Commando Archive
Thread: Commandos should not nor ever be a supporting class
StarNick wrote:
Don't mention nerf anything on the commandos, we been nerfed enough. Now it is time to fix and improve.
He speaks the bad word!!!!!! (a la Nightshade's "The Village")
I think part of the problem with what's happened to BH's is that the profession should have focussed purely on skills used for hunting bounties from the start, without being an elite marksman/scout profession. Ie. you would have a tree entirely for investigation, another eintirely for gadgets, another entirely for special traps for PC's/NPC's, etc.
IMO, giving them investigation and 3 weapon trees is what lead to some of the long-term problems as it caused an identitiy crisis. If overtones in dev posts I've seen are any indication, they want to head more towards makeing the BH profession specifically relate to tracking down and hunting bounties, with combat skills coming in from elsewhere.
Unlike a BH, a commando only has one role (well, not quite but moreso than BH does in its current incarnation) and that is to excel at combat. Because of this, this propsedsystem stands a much better chance of working with integration to the commando profession.
Another thing that must be considered is a BH could be nearly as effective as both pistoleers and carbineers with their own weapons. In this propsed case, commandos would have total skills roughly equating to that of any ranged master (plus a few tricks up their sleeve for being a commando); however they would never beat a respective profession at their own game in a straight-up fight (at least that's my understanding of the suggestion.)
Consequentially, there is reason enough to master an elite profession alone if you want to have a more flexible template (ie. you can pick up Master Doctor for example, which is impossible with Commando.) They're still king of their realm. However, for those who want to go the extra mile to be the best they can be at their specific weapons, and have decent skills with others, they could pick up commando.
Kalano wrote:
With 168 points used to become a Commando, i will include BH and CM in this since they also use as many points, that these proffesions should be the Main proffesion. I am not saying at all the other proffesions should be supporting class at all. Well, expect CH and SL, they are a support type of class.
I see Commandos picking up another Mastery as more of a specialization of a commando. Such as if you picked up master rifleman, the commando should have rifleman specials apply to the commando, make more rifle types or change the AR (also make it competitive) to a rifle. That commando would do more sniping and ranged attacks, ie: his specialization. I see a possible future as a possible artillery men taking out turrets.
Pick up carbineer. That commando would be better for crowd control. Be really good for base raids, both attack and defence on the outside. Now, we do needa commando carbine weapon. I see possible future of bunker babies with E-webs and other repeating blasters that have AoE.
Pick up pistolleer. That commando would be the best inside of bunkers, taking out rooms of enemies. LP would be the blasting away the enemy with high speed. I see possible future of being bunker busters, first ones in laying waste preparing the way for the rest to infiltrate.
Pick up TKA. Sinceunarmed is a prerequisite, we needed it to apply more for us. That commando would be more of the infiltrator, sneaking into the enemy buildings and camps taking out commandors and high ranking personel. I see them using specails like Neck snap, sneak up behind a guy and bam. Down they go with a limp body. Need some commando type of VK's. Maybe one that will incapacity an NPC for a given time peroid, not killing but a type of incap that doesn't cause damage. I see a possible future of being the silent ninjas, carefull killers and espionage.
For the specail weapons, they should be still the same for all commandos. Commandos are suppose to be able to adapt quickly to different situations but some commandos will be better adapted for the fact they are specialized in other pros. I see a hugh army of Commandos doing different jobs just like real soldiers in the militaries today.U.S. Marines are soldiers first, then whatever the core deciedes second. Just the same way commandos should be. Commandos first, rifleman, pistolleer, carbineer, or brawler second.
This is how i see Commandos should be. The other proffesions should enhance it, not detrack it. I am not saying the other combat proffesions should be weak, heck now. I still think rifleman should snip, carbineers should have full auto weapons, possible shotguns,i personally would see that as a cool toy, and pistollers should be duel weilding and doing trick shots to totally make an enemy unable to fight back while getting beaten to a bloody pulp. And for meele, well, i only have expereance as a unarmed brawler so i can't say to much there. Hmmm.....they should all have there bonus and specials that don't fully transfer to commando weapons or play style so they don't become second rated and the whole game is commando wars.
I say, make commandos mean something special, a badge of honor and a reward in its self when accomplished.
On a final side note.
These things could work in other ways for BH and CM. I think CM's should have a lot more healing powers to counter balance themselvesrather than Docs having all the cures. Doesn't seem right to me seeing a doc healing everyone on a battle field while a CM is there, only able to hurt. I think the Devs need to rethink that one a bit. Why not call them combat poisoners instead of medic.
I'll probably be one stared for this, but hey I never have givena damn about that star crap before so here goes.....
From a military perspective, heavy weapons have always been a "support" function (i.e. artillery). Everything you hear about this always has a "support" tag, a few examples; tank support, artillery support, air support, fire support (heavy machinegun). There is a reason why these aspects of the military are classed as support as opposed to first line offensive; they are more expensive (support and maintenance wise as well as upfront costs), time consuming, and at times slower and more cumbersome. This parallels the SWG Commando, we have heavy weapons, however they can be very expensive (weapons and consumables), the rate of fire on some of these is very slow (as opposed to some of the light weaponry in SWG), and we are limited on the number of rounds we get per weapon (consumables).
Now don't get me wrong, I agree that we should not be a support function, especially considering that all the above military supporting functions are more long range than up close, SWG Commandos on the other hand have to be within melee range to use our weapons. This makesus an oxymoron, we are a support function yet we have to stand right in the mix with the front line offensive functions. IMHO this switches us from being support to being straight up front line offense, the problem with this is our defensive capabilities lack the strength to withstand upclose warfare.
My opinion is we are a "hybrid" profession, kinda stuck between twoworlds so to speak. I think the Devs need to take all this into consideration when it comes time for our revamp. Anyway just my view on the situation.
Some facts on the General Electric M134 Minigun:
Ammo: 7.62mm NATO
Number of Barrels: 6
Rounds per minute: 4000-6000 (adjustable)
Weight: 41.45 lbs.
Power Source: Electric
Length: 2'8"
Peak Recoil Force (est.): 270 lbs
I'd love to see a jedi pull 80% saber block on 6000 RPM >
I heard chainguns mentioned...that would be hella cool if Commandos got a rotary-blaster or something
Message Edited by BravenIrish on 08-25-200407:08 PM
Taken from a post by BravenIrish
I couldn't say it any better nor any where near as well. Thanks BravenIrish for such a great post. Truely makes you think and is very clear in its point. I fully agree with you.