:38 pm
#10






Raptor2k1 wrote:

Oh, you guys are gonna love this: I just tested out Acid Cone 2, and guess what?


Not only is the animation not changed, but there is no animation whatsoever for using this special!








ben that way for a longe time not saprized it wasint changed


they oviously dint spend more then 2-4 hour max on it i would say more like 5 to 10minets





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Daniel' Judson-Leonheart

JebusRanger
Tue Mar 16, 2004 6:58 pm
#11

Did they make defenses depend on the weapon equiped? Or is it just me?...I dont know if others are experiencing what I have been but I'm a commando/ carbineer. Last night while hunting fambaa's, they would miss me or I would counter attack quite often while I was using a flame thrower. Today hunting fambaa's with a flame thrower I get hit every single time, but if I switch to my carbineI all of a sudden start counter attacking and they are missing me just like last night. I switch back and they hit me every time...Did they make defenses depend on the weapon equiped?

Jebus
psyco31
Tue Mar 16, 2004 7:25 pm
#12






shutout wrote:



yup, looks like they fixed the "to hit" bug that was plaguing commandos, riflemen, and bounty hunters. no longer can you stand in front of a mob and just blast away. expect to get hit a lot more now. last night, i could tank a lair of quenkers, no armor, just power boosting, and barely get scratched. today, i had to be buffed, fully armored, and still had a few close calls.





so was an intentional "fix?" I was getting my A** handed to me by Baz Nitches which yesterday I was taking them on pretty good.




Teancum Nephite (AAinc) Master Swordsman Naritus Server
Pycio Teenaif Bounty Hunter Flurry Server

"Women are like Voltron. The more you put together the funner it is"
ElrohirSoR
Tue Mar 16, 2004 7:28 pm
#13


  • Fixed inverted ToHit modifiers. (Melees now get correct ToHit bonus when attacked targets with ranged weapons, Food Accuracy & Dodge Buffs now work correctly, Dead Eye buff now works correctly)

  • They fixed to HIT, referring to accuracy. Not increased damage, this effects anyone that has a ranged weapon equiped.




    Elrohir
    Master Rifleman/TKM / Marksman 4004/Brawler 4300/Nove medi and scout

    GTSimmo
    Master Swordsman/Master Doctor
    Previously: Master Fencer, TKM, Brawler, Carbineer, Marksman, RIfleman, Armorsmith, Artisan, Combat Medic, Entertainer, ID, and Scout
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