Commando Archive

Thread: Could someone please post the stats on the Commando weapons

Glibly
Wed Aug 06, 2003 6:11 am
#14

Well, thats good news. It means Trandoshans can make decent commandos. We make sub-par pistoleers due to our average action/quickness/stamina stats. But we rule in STR.


Commando here I come!




"Skepticism is the chastity of the intellect, and it is shameful to surrender it too soon or to the first comer" -- George Santayana
MajorDork
Wed Aug 06, 2003 6:41 am
#15

I wouldn't worry about the HAM costs too much remember the specials are worthless atm.

From the weapons I own and have seen (all 3 lines) I think health/action are the two main stats to worry about, if the specials ever become even somewhat decent that is.
Glibly
Wed Aug 06, 2003 6:51 am
#16

I work under the assumption that ALL skills/classes will work eventually. I don't plan my advancement based on what is, but rather what should be.


This may be a mistake, but its what I do. *shrug*




"Skepticism is the chastity of the intellect, and it is shameful to surrender it too soon or to the first comer" -- George Santayana
lazaruspit
Wed Aug 06, 2003 7:25 am
#17

Pistol Launcher: 4x-184 Spd 1.8 Now that's one fast gun.
Kharian
Wed Aug 06, 2003 2:10 pm
#18

Surprised no one has listed their Heavy Acid Rifles yet. I own 2 but their quality is questionable, I'm not sure if it's due to experimentation or resources or what.


Stats are as follows;


Damage: 63-165


Wound Chance: 30.08


Ideal Range: 0.0


Max Range 48.0


Range Attack Mods: 0/15/0


Attack Speed: 5.4


Special Move Heal Cost: 38


Action Cost: 39


Mind Cost: 16


The other one i own is similar but the health/action costs are 1-2 points higher, speed is .1 lower, and max dmg is just a few points higher. Not too impressive




Kharian - Commando.
I'll never be Jedi, and that's ok with me. KOTOR is for JEDI.
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