Commando Archive
Thread: tk/rifle/fencer on nerf
Look at his post again. Read it carefully.
His first comment was the 1-hit kill ability of the commando. He is CORRECT. If we hit, it died. Because of the DOT (no matter if commando died .5 seconds after he hit the TKM with the flamespecial, the TKM would die from the dot).
Next he covers the soon to be nerfed defense stacking, which was the one thing that gave him a chance to NOT get hit. This is CORRECT as well. At grenadeer4, your accuracy is GOOD enough to hit ANY melee class's ranged defense (aka, non-stacked ranged defenses) almost every single time. This is how it was BEFORE SOE fixed the defenses and they became stackable. A melee class back then would only really win vs a commando if he cought him by surprise. I know, I used to be a swordman before I was commando and i always got torched rushing at a commando. Then as master commando, pre-defense stacking patch, I did not fear any melee class, for I knew I was as dangerous as they were in melee range.
All he says here is that now that the remove the defense stacking, all ranged classes will now have a much easier time taking down melee classes, that includes commandos. And it will significantly affect commando since we have a measly under 30 ranged defense at master. Take a guess how much ranged a fencer or tkm has? And pre-defense stacking patch the tka and fencers were easy to hit with the flamer (you just had to see them coming).
Now, what he is apparently ignorant of, is that next patch will fuk the flamer to the point of uselessness. He apparently doesnt know about the flameout or the fire extinguisher or of the 90% damage reduction in dot we've received in test center. He posted the above thinking people would be facing commandos with massive dot and initial burn damage like we have NOW in live, but that he would have his defenses nerfed.
That's all he's saying.
He even mentions the class sucks because only the flamer works. Too bad SOE doesnt.
Thanks for the post Sinz, dont let these guys get you down, we are all VERY pissed at SOE and at the loads of imbeciles coming to our forums to gloat about us getting nerfed... and we've gone to the point of snapping at anyone that has a slight hint at whining at our 'overpowerness' hehe
S1NZ wrote:
okay I'm ready to get toasted here, but Imma say it anywayz..I'm a tkm/master rifleman/fencer
I have to admit the nerf to the dot..not the stackin of dotz but the damage done by dotz is .. "BS" , but on the other side.. because of the other wayz there takin away (which I also don't think is needed) is the only viable "fix"
hear me out first before ya toast me.. now with the "new and improved" system.. if I was to duel a commando all he needs to do is hit me once.. no matter what I do.. if I don't hit him with kd warcry or all the other tacticz I have.. itz over.. thatz it done..no more.. and well that first hit is all button pushin and who challenges who first..
this can't be fair.. what chance is there for melee at all anymore.. and when did commando become a duelin class?
with the "old and obsolete" system I had a chance that a commando would miss.. granted if he hit me I was dead, but I still had a chance to live..(stackable defense) also he had a chance to hit me.. even with +160 to range defense I could still sometimes get hit. and then I would die by either the initial hit or the burn (dodge counter and block don't really help cuz well you still burn).this I could live with because I had a chance.
and yes I have dabbled at one time with the 0-0-4-0 commando so I can appreciate the burn also I can understand the frustration of lack of other things(HAR and grenades whatz the point), but I do believe that takin away stackable defense.. our only real defense vs commandos .. they messed up.. and now in pvp commandos are so overpowered (due to the fact that your one hit is so much stronger then anything in the game and you can't miss) your gettin told to grab your ankles..
maybe the best thing would be to leave things alone how they were.. but I guess a crafter/combat or entertainer/combatguy has the loudest voice..
-Sinz-
thinkin of switchin to pike/droid engineer.. then I won't get frustrated by things gettin worse..but then anything can happen...
Ever thought of using a S your overuse of Z has left me with a headache and the feeling that I lost a couple IQ points trying to understand what you wrote.
Wolfmann31 wrote:Before, when people didn't know much about buffs, spices and foods..The duel was over when you were put on fire.But claiming so today, is comming out of the closet and say you are uneducated. (not hitting at you..)I have helped others survive a 3 stack burn. All you needed was a friend who was willing to heal wounds, and yourself to pop a neutron pixie, or a good health spice/food, and pop stim B's...No need for water...It is annoying, but it is way easier to outlive than a poison/disease.I have survived, alone, 2 stack burns and 1 stack burns. My armor takes most of the attack, so, before the burn starts ticking, I have really alot of time to slay the commando burning me..and prepare to counter the burn. Either by sprinting to the nearest water, or get ready to heal.Only times I have not been able to counter the burns, are when I could not win, or discontinue the fight.They say that our burns are the most uber in this game....PvP and PvE.In PvE, it is strong, but it is also the only thing that makes our DPS competable with those lesser Elite professions.In PvP, it is not so strong..But it is annoying. It has its counters, like spice up and outheal it, as it is not as long lasting as one should think, or jump into water (better know where the oasises on Tat is). And soon, we are to get more ways of countering our burns..Free for all Fire extinguishers, Fire resist mods, tumble to put out the fire(Maddogs this true?).....Do you get what I am saying?....while combat medics, a support profession, can poison and disease people from 90m+(with the "blast range")..And their DoTs, can target the pool of their wish, and can tick for 500-900..depending on how good they are...And our only counter to those are...A doctor.While commandos, a combat profession, can only apply a burn, from 16m, if he hits....And the devs find it so devious, that they arrange for everyone to be able to counter it, in many different ways....So, we end up with a 100% combat profession, who has 3/4 of its profession broken, having the last 1/4 nerfed to heck,making the profession the most SP costing profession, with the lowest DPS of all combat professions....While a Support profession, who can turn the tide of a large battle with a single toss..gets a pat on the back and told "good work, you work as intended"....Oh well..I'm a commando, and I'm loyal to the end, even if I end up killing durnis for the rest of my carieer.
My biggest prob is that it was hard as hell to hit anyone unless I suprised them for I died. we are a one hit wonder cause we don't get to hit a second time... we usually dead by then.
Hehe Bloodborn.
You know what PvP fights that lasts the longest?
Commando vs Commando.
Once me and this other 0-0-4-0 Commando/CH...Spent 5 minutes to kill eachother...We both outlived and outfighted about 2 burns each..While fighting..His kitty was burned to crisp tho..but kitty was allready crisp before he was 16m away from me....
You know what killed my Master commando ass?....A Master Doctor rezzing the commando, so while I was busy slapping a rebel pistoleer who wanted to fight me at less than 16m(may she rest in peace)..the commando woke back to life, and got his graul out...As the pistoleer fell, the graul reached me, and so did the commando...and I was dead...and had to watch the same Master Doctor rez the pistoleer.
5 minutes it took, and never have so many misses ever been seen again.
(we tried everything to hit eachother....running, kneeling, prone, spitting, swearing, cursing, intimidate, warcry..I think I ran around berserk a while even...)