Commando Archive

Thread: Sandbox Announcement: And 5 Will Light The Way...

Drimli
Sat Aug 21, 2004 7:37 pm
#14



1) What do feel is the biggest Strength of being a Commando in the Current System?



Sadly I don’t feel we have a true strength. While our DOT’s are useful against high HAM high resists mobs this is not a necessity for groups to defeat them therefore we are not sought out for this function.



2) What do you feel is the biggest Weakness of being a Commando in the Current System?



Our lack or defenses and lack of the ability to effectively stack defenses due to our SP costs along with our lack of true ability to deal massive damage.



3) What change do you hope to see most in the Commando Revamp that, if this one thing happens at least, will make for a better Commando?



If we are to be the ‘nukers’ or big gun guys then our damage and accuracy must be greatly increased. Our weapons should be feared for the ability to quickly kill. To balance this we must be vulnerable to attacks.





Yes, Soula’ – I have been playing her for about a month now.




Soula' - TC Commando in Training.
Raptor2k1
Sun Aug 22, 2004 12:09 am
#15

Before I answer any of the questions, I was curious of one detail. What sort of hours are the devs expecting/hoping for you to be testing? I'd love to come help out, but with college starting up next week I don't know if I'd be able to be on long enough to adequately test anything. Have the devs given any information outin regards to testing hours out yet?



Kyeran Halkyon

Master Gunfighter and Demolitionist of the Old Republic Navy
SWG Commando Forum


garvin
Sun Aug 22, 2004 12:14 am
#16






Raptor2k1 wrote:

Before I answer any of the questions, I was curious of one detail. What sort of hours are the devs expecting/hoping for you to be testing? I'd love to come help out, but with college starting up next week I don't know if I'd be able to be on long enough to adequately test anything. Have the devs given any information outin regards to testing hours out yet?





Everything I know so far is posted above (which is obviously not much)...I'm not expecting a HUGE requirement of time, but definitely, if possible, some heavy Weekend involvment at least (that's when I do most of my testing)...No dates are set, but they may be when I get back from the Summit next week....


To be considered, I'd at least like to ask folks for a 2 to 3 hour commitement at least 4 days a week during the Testing Process...It may turn out we need more then that...it may turn out we don't need that much...but just in case...




Garvin Lansdowne
Retired Commando Correspondent - Current Blue Glowie

Master Commando / TKM || Architect / Shipwright / Master Droidsmith

ShadowStyrkeGuild.com: A WoW Guild Website

BravenIrish
Sun Aug 22, 2004 12:33 am
#17


Oops!

Message Edited by BravenIrish on 08-22-2004 07:23 AM




§BravenIrish§
Loyal Commando for 18 months
Proud member of Test Center: Commando PA
Honored member of Sandbox: Team Commando

M
Raptor2k1
Sun Aug 22, 2004 12:42 am
#18


Hmm, I'm not sure I can trust myself to be able to dedicate enough time to the sort of testing that will be needed. As such, I suppose I'll refrain from signing up for the time being and wish good luck to those who do go to test the Revamp. I'd love to help out, but I think there are others who would have a lot more time to devote to testing the system thoroughly.


Besides, I can always help out once it gets pushed over to TC2 in a worst-case scenario.


Just be sure to keep us in the loop guys! (If that's permitted anyways.)



Edit: And I'll go ahead and Nominate Starnick since he's pretty vocal around here and has posted many a good idea in regards to the profession's roles, balacing, revamps, etc.

Message Edited by Raptor2k1 on 08-21-2004 12:43 PM



Kyeran Halkyon

Master Gunfighter and Demolitionist of the Old Republic Navy
SWG Commando Forum


Ravenspite
Sun Aug 22, 2004 4:29 am
#19

I'd personally love to be able to test this on the sandbox, but the fact that I live in the UK kinda puts me on different hours to the majority of other testers (plus being stuck with a dial up connection means I'll still be downloading the updated code come Christmas )


With that said, I'd also like to nominate Starnick / Stern ... he's one of the most active, helpful and corteous posters / testers we have to advocate our prof.


And to the handful of testers that DO get to test this, please bring us home some love guys


Druce Bayne
RankorCity
Sun Aug 22, 2004 7:09 am
#20


Interesting! Actually sounds kinda fun...


I'll give it a shot:

1) The "wow" factor...I have always thought that Commando has the coolest weapons in the game, with some rather sharp emotes (the firing of the rocket launcher for example). But, in all honesty, the greatest strength a Commando has is its potential

2) One single weakness? Lack of accuracy. But, just to throw in my .02: weak defense; lack of properly working weapons; slow, expensive and consumable weapons; ranged specials that have a melee distance of attack;speed (or lack thereof) in ourspecials/weapons; two trees rendered useless by weapons that either dont work, or areby design - junk (field tactics and HAR, respectively

3) Changes: Commando Ideas!
4) I gave TC a shot, but it didnt take.


