Commando Archive

Thread: Could someone please post the stats on the Commando weapons

Glibly
Sun Aug 03, 2003 7:05 pm
#1

What I'm really looking at is the HAM costs. Id really appreciate it if someone could post them please.



"Skepticism is the chastity of the intellect, and it is shameful to surrender it too soon or to the first comer" -- George Santayana
LanGaidin
Mon Aug 04, 2003 5:11 am
#2

Launcher Pistol:


43-176 damage


3.3 speed


Not sure on the HAMs but will post them tonight when I log in


I would also really like to seethe stats on the other commando weapons but most of all... it it true that most have only 100 charges and teh weapon can NOT be re-charged? This is scary because I throw a power-up on my launcher pistol and it's gone after 3 or 4 kills


Any chance of getting some screen shots of the weapons being examined?

Jedi_Lord
Mon Aug 04, 2003 5:15 am
#3

My launcher pistol is 36-186 2.8 unsliced.


Acid Stream Launcher 110-650 9.0 unsliced (114 charges)





Gunn Striker
*************************************
Master Smuggler/Commando
Spice/Slice Shop - Coronet, Corellia(364,-5412)
Main-Wan_Yeh
Mon Aug 04, 2003 5:53 am
#4

I have a pistol launcher 45-199 2.9 speed (unsliced)


Flame Thrower 27-225 5.7 speed (unsliced)




Professions Mastered
-Marksman -Commando -Pistoleer -Artisan -Teras Kasi Artist -Brawler- Weapon Smith -Scout-Swordsman-

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'-.O.-'
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Master Weapon Smith Vendor: Naboo, New Dawn City, New Dawn Mall [1804, 5595]
Vanbowski
Mon Aug 04, 2003 6:01 am
#5

Launcher pistol


43-155 Damage


2.6 speed



Acid stream launcher (too bad I'm not certed for it yet)


89-620 damage


11.8 speed (yuck)


202 charges left



Dayspring Askani'son


Novice commando-Kauri

Aecen
Mon Aug 04, 2003 1:27 pm
#6

My launcher pistol is at 45-243 sliced (31% increace from a great smuggler) and a 2.8 attack speed. I wont mention my flamethrower stats though.....



----------------------------------------------
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...tera kasi master
...master swordsman
MajorDork
Mon Aug 04, 2003 1:34 pm
#7

Launcher Pistol 207/2.7 failed slice my smiths fwg5's are better.

Flame thrower 250/5.9 sliced.........sad considering this is the worst dot weapon I own.
Glibly
Tue Aug 05, 2003 6:15 am
#8

"What I'm really looking at is the HAM costs"


Anyone. I don't really care about how big ... i mean how much damage they do, ballance will eventually be worked out. What I want to know is: Are they Health suckers or Action suckers (for some reason I doubt they are Mind suckers).


Please ... just one weapons HAM costs.




"Skepticism is the chastity of the intellect, and it is shameful to surrender it too soon or to the first comer" -- George Santayana
WelostR2
Tue Aug 05, 2003 8:32 am
#9

I have a sliced Launcher Pistol from last night 53-225 damage 2.8 speed done by a master smuggler (I have much better lucks with masters than slicer IV types) 17 51 17 HAM cost


Flamethrower with 37-238 damage 4.4 speed (got a wicked good slice, was 5.6 speed out of the box)


Fragmentation grenades using excellent resources and composition charges are 71-437 damage 0.5 speed (not a typo, might be a good bug from using charges as normal speed is 5.0) and range is 7.0 so make those nades with composition charges before they take away our charge composition. High ham cost on these babies, an imperial detonator with same 20% to all (lucky experiment) compositions capped at 775 max damage.


Rocket Launcher 150-512 damage 290 charges


My stud weaponsmith and now closest pal is Griivak on Corbantis server. Save yourself a lot of trouble and move to our server now. He loves commandos and makes us great stuff. If your on Corbantis drop him or I a tell and Ill try to hook you up. He is a little pricy and sometimes you have to fish for your own resources if you want the best. But when your class sucks this bad, you want the best and need to get it to have a fighting chance.


Barok Razorclaw



Glibly
Tue Aug 05, 2003 10:01 am
#10

"17 51 17"


Are all weapons this heavily Action slanted or is it just the pistol? What are the HAM costs on flamethrowers, grenades and Acid Rifles?




"Skepticism is the chastity of the intellect, and it is shameful to surrender it too soon or to the first comer" -- George Santayana
WelostR2
Tue Aug 05, 2003 11:07 am
#11

Im not at home so cant give you exacts from memory, except for the pistol because I just had it done last night. However, they arent all slanted one way. Flamethrower seemed to be very heavy in health like 80's in health and 10-20 in the other two. Grenades, at least frags, were heavy in BOTH health and action. I also went for damage and speed over HAM costs on all my weapons because guess what, our flamethrower specials suck. You could argue that it might be very important on launcher pistol though with pistol special moves but Spice is Nice, as is food, as are doctor enhancements. I'll post the rest in a few hours when I get home from work.



Kreistor
Tue Aug 05, 2003 11:46 am
#12

I don't notice any excessive HAM cost, and I use a lot of specials (medic to offset). I use a LP and FWG5 from the same manufacturer.



Ub-ick Esava
----------
Bria - Working towards Master Dancer one fall at a time

Lowca - Master Dancer Extraordinaire
*CENSORS* Cantina, Honor's Keep, Corellia,
JediQuic
Wed Aug 06, 2003 12:18 am
#13

the Majority of Flamethrowers i have seen have HAM cost along this line : 80 / 10 /10 ....Health suckers



Ten again, the Specials could easily have multiplier costs of:0 / 0 / 10....that would make a special cost 100 mind

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