Commando Archive
Thread: Could someone please post the stats on the Commando weapons
Launcher Pistol:
43-176 damage
3.3 speed
Not sure on the HAMs but will post them tonight when I log in ![]()
I would also really like to seethe stats on the other commando weapons but most of all... it it true that most have only 100 charges and teh weapon can NOT be re-charged? This is scary because I throw a power-up on my launcher pistol and it's gone after 3 or 4 kills ![]()
Any chance of getting some screen shots of the weapons being examined? ![]()
My launcher pistol is 36-186 2.8 unsliced.
Acid Stream Launcher 110-650 9.0 unsliced (114 charges)
I have a pistol launcher 45-199 2.9 speed (unsliced)
Flame Thrower 27-225 5.7 speed (unsliced)
Launcher pistol
43-155 Damage
2.6 speed
Acid stream launcher (too bad I'm not certed for it yet)
89-620 damage
11.8 speed (yuck)
202 charges left
Dayspring Askani'son
Novice commando-Kauri
Flame thrower 250/5.9 sliced.........sad considering this is the worst dot weapon I own.
"What I'm really looking at is the HAM costs"
Anyone. I don't really care about how big ... i mean how much damage they do, ballance will eventually be worked out. What I want to know is: Are they Health suckers or Action suckers (for some reason I doubt they are Mind suckers).
Please ... just one weapons HAM costs.
I have a sliced Launcher Pistol from last night 53-225 damage 2.8 speed done by a master smuggler (I have much better lucks with masters than slicer IV types) 17 51 17 HAM cost
Flamethrower with 37-238 damage 4.4 speed (got a wicked good slice, was 5.6 speed out of the box)
Fragmentation grenades using excellent resources and composition charges are 71-437 damage 0.5 speed (not a typo, might be a good bug from using charges as normal speed is 5.0) and range is 7.0 so make those nades with composition charges before they take away our charge composition. High ham cost on these babies, an imperial detonator with same 20% to all (lucky experiment) compositions capped at 775 max damage.
Rocket Launcher 150-512 damage 290 charges ![]()
My stud weaponsmith and now closest pal is Griivak on Corbantis server. Save yourself a lot of trouble and move to our server now. He loves commandos and makes us great stuff. If your on Corbantis drop him or I a tell and Ill try to hook you up. He is a little pricy and sometimes you have to fish for your own resources if you want the best. But when your class sucks this bad, you want the best and need to get it to have a fighting chance.
Barok Razorclaw
"17 51 17"
Are all weapons this heavily Action slanted or is it just the pistol? What are the HAM costs on flamethrowers, grenades and Acid Rifles?
Im not at home so cant give you exacts from memory, except for the pistol because I just had it done last night. However, they arent all slanted one way. Flamethrower seemed to be very heavy in health like 80's in health and 10-20 in the other two. Grenades, at least frags, were heavy in BOTH health and action. I also went for damage and speed over HAM costs on all my weapons because guess what, our flamethrower specials suck. You could argue that it might be very important on launcher pistol though with pistol special moves but Spice is Nice, as is food, as are doctor enhancements. I'll post the rest in a few hours when I get home from work.
the Majority of Flamethrowers i have seen have HAM cost along this line : 80 / 10 /10 ....Health suckers ![]()
Ten again, the Specials could easily have multiplier costs of:0 / 0 / 10....that would make a special cost 100 mind ![]()