Garv, I could give an entire disertation on Commando. I know it thru and thru, having played one for 10 out of 14 months in this game (took a month and a half to level, back in the old days)...A cliff notes version is available in my link above. I doubt the devs would approve me, as I have done more than my fair share of bashing those guys (have actually received quite a few warnings about it). I just hate to see a game based upon something I have really loved since childhood be anything less than perfect.

Message Edited by RankorCity on 08-22-2004 10:39 PM

Message Edited by RankorCity on 08-22-2004 10:42 PM



Anxiously awaiting the Firefly MMO
Discuss it at www.firefly-mmo.com
I-mi
Sun Aug 22, 2004 9:56 am
#21

well, i may as well throw my helmet in..

1) What do feel is the biggest Strength of being a Commando in the Current System?

Currently our biggest strength that we offer to the community would be the ability to do high damage from our flame throwers offer, as well as the awe factor that we have to newer players. One of the other few strengths that we do have is the ability to have mutlipul offensive weaponry

2) What do you feel is the biggest Weakness of being a Commando in the Current System?

As most people would know, our major weekness as the system currently is, would be the lack of any usefullness in pvp, as well as the GCW. As is, we currently have but only one effective weapon, the flame thrower. Our heavy acid rifle appears to be a weaker clone, with its own tree. and our LP has no specials of its own, and to make it a viable weapon the player needs skills in the pistoleer profession. We are also hindered by our current weapons melee range specials. We also suffer from slow weapon times, high HAM costs on several weapons, and our lack of defences. One thing to add is the current requirement of the Unarmed skill tree of brawler, when as a commando we do no unarmed fighting.

3) What change do you hope to see most in the Commando Revamp that, if this one thing happens at least, will make for a better Commando?

There are several things i hope to see with the revamp, that would help the commando profession in the longrun. One thing would be to merge the HAR tree with the FT tree. With our new opened tree, i would add an assault rifle as well as the LP to the single tree, granting both our own specials. I would love to see our HAM costs lowered, as well as defences added to our skills. We should also eather get some reason for the prerequisit for our unarmed skills, or have them removed.

4) Do you have a character on Test Center and if so, how long have you had that character? (does not disqualify you if you haven't had one)

