Commando Archive
Thread: Time to be Realistic Garibaldi Please Read
If you mean not pressure, as in, don't demand things of people who don't owe you squat, then yes, you're failing in your goal.
The Devs are ignoring everyone, not just us. So chill. And wait. No one doing anything at all will get any recognition right now.
Kreistor wrote:
And like he should respond to this. He doesn't owe you anything. He doesn't owe anyone anything. He is just playing a game like anyone else. You don't elect him, and you don't demand anything of him.
Ummm.... Not correct. When he agreed to take the job as commando correspondent, he agreed to be our representative. That means he represents you and yes, that means me too. He volunteered for the job and one of the questions asked in the job description was:
"Do you like organizing information and corresponding with other members of a community?"
That being said, I have no problem with Garibaldi and believe he is doing a good job representing us. I'm just a bit tired of all the endless suggestions as to how the commando profession should be changed that don't SEEM to get any results from the developers. I believe that Garibaldi would have an easier time convincing them that what their paying customers want is what they should get if we all agreed on a set of changes and stood united behind them. The key is to make his job easier.
If you had read my first post carefully, some comments would have stood out:
- "Garibaldi... I applaud your efforts in representing us to the developers"
- "It seemed to me like the developer was not respecting or really listening to your problems with the flame thrower's speed, damage and special moves."
- "It read as if he was trying to get you to come over to his point of view rather than listening to you, our representative."
In the future, please don't be so quick to jump to someone's defense when they're not being attacked.
The devs aren't responding to anything from anyone. It's not realistic to think anything that Garibaldi says or could say would change that situation.
MasterSynn, you're just doing exactly what Garibaldi has already done. We already had posts about the top 5 issues with the class where we all posted what we thought needed fixing, and he found the most common ones andsent 5 different ones in 2 times now, working on a 3rd time. The DEV's have responded, and all he can do now is wait until the changes on test server either get pushed to Live, or the DEV's allow him to copy his commando to test.
The correspondent is not supposed to sit in the forum 24/7 and respond to every idea people come up with =) He's done his part, and done it well. All we can do now is wait. There's no point bring up new issues or discussin old ones, until the the patch on test goes live, or they add more fixes to the patch. The DEV's know the issues, how they choose to fix them is up to them. After that point, the correspondent can jump back in and say what worked, what didn't, and what else needs to be addressed.
First, they only take our suggestions as advisement. Just because we send a letter doesn't mean we're going to get it. What I don't understand is why it takes them so long to do what they've said they would.
To respond to some of your concerns:
"Greatly increase the damage on the HEAVY weapons " - I've sent this to them in various forms of words, and what I got back was, the weapons are not intended to be all that great by themselves, but the specials are to make the weapon powerful, not standard attacks. Personally, I don't like this, but until we see how special they are, its sorta of a dead issue. I mean, if Flame1 does 1500pts and has a750 dot, and only cost 20 health with a refire rate of 12 sec, seems pretty fair to me. The flame thrower HAM cost is far less than any other weapon I've used.
"Change the heavy acid rifle to a multi-barrel repeating blaster from Sorosuub or Merr Sonn " I've read this a number of times. There is no such thing as a multi barrel weapon in SWG. I don't think think they have the platform for it. If you look at the Launcher pistol, it looks like 4 rounds are fired, but you only get one damage spam per volley. They have already told us, they are looking at speeding up the HAR, since its specials are not DOT's. Increased weapon speeds are the form of "rapid fire" gun in the game. Don't let the animations full you. People have been telling me if you lay down your flame thrower shoots faster. Truth is, the animination is insane, but if you watch the combat spam, its not really hitting any more than if you stand up, or if it is, its only a sec at the most. Its an illusion a graphics bug. Also, we have no idea how affective the HAR as it stands, no ones really been able to test it, since the cert is broken. We have no idea how affective the special is, or how accurate the weapon is. You cannot look at simple DPS for these weapons. We don't know they're true AR, we don't know if AR is turned on in the game, we don't know how accurate the weapon is. The gun stats are all screwed up, and don't really mean much atm. Ideal ranges and range modifiers do not jive like on the standard overly tested lower firearms. Asking for another buggy gun before we have whats in game fixed first, is just going to fustrate us more.
"Add grenade launcher to the Heavy Weapons Support tree" - Ilike this, but what I think would be a better idea, is to turn the Rocket Launcher into a grenade launcher. Specially since in its current form, its no better than any of the other cannons. I've mentioned this to the forums 3 months ago in beta, and about 6 weeks ago in this forum.
"Insure that ALL resources needed for ALL heavy weapons crafting are available on ALL servers" Both formally sent letters have had this topic in them. The 3rd one will have it in them.. I don't even rewrite it, I just cut and paste. Tired of saying it really. They're only response is, the weapons are intended to be rare, but I say its BS, my server has 1000's of T-21 on it now. How's that rare for ya..
"Allow Commandos to use their rifle bonuses when using longarms and pistol bonuses when using the launcher" This is never going to fly. We're better off arguing the path we have been, about improving the bonuses we have now. As for the launcher pistol, I think it will still acknowledge the pistol bonuses, its just going to get HW exp instead of pistol according to the devs.
To date: I have not read anything in the forums, that we haven't been beating to death for the past 3 months. It doesn't do us anygood for me to send hate mail "demanding" things to the devs. Its just going to get us ignored. I'm hesitant to send in a 3rd letter, since I've not gotten any response from the 2nd one.
People, keep asking me to repeat what I've already sent. I've asked for a definition of the"Commando Role" in SWG, I've asked for improved stats on weapons, I've asked for easier schimatcs for the HW or at least improved resource rotations, I've asked for making commandos more playable as a "main profession" in the form of being able to compete with other elite classes. What I want for the 3rd letter, is something new.. so I've started a thread that has the basic outlines of what I've read and what I feel we haven't harped on 1000x already.