Commando Archive

Thread: WHY THE PATCH DID NOT ACTUALLY HELP COMMANDOS.. and no i wont wait another month

Neomoderate
Fri Aug 15, 2003 3:40 am
#1

Yes we can now advance..


By using the launcher pistol we can gain heavy weapons xp at a rate that is lower but comparable to other players.


but even this fact is shadowed by something strange: Although we use the launcher pistol to advance.. we never get any better with it.. thus forcing a commando who wants to be better than a marksman with his pistol to take pistoleer...


Next we have what you get when you actually do finally make it into one of your skill trees. The specials and weapons were not fixed or tweaked at all insofar as I can tell.


After testing I have recorded the average damage on the acid rifles regular shot to be 200-280 this happens every 5 seconds.. that is 4.6 seconds slower than a comparable shot with a pistol.


Unacceptable.


Next I tested hte aacid rifles first special only to be even more dissapointed. The damage averages 400-590 to a single target.. at 16 meter max range and takes 14 seconds to allow another attack or weapon switch. If u hit for the max thats still 42 damage per second on the special .. ( which is touted by the devs as being " where commando weapons shine" ) 42 damage per second is 72 damage per second lower than an average spraystick rifle. thats nearly one third the damage of any good gun.. and half the damage of a decent one.


Next i tested Acid Cone ( the area of effect commando special with the acid rifle). This special again has a max range of 16 meters.. but the mobs seem to have to be within 2-3 meters of each other to be simultaniously affected. The effect is very weak as well. an average of 500-560 damage per hit.. low chance to hit multiple mobs ( given the density requitrement) and a horrible 14 second recharge/switch weapon rate. This special is literally a death sentence for anyone that uses it.


Next I noticed that the con system regarding the acid rifle has not been fixed. light blue cons easily kill a commando utilizing specials.. and cut through one tha tis not using specials like butter. the only salvation is to switch weapons or run. I thought light blue was not supposed to pose that much of a threat. A commando can take about 1/4 life off a light blue con before killed. since damage is soo woefully low.


Holo... recently you posted in the commando forums regarding some of these issues.. But I am afraid you left me with the impression that these fixes would take place in another months time. Is this implication correct? Is the only theing that was fiixed for my broken profession in hte patch the launcher pistol? Is all we recieved simply the ability to advance a useless class..? with weapons that are STILL COMPLETELY BROKEN?? whats the use for certification in a gun that matches a cdef rifle in damage output?


I commend you on your efforts to correspond the last few days with my fellow commandos... you made alot of people happy by spending your valuable time tlaking with us ... however another month to wait is rediculous... we have allready waited a mont hto play.. now we have to wait another month to see what out class will be like ? even a master commando hhas no clue since their ewepaons are so broken..I suggest you push this fix to the top of the heap.. talking only placates for so long.. and as far as i can tell advancing in a profession in which all yer specials and guns are useless or worse suicidal i not something that will satisfy the commandos i kow... not when they realize what they get for the hard work...... nothing.



Thank you if you read this... and bless you if u address the issues..


I paid ot play too..


Still broken.. jsut advanced far enough to see that ....

CommanDOH
Fri Aug 15, 2003 3:52 am
#2

Well, I WHOLHEARTEDLY agree with your problem with launcher pistols and it needs to be fixed.


No use in griping about the other heavy weapons now because they acknowledged that they sucka nd are working on it.




Commando/TKA
Neomoderate
Fri Aug 15, 2003 3:53 am
#3

but u forgot my other point... you happy to wait a month to get htese " new" fixes through?


i sure as hell am not

Ivoni
Fri Aug 15, 2003 5:39 am
#4

Happy it's going to take another month? No.

But then again it is an SOE game and it usually takes a year for their games to be running smooth.

Shrug. Pretty much par for the course.



Ivoni the Bunny Slayer
1st Master Commando on Intrepid (retired for jedi hunt)
1st Holocron - Master Ranger (done)
2nd Holocron - Master Squad Leader (done)
3rd Holocron - SILENT (100k wasted)
HaploRamirez
Fri Aug 15, 2003 6:01 am
#5

None of us are happy its going to take a month but reposting the same old things isnt going to speed it up and makes us look bad. And other topics seem to get lost fromdupe posts.


Be happy that its atleast being worked on, beforeHolo's post it looked like things werenotgonna getbetter in the near future, a bright side has appeared.

Ozzymydus
Fri Aug 15, 2003 7:57 am
#6

These fixes are up and running on the Test Center already. I suspect that we will have about 2 weeks to get these live.





We implemented it all yesterday.


Our goal is to try to work through all the correspondent issues over the next week.


-Raph Koster, Creative Director






And right now I really don't mind using pistol specials for the Launcher Pistol, I actually kinda like it. I hit for 500-600 with bodyshot 2 and healthshot 2 hits for about the same, stack that with healthshot 1 andthat is around 700 damage every 20 secs on top of whatI'm already doing. I ain't complaining. I thinkpickingup a bit of pistoleer actually compliments and rounds out the commando.