I currently do not have a Test Center character. I was planing on creating one however.



~~~~~~~~~~~~~~~~
"But master..." "What did i tell you about calling me that!"
Sunrunner: Commando 1/0/3/0, CH 1/1/1/1
Tarquinas: Master Medic,Brawler 0/0/4/0
Ryubushi
Mon Aug 23, 2004 12:58 am
#22



1) What do you feel is the biggest Strength of being a Commando in the Current System?

Our flamethrower and flamesingle2 are our saving graces at the moment. Aside from that, most commandos seem to be stubborn as hell, and I consider that in itself to be a strength. We need that bull-headed attitude to survive, I think.


2) What do you feel is the biggest Weakness of being a Commando in the Current System?

Our defenses, or rather, our lack of.That, and I'm not convinced our accuracy is what it should be; we all know about the grenades, but my flamer seems to miss a lot more often than I think it should (and I'm not referring to PvP, either). Our range, though, is a major issue as well. Though I don't think the flamer should be a long range weapon, we do need some kind of long ranged commando weapon.


3) What change do you hope to see most in the Commando Revamp that, if this one thing happens at least, will make for a better Commando?

I want to see the flame and acid trees merged into one "Anti-Personel Weaponry" treeto free up a new tree. This tree should focus on increasing the skill mods from our two pre-requisites. More unarmed mods (and a couple of melee; I should be able to smack someone across the face with the butt of my rifle), more mods to our pistol, rifle, and carbine skills... Right now, we're stuck with master marksman skills, and as a commando, especially a master commando, you should be better than a master marksman with your rifles and carbines. We should be surpassed on those weapons only by the dedicated specialists, such as riflemen and pistoleers.


4) Do you have a character on Test Center and if so, how long have you had that character? (does not disqualify you if you haven't had one)

Yes. Anrak Ushi, novice BH (0/1/1/0)that I was working towards commando with. Admittedly, I got really bored with the unarmed grind and started spending more time working on my AS on Flurry. Nonetheless, I've had Anrak since about April/May, I'd guess.

Message Edited by Ryubushi on 08-23-2004 02:33 PM





***Valcyn - Lt. Colonel Ryubushi [ONE] of the Empire (the Tank Maniac); Career Master Commando, Master Carbineer, and extremely Anti-NGE.
***Eclipse - Ryushidosha, freelancer; Scaley Master Carbineer, ranger, merc for hire, and general sociopath...that despises the NGE.
***StarSider - Ja'ahn Woo [PYRO] of the Alliance - The Galaxy's first Jawa commando/carbineer...who also hates the NGE.

People like me...because I force them to...with violence!

Skeptic666
Mon Aug 23, 2004 1:03 pm
#23

o and I would be avaible evey night from 7-11 P.M Central time and all day sunday. Unless Im shooting my riffle in rl



Member of Darkk
EX Combat Upgrade Sandbox Alpha Phase: Commando Team
JohboBocal
Mon Aug 23, 2004 2:24 pm
#24

Garvin, how long would the testing take? (1 week, 1 month, 3 months?)


Just curious, because I would love to help out and I could set up time to do it, but if its going to be 5 hours every day for the next 6 months, then I can't, but if it is a bit more reasonable, I would love to give a hand.


Just let me know.


THANKS!!!


What ever happened to Maddogs, btw?






Jobo & Jobi

Vendor located at -2483 -5643
Mos Nova, Tatooine
Wolfmann31
Mon Aug 23, 2004 8:32 pm
#25


1) What do feel is the biggest Strength of being a Commando in the Current System?


The Commando himself. We are what makes the commando special and "strong". There are very few commandos that do not rely on a secondary "cheap"profession today, flame IV and thats all are still rampant...But us Master commandos, still hold our heads high, even if seeing a jedi is more normal than seeing another Master Commando today.


2) What do you feel is the biggest Weakness of being a Commando in the Current System?


The current system, has everything stacked against us. We are either forced to use costly limited weapons from a range, and miss more than we hit, while being vulnerable on our knees, or we're forced well within melee range, without the "defenses" to back that up.

Add poor accuracy, low speed, "cooldowns", AP less mainstay weapons (BB gun against armor anyone?), melee penalty, high SP cost, the most complex weapons to manufacture and the ability to kill ourselves on our grenades....We have about everything that can be stacked against us, stacked. So, a commando has no "biggest weakness", he is a weakness.



3) What change do you hope to see most in the Commando Revamp that, if this one thing happens at least, will make for a better Commando?


Speed and accuracy for starters, with defences and AP mainstay weapons as a good second. A good third, would be to fix our secondary weapons, the consumables to be easier to produce and better for us to use. This includes not blowing ourselves up from a nade, not killing ourselves with the HAM drain, making consumables easier to manufacture.


These "3" fixes would help tremendously in getting the commando on his feet, but we would also need a "defined role" in the game, as sadly, we lack any such "definition" right now, and for 162--169(?forgot?) SP, wich seconds to BH in points, but surpasses BH by a mile when it comes to combat "skills", we deserve a "defined role".


4) Do you have a character on Test Center and if so, how long have you had that character? (does not disqualify you if you haven't had one)


Sadly, yes, Ar'thur, wich have been trying to reach commando since forever, but after going master commando 5 times all in all (6 soon, due to PA move to Chimaera)...grinding is not something I enjoy, and Ar'thur, is the one paying the price for that. I also have a MArtisan on TC, wich helped thest the vehicles back in the days of vahicles...And Arthur was older than that character...Err is.



I must warn you tho Garvin. I'm a "lifer" commando..No template I have played have been without commando, except counting a short period where I mastered BH, to witness by own hand, the differences in power and skill these 2 professions had.

That means, I might be vocal, if the devs decide to do anything that might or might not, make Commando more on the "short" side. I'm also vocal about the lack of Star Wars and "real GCW"...With the Imperial cap as my "flag issue"..thus..Devs might not like me. I told Jester this when I found that I was on his list of those he would have with him, but did not make it due to only getting 6.


So be warned.




RK-31
In memory of Stormtrooper Detachment Epsilon

We will not become a shadow of our former self

When the Star Wars world ends, my reason for being here ends. Thank you Helios_SOE for making that clear to me
All Access Pass Status: 4'th of July cancelation
Ryubushi
Mon Aug 23, 2004 8:42 pm
#26

Something I thought of...


If you do have a character on TC, and he's not a master commando, will the devs bump youto masterif you're chosen? Or will you have to grind (and grind fast)?


Admittedly, I ask this because of the status of my own character, but I'm sure others here are in the same boat as well.





***Valcyn - Lt. Colonel Ryubushi [ONE] of the Empire (the Tank Maniac); Career Master Commando, Master Carbineer, and extremely Anti-NGE.
***Eclipse - Ryushidosha, freelancer; Scaley Master Carbineer, ranger, merc for hire, and general sociopath...that despises the NGE.
***StarSider - Ja'ahn Woo [PYRO] of the Alliance - The Galaxy's first Jawa commando/carbineer...who also hates the NGE.

People like me...because I force them to...with violence!

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