Commando Archive

Thread: WHY THE PATCH DID NOT ACTUALLY HELP COMMANDOS.. and no i wont wait another month

Nytewaulker
Fri Aug 15, 2003 3:12 pm
#14

*shrug* Atleast Im not ignorant enough to call anybody who opposes my views a child, nor am I ignorant enough to put "how retarded do u" in a scentence, as I am not a 12 year old girl in a chat room. Apparantly I am also ignorant because you do not think I play as a commando, which I infact do play a commando.


It also seems trying to get into the head of the dev who designed the commando class is ignorant as well. Am I pissed about the situation? Yes. But can I tell you if it gets better or worse at Mastery levels? No, but neither can you. No reason to start throwing a fit until we see how bad the moves, damage, accuracy, and delayare at Acid Rifle 4, Flamethrower 4, Heavy Weapons Support 4, Field Tactics 4, or Commando Master. Because if you notice as we increase in level, the guns get faster (notice +10 <gun> speed per every skill box, some even go to 15 or 20).


Im glad you arent going to wait another month, then I wont have to deal with you flaming people every time somebody opposes your views.




-Tzo Tarinik, Tarquinas
-=Efoshe Veze (The Ithorian Bad-Arse), Test Center
Nytewaulker
Fri Aug 15, 2003 3:19 pm
#15

I'd also like to point out though at Field Tactics 4, Grenades are still pretty useless



-Tzo Tarinik, Tarquinas
-=Efoshe Veze (The Ithorian Bad-Arse), Test Center
nwargasm
Fri Aug 15, 2003 3:51 pm
#16

Anyone know what +10 relates to in speed? and how does this relate to special moves? as far as I can tell.. speed has no impact on special move delay rate. Does this mean I will still have a 20 second delay on a special flame move as a master commando?




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nwargasm WHAMbulance :: Corbantis :: Imperial :: Master Commando
Lambeau
Fri Aug 15, 2003 4:26 pm
#17






Ozzymydus wrote:

These fixes are up and running on the Test Center already. I suspect that we will have about 2 weeks to get these live.







Just an FYI - These change are not yet (as of 7:30pm ET on Friday Aug 15th) on the Test Center. They are on the internal SOE test machine(s).


I'll make a post in this forum when they do hit the TC.






- Lambeau
Obevacca
Fri Aug 15, 2003 7:34 pm
#18

Like most of the intelligent people have said your complaints are all things thats been stated, and issues that most likely will be fixed.


This game has been out for how long and your how far? Don't question there rational offer a point of suggestion, and if your not happy try another class. Because it seems to me and the rest of us thatwe're not going to get fixed over night.


Harping about what is known to everyoneis only going tocreate more frustration and moreissues.


Why not add suggestions like if we can have a launcher pistol that uses pistol skills. Why cant we have a carbine and rifle that does the same. Atleast that way we wouldnt all be the same. That way there would be a little varietyto our class. Henceforth making us a little more diverse.


Obevacca (radiant) usually the silent one


P.s. and like i was suggested for my first post (with daughter in lap getting ready for bed). Check your sentence structure and spelling before posting you get alot further with your plees.




Its not me you looking for. Its the one its me you've found.

Obevacca (radiant) WAR
gobhigh
Fri Aug 15, 2003 9:35 pm
#19

-2 pts spelling: it's spelled Pleas


Blah... why is it whenthere is a discussion and someone doesn't agreethey have to turn it into a bloody English class. This is not a spelling bee, a research paper, or an essay contest it's a message board. Unless you absolutely cannot read or understand it, don't turn it into English 101... it's annoying

Traigus
Fri Aug 15, 2003 10:08 pm
#20

+Speed only seems to affect normal shooting.

Specials seem to be time locked for all professions.

Remember special moves are supposed ot be special.. not spammed.

I was specialing with someone today with a rifle (both marksman rifel IV).. his rifle wsa almost 1/2 my speed 4.2 to my 7.3...my rifle was 3 points higher min damage and 4 higher mex (and had better HAMs) doing headshot 1's.. we would kill equal mobs from a nest at the same time. Using regular shots, he did way more damage due to speed....

I think people who spam specials are wasting a lot of money on sliced uberspeed guns lol...


-T



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"We've got a blind date with destiny -- and it looks like she ordered the lobster."

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Popojiju
Fri Aug 15, 2003 10:47 pm
#21

I'll throw something in here for you folks also. I am TC Master Weaponsmith, and I have yet to see this change made to the schematics Holo mentioned in another post. Tho he did say they were implemented, we havent actually recieved the change as of yet. I also took a step further to aid you folks, i killed Rifleman, Pistoleer and half of Artisian so i too could test MWS and Commando, im almost there. As soon as i can make these guns ( when their requirements are changed, or we get a resource shift ) Lambeau and myself will let you folks know whats going on. Believe it or not, Test Center folks DO try and help the Live community, and we'll do whatever it takes to help everyone out, even if that means i have to kill commando once its fixed and go up another line. Take care folks.



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Neomoderate
Sat Aug 16, 2003 12:47 am
#22

hey nyte.... yer ignorant of the game apparently... do u even play a commando? no ? well then... shut up
Neomoderate
Sat Aug 16, 2003 12:48 am
#23

how retarded do u have to be to truely think that the damage issues are because im not a master.... whatever kiddo..... yer simply wrong.. and if u go look.. holo even says so
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