Commando Archive

Thread: Commando Blues

JTGAlpha
Mon Aug 25, 2003 5:24 pm
#14

Ummm Q, not to be a bother, but did you guys ever find the chef and smuggler responses?



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Kreistor
Mon Aug 25, 2003 6:00 pm
#15

Q, I have never doubted that eventually you will enhance the Commando profession. The relevent term, though, is "eventually". First we have to get through your roadblocks to get you to realize that there are real problems, and we're not just whining.


It seems to me that you still don't realize the scale of the problem. The changes made recently are woefully inadequate. That they are this inadequate lends me to think that you are targetting the Commando to be on par with the single weapon specialists (TKA, Pistoleer, etc), while retaining the incredibly high pre-reqs and restrictive class combinations.


I suggest, if you want us to believe you are on top of this, you tell us where you intend the Commando to be in terms of combat. Give us a firm indication of where you think we are supposed to be instead of making seemingly random changes on the TC, and then complaining that we don't interpret them properly.




Ub-ick Esava
----------
Bria - Working towards Master Dancer one fall at a time

Lowca - Master Dancer Extraordinaire
*CENSORS* Cantina, Honor's Keep, Corellia,
Ryuukon
Mon Aug 25, 2003 6:53 pm
#16

Q, I really hate to do this, but pretty much at this late date I have no choice...


Stop the words man. Quit telling us everything is going to be ok. SHOW US that everything is going to be ok. 2 months live and the only thing done to fix commandos is to fix the AR cert and make the Launcher Pistol give HW exp.


I've already dropped commando for greener pastures. I have no doubt that the profession will be fixed. But I'm not going to wait 3 months for it to happen. SO SO many great posts have been made on this forum regaurding potential fixes for the class. Not one of those ideas has so much as even been spoken about by a Dev.


The current TC fixes are miniscule judging by the testing made so far. 15 seconds to inflict 900 damage is NOT impressive, unless you are measuring mediocrity. The commando profession needs a COMPLETE overhaul, yet the only things we've been seeing is minor alterations that, quite frankly, should be easy to do unless the game was built on a non-modular system, which I doubt it is considering SOE's experience with EQ.


You want to help us? Great, then listen to us. Don't putz with testing. Give us 2 weeks with daily hotfixes. We'll give you feedback. Other players will give you feedback. That is the ONLY way commando is going to get the proper testing it needs. If it doesn't work after that 2 weeks, put commando back the way it is now and do all the testing you want.




Ryuujin
Teras Kasi Artist - Swordsman - Ace Rebel Pilot
Master Shipwright - Master Commando - Master Smuggler

"All that is needed for evil to triumph is for good men to do nothing." - Edmund Burke
DrAwesomePhD
Mon Aug 25, 2003 7:05 pm
#17

a HAR and FT powerup and making launcher pistol use commando skills would be the first step...



Spike Spiegel - Starsider
Second novice commando, first with heavy weapons, first to be gimped!
SWBarker12
Mon Aug 25, 2003 7:13 pm
#18

Good Job Q




Nerf Jedi

Player Character Jedi=The Downfall of SWG

**Edited by Jeassa on 06-22-04**

Wruath
Mon Aug 25, 2003 7:58 pm
#19

heh....we finally get some sort of response and all half of you do is whine that it came so late.


The point is it came.


You have all had plenty of time to whine about no feedback before...now that we actually have SOMETHING dont whine about it.


This is better than nothing...if it were as easy to fix commando as it was to fix the T21 they would have...I think




Y Lyn-Me Y
What If The Hokey Pokey Really Is What It's All About?
Xucost
Mon Aug 25, 2003 8:58 pm
#20

I think what most are upset about is how the devs are spending their time. A hot topic is the T21, which they did a hotfix for to make it the best anti armor weapon in the game. They then hotfixed it back, and then later hotfixed it back to AP3. Riflemen has a variety of usefulll weapons including an AP2 weapon. Yet the devs spent time to hotfix a weapon for them while we are stuck with out thumbs up our arse using AP0 guns.


Personally im a patcient person, and i will wait this through to see what we become in the end. I really hope that the devs give us great changes. However comming from a mercenary in DAoC i have littler tolerance for being slapped. Should the devs deem us finished in a state which i do not like, my account will be cancled. Im sure little actually care about my account, and that 1 account in the thousands of suscribers is insignificant, hopefully it will send some message.




