Commando Archive

Thread: Ye Olde School Commando rants on the CU & other fun stuff

Mr_Velvet
Sun Apr 24, 2005 4:20 am
#14

/shrug


Oh well, as long as it stays Star Wars, it stays on my Hard Drive.




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tacwraith
Sun Apr 24, 2005 8:08 am
#15

Starnick:

I have an idea you may bring up to the devtards:

Give us back our consumable heavy weapons.

Since its no longer an issue of weapon mod as in live now, merge the acid rifle and flamethrower in 1 branch, name it Close Assault Weapons.


In that empty branch put our old heavy consumable weapons. Give that branch the old name of Heavy Support Weapons.

Rename the CU non-consumable weapons into something more accurate: Light Assault Cannons.

Rename nonconsumable rocket launcher to: Plasma Cannon (it fires a fireball not a rocket dammit!)
Rename nonconsumable HPBC to: Particle Stream Cannon
Rename nonconsumable Heavy Lightning Cannon to: Electron Cannon
Rename nonconsumable Acid Stream Launcher to: Light Acid Cannon

Remove the AOE effects from the Light Assault Cannons.

Make the Heavy Support Weapons have wide area aoe damage (20m), very high damage and a 10 second refire timer. The heavy support weapon's timer is linked to light cannon timer.. so to prevent commandos from being waay too overpowered by firing a rocket and then thumping a target down in 2 more shots inmediately after with a light cannon. This way a commando will have to be using a proton rifle or a marksman weapon to effectively use the heavy support weapons.




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StarNick
Sun Apr 24, 2005 12:27 pm
#16

Fix the AoE, make DoTs more damaging (in 46 seconds of battle, only had ONE tick of 262 damage)...we may see the Heavy Damage.

Those two items are on my Top 5, on the correspondent forums as well as the lack of heavy damage being the 5th issue...

Im keeping my eyes on these issues.



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