Commando Archive
Thread: Could someone please post the stats on the Commando weapons
Well, thats good news. It means Trandoshans can make decent commandos. We make sub-par pistoleers due to our average action/quickness/stamina stats. But we rule in STR.
Commando here I come!
From the weapons I own and have seen (all 3 lines) I think health/action are the two main stats to worry about, if the specials ever become even somewhat decent that is.
I work under the assumption that ALL skills/classes will work eventually. I don't plan my advancement based on what is, but rather what should be.
This may be a mistake, but its what I do. *shrug*
Surprised no one has listed their Heavy Acid Rifles yet. I own 2 but their quality is questionable, I'm not sure if it's due to experimentation or resources or what.
Stats are as follows;
Damage: 63-165
Wound Chance: 30.08
Ideal Range: 0.0
Max Range 48.0
Range Attack Mods: 0/15/0
Attack Speed: 5.4
Special Move Heal Cost: 38
Action Cost: 39
Mind Cost: 16
The other one i own is similar but the health/action costs are 1-2 points higher, speed is .1 lower, and max dmg is just a few points higher. Not too impressive ![]()