Intelligent fighting > Commando....which is why Commando > 95% of SWG players.
Ivoni
Mon Aug 25, 2003 10:06 pm
#21

Q. Here's a start.

Do some math and some simple testing via duels.

Bounty Hunter > Commando > EVERYONE ELSE

By simply changing the weapons on test to AP3 you have done this. Tada.

As it stands though

Novice Dancer > Commando

I'm all for waiting on depth. I'm all for fleshing out the classes.

But some simple DPS IS CALLED FOR!!!!

Commando's have waited patiently as they have YET to enjoy the game.

We cannot kill anything that isn't blue. The ONLY way we can is to get MASTER PISTOLEER as they have no problem.

I'm tired of not being able to enjoy the game.

I cannot PvP as I NEVER can win.

I cannot duel as I NEVER can win.

I'm not wanted on hunting trips as the lag I cause does not justify my presence since I'm not helping any more than a Novice Marksman.

I'm a Master Commando and I'm a walking joke.

Just today I bet a guy 10000 credits that EVEN with a 30 second head start in a duel I would still lose.

Guess what. I lost.



Ivoni the Bunny Slayer
1st Master Commando on Intrepid (retired for jedi hunt)
1st Holocron - Master Ranger (done)
2nd Holocron - Master Squad Leader (done)
3rd Holocron - SILENT (100k wasted)
Wolve44
Mon Aug 25, 2003 10:15 pm
#22

Q-3PO how about you start tweaking already, this "we are looking into it" is becoming a standard response with the same end result. Fact of the matter is you can HOTFIX T-21 on the live servers, but have yet to tweak TC Commando (i.e resources needed for the stupid weapons themsleves are unavailable on the freaking TC, or ISSUE the Commandos weapons so they CAN TEST ALL the weapons....)


You all have all the time in the world it seems to work on issues that should not have been Hotfixed


-T-21 AP3 update for a WORKING class and this has me steamed big time. Not to mention other "tweaks" "nerfs" added or removed form the game over the past week or so, when they could have waited till patch so they can be tested.



You Devs stated you do not want to just simply hotfix commando's as there is a balance issue to deal with yet you hotfix the T-21 not once, not twice, but three times in three days.



Here is a SIMPLE suggestion:


Give all crafters access to ALL recources..ie. put all resources on ALL the planets (duh)


Commandos need balance, so give them ALL the weapons you are adjusting. Pretty easy:


IF title = Novice commando, add to inventory one of each weapon (duh again)


If title = novice Commando, make novice = master commando, so we can see what a master commando can do with said weapons (duh once again)


Maybe for once actually contact a commando in the TC and have them demonstrate for an hour or 2 if needed.


You want to test the Commando and balance issue...TEST ALREADY! Quit blowing smoke at us.

Profa
Mon Aug 25, 2003 10:16 pm
#23

As I begin to grind my way up to Commando - I have to stop and ponder my decision.


Sure I find a LOT of the things a bit lacking in reality on the game. Laser rifles that have less range than a quarterback can kick a football. ALL weapons have a max range of 64 meters?


And I read and reread the Commando forum and have to stop and think. Are we the Wily Coyote of Star Wars? 0 ideal range for a High Explosive Rocket LOL. Weapons that are designed to carve through heavy armor have a hard time carving through domesticated wheat. Skills that are mismatched teamed up with weapons that could only have been designed by the original creator of the Road Runner.


I only have one question - Do any of the NPC's do the Beep-Beep as they run off into the distance barely scratched?



TygerBlueEyes
Mon Aug 25, 2003 10:37 pm
#24

Hey Q, if you are going to hire assistant community managerfor all 32 professions, why dont you just hire me. At least I have a clue about the game.


I played most of professions, did not master them all, but I havetouched them allexcluding bio-end and commando.






[My new sig]

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TarionBesbald
Mon Aug 25, 2003 10:40 pm
#25

Thank you very much, Q.


These posts are very important to us, as they let us know that at least something is done about our issues and we're not left alone.





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Hadsolo
Tue Aug 26, 2003 1:25 am
#26

Any chance you can give people the option to turn off the smoke, and maybe tone down the effects? I won't use an Acid Rifle, cause frankly it's CDEF quality, and I like the Launcher but too many people complain about the framerate issues.
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