Guess who's back? Back again
Corny's back, Tell a friend
Member of the Intrepid Posting Squad
1ImperialScum
Fri Aug 15, 2003 8:25 am
#7

Given the state of the game after this last patch and all the bugs that popped up. I for one say that I would be willing to wait 2 months for the changes to get implemented if they needed to to prevent the bugs that happened this last patch with the next one.


Yes we've had to wait a long time to get these fixes. But in the end what will matter is that we will be fixed. If you don't want to wait, cancel your account. I have one thing to say GOODBYE, one more whiner down, only another 3000 to go.






Kayyin Coterei (Yin) - Starsider
Elder Jedi

"I know there are many in the Imperial Command that have put contracts out on my life. It is my goal, so I can finally settle down with my lovely wife Kasska and start a family, to infiltrate into the secretive Bounty Hunters guild, find those who have contracted my death and terminate them before the bounties are completed."
Nytewaulker
Fri Aug 15, 2003 8:42 am
#8

"By using the launcher pistol we can gain heavy weapons xp at a rate that is lower but comparable to other players."


"but even this fact is shadowed by something strange: Although we use the launcher pistol to advance.. we never get any better with it.. thus forcing a commando who wants to be better than a marksman with his pistol to take pistoleer..."


Agreed. Its splitting up my XP into Pistoleer and Commando skills instead of all my time and XP going torwards just commando






Otherwise I disagree with the rest. I guarantee your not a Master Commando yet. Do you remember how much damage and your accuracy was when you first started the Marksmen tree or bralwer tree? We have no clue what the M.C stuff does yet. The fact they are increasing the damage is good. Do I think this sucks? Sure! But then again, we are learning whole new skills here! and just like with when you started out, you werent a whiz with themCDEFswere ya? My main point here is dont compare the accuracy/damage till you are a master, as I think this is the way the devs intended it to be. Otherwise, it'd be like using a CDEF pistol for the first time, missing a crapload against a basic newbie monster and saying "OMG PISTOLEER CLASS IS GIMPED! SCREW THIS!"




-Tzo Tarinik, Tarquinas
-=Efoshe Veze (The Ithorian Bad-Arse), Test Center
Nytewaulker
Fri Aug 15, 2003 8:46 am
#9

I also agree with the conning system being out of whack with our guns.



-Tzo Tarinik, Tarquinas
-=Efoshe Veze (The Ithorian Bad-Arse), Test Center
Nytewaulker
Fri Aug 15, 2003 8:52 am
#10

I think I need to restate that:


The conning system needs to be fixed.




-Tzo Tarinik, Tarquinas
-=Efoshe Veze (The Ithorian Bad-Arse), Test Center
Ryuukon
Fri Aug 15, 2003 11:11 am
#11

I don't agree with Nytewalker on this one.


For us to be clear back at newbie accuracy and speed levels at Novice Commando is insane. We work hard to get all that exp just so we can basically start over with new guns? Think not. Not only that, but at that low accuracy and speed rate, 175k HW exp is going to take for EVER to get. I'm willing to grind through it to get the skills just because I don't want to wait for them to decide what to do. But for future commandos, I sincerely hope they addmore accuracy and speed mods for Commandos in the novice skill box.




Ryuujin
Teras Kasi Artist - Swordsman - Ace Rebel Pilot
Master Shipwright - Master Commando - Master Smuggler

"All that is needed for evil to triumph is for good men to do nothing." - Edmund Burke
Nytewaulker
Fri Aug 15, 2003 11:42 am
#12

I didnt say we SHOULD have it that way, I said I think this is what the devs are thinking and probably never going to change it.


And since they are being so stubborn and probably never change the beggining accuracy levels, we shouldnt raise cain until we are masters and miss tons.




-Tzo Tarinik, Tarquinas
-=Efoshe Veze (The Ithorian Bad-Arse), Test Center
StarNick
Fri Aug 15, 2003 1:05 pm
#13

in order to hit a 1502 dmg shot with my launcher pistol (highest dmg ive done so far) i need the expert stances/grips and the move stopping shot...thats fine for pistoleer, but in order to compete with the other elite classes which can easily get over 1k on their weapons we have to take pistoleer?? first thats absurd, second thats not very well planning


of course...if i can hit 1500 dmg shots with LP..why does commandos still loose to better armoured ppl/the current vechs that are in (at-sts primarily)? well...for one...NO armor piercing..


the devs seriously need to add armor piercing very soon for our weapons, plus actually fix them so we do the moves where 'commando weapons shine' - they need to add it not next month, but in at most 1-2 weeks..or pretty soon we're going to have imperials with AT-STs overunning anchorhead..




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--Proud Commando of 42 Months-- --Last Commando Correspondent--

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