Commando Archive

Thread: Our Next Question For TH...Time to start picking...

LOKI_BH_
Wed May 05, 2004 7:11 pm
#14

Get ride of the new armor and fix the damn professions\






"When asked if he takes into account consumer input Flock is dismissive, relying instead on the expertise of his staff. 'No, we never talk to consumers - they just f--- us up. Someone asked for a copy of our market research which made us take the decision to do EverQuest. I said we hadn't done any market research. Had we done, the game would never have been made. We never focus on them. Gamers don't know what they want. We just want to know if they have a valid credit card.'"
CB befor JTL
Raptor2k1
Wed May 05, 2004 10:18 pm
#15

^ Good ideas. That would help avoid a more generic answer.



Kyeran Halkyon

Master Gunfighter and Demolitionist of the Old Republic Navy
SWG Commando Forum


Daker-Naritus
Thu May 06, 2004 12:19 am
#16


This One:


3.) Can we combine the HAR and flamer tree to make room for a launcher pistol (or alternatively an unarmed dirty move tree) that has LP only specials and additional pistol accuracy/speed bonuses? Alternatively, is there any way we could have additional pistol accuracy/speed bonuses and maybe LP only specials added to one of the existing commando trees?



Almost every other question is answerable with "combat balance." This one has absolutely nothing to do with balancing anything, and is a new addition/reorganization of out profession.


ALSO, it is a great question because it encompasses BOTH #3 (can we have an LP tree) AND #5 (can we have dirty moves)?


If he does answer "this is being fixed in the combat balance," we know we are getting the LP tree/dirty moves, and we might get a tidbit of detail on it. If not, he will have to say "yes this is a possibility" or "no, will never happen."



I REALLY want to know the answer to this question, and I don't think we can lose with it...


Message Edited by Daker-Naritus on 05-05-2004 02:37 PM

Daker-Naritus
Thu May 06, 2004 12:35 am
#17






garvin wrote:



Here is where I personally lean for our question next week (in order of my preference):

Heavy Weapon Skill Attachments (Question #7)and Power-Ups...where are they now and when will they be fixed/added


This has been on our hot list forever...I can almost guarantee it is in the combat balance.



Focus on the fact that Smugglers, in their revamp, will be getting some Unarmed specials added stemming from their unarmed pre-req...we also have an unarmed pre-req, so will we be getting unarmed specials, or increased melee defenses (Question #5)...


Pretty good question. We NEED to focus on new stuff...anything old will be answered with "combat balance."



Status of our Grenades (Question #2)...When will the bugs be fixed?


I would avoid this like the plague... We know that grenade accuracy/range will probably be changed in the combat balance, so it is WAYYYYY to easy for Slick Kurt (TH) to give us a simple "combat balance" as an answer. As far as he is concerned (even though he really has no clue about it), the combat balance is the "second coming" and will fix anything and everything that is currently broken in the game with combat. If it is currently in the game, he is not going to answer us.



Something about making Master Commando (Question #9) more worthwhile (beyond the new Armor Cert)


Ditto. Think about it... ALL professions are getting a total revamp as far as modifiers go in the combat balance. Additionally, a loooooong time ago, TH mentioned that devs are creating several varied powers of each weapon (ex: 2-3 power levels of flamethrowers) and making each usable at a different point in the trees.


The devs are being REALLY tight lipped about any and all details of the combat balance, so If the devs are reorganizing anything to the master box, or if they attribute one level of weapons to masters, your question is answered with "combat balance" and absolutely nothingelse. I really don't think this can be answered until we see what is happening to our specials



Status of new weapons (Question #6 with an alteration)like the E-Web (This one is great...something totally new that cannot be balanced),


Beam Rifle Cert (most likely combat balance),


HAR Revamp(guaranteed combat balance)


and/or Rocket Launcher Revamp (guaranteed combat balance)








Basically, I say if it is not 100% new material, we should not ask it. TH WILL NOT give us any advanced details about the combat balance at this point, so if we think that something might be addressed in the balance, we need to avoid asking about that something.


Cuality
Thu May 06, 2004 1:53 am
#18

as much as id like grenades to be fixed, the answer to that question would be "combat balance" ask him about something new, new attacks, smugglers are getting melee attacks, but what about us?




(_-·._.)¯._Jarik Suul·._.·´¯(._-·._)
)¯`·.__.·-·._.* Dark Commando Troll*._-·._·._.·´¯(
~Trolleone Mafia~
Kanubis
Thu May 06, 2004 2:05 am
#19

I'd go for question 5... in a very direct way, so that he has to either confirm or tell us to our (metephorical) faces that we aren't getting any new weapons. He can't fob this one off on the combat balance either.



Ka'nubis I'onia {SFR} - MIA, presumed dead, 20/10/04


THE DEEPEST CIRCLE OF HELL IS RESERVED FOR TRAITORS AND L33T-SPEAKERS (AND PEOPLE WHO PARODY MY SIG...)

john_p
Thu May 06, 2004 2:57 am
#20

I like #5 and #3 - it seems silly that we have to tie up those skill points in brawler and then never use them again - I looked for my VKs the other day and couldn't remember where I put them




Lariso <Hoods> Officer
Demosthenes <Hoods> Jedi, Master Pilot

Keloshin
Thu May 06, 2004 4:20 am
#21

Building on the phrasing used by BravenIrish, I'd be inclined to go with something like the following:


With the combat balance still some way off, and understandably subject to change, what plans exist to sustain the commando proffesion in the mean-time? Specifically to fix existing bugs - e.g. skill tapes, range/dmg radius overlap on grenades -and addressinconsistencies - such as theHAR that unlike the other acid weapons, most comparably the dxr6, has no armor piercing.


wolfgang74
Thu May 06, 2004 4:35 am
#22

These are all great questions, but my favorites are #3, 5 and 6. I'd love to see the LP with some specials of it's own and have some more commando only melee skills added.
LuapLink
Thu May 06, 2004 6:35 am
#23

I would have to go with 5 and 3.



Orba Bunsen - Master Snuggler/Pistoleer(Test Center)
Oorba - Master Fencer/Brawler/Swordswookiee(Test Center)
Abor Ava - Master Commando(Test Center)
JohboBocal
Thu May 06, 2004 1:22 pm
#24

Personally I would like all of them answered, but since that ain't gonna happen, I would really like #10 brought up.







Jobo & Jobi

Vendor located at -2483 -5643
Mos Nova, Tatooine
JohboBocal
Thu May 06, 2004 1:24 pm
#25






BravenIrish wrote:

I say we take away the "Combat Balance" catch all...



Q - "How will Combat Balance address the amount of Skill Points and pre-requisits required to become a Commando as opposed to other combat based professions? "


Q- "Prior to the schedualed Combat Balance, will any immediate Commando issuses be addressed? Such as Non-Functional Skill Tapes or ineffective Grenades."


...or something to that effect.













I likes your thinkin.







Jobo & Jobi

Vendor located at -2483 -5643
Mos Nova, Tatooine
Curxcha
Thu May 06, 2004 1:28 pm
#26

#2got my vote, then #4


As for the others Garvin mentionis like begging for a CB answer imo.


To use a questionlike "when will our grenades be fixed" or any other bugg... BLEH! I mean com'on, We do this to enhance, balance and better our proffesion. Its not a bug reporting tool thisis it? They know it. And have said they will keep fixing bugs, and with the combat balance we should expect it when they said they will revamp it as we know it.






_______________________________________________________________________________